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File: Nevrax / code / nel / samples / pacs / object.h (download) Revision 1.2, Wed Feb 20 18:07:14 2002 UTC (5 months ago) by lecroart Branch: MAIN CVS Tags: georges_v2, HEAD Changes since 1.1: +2 -2 lines #FIXED: doxygen warning |
/** \file net_layer5/object.h * Objects for the sample. Link between 3d instance and collision primitives. * * $Id: object.h,v 1.2 2002/02/20 18:07:14 lecroart Exp $ */ /* Copyright, 2001 Nevrax Ltd. * * This file is part of NEVRAX NEL. * NEVRAX NEL is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX NEL is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX NEL; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #ifndef NL_OBJECT_H #define NL_OBJECT_H #include "nel/misc/types_nl.h" #include "nel/misc/vector.h" #include "nel/misc/vectord.h" #include "nel/pacs/u_move_primitive.h" #include "nel/pacs/u_global_position.h" // External classes namespace NLNET { class CPacsClient; }; namespace NLPACS { class UMoveContainer; class UMovePrimitive; class UGlobalPosition; }; namespace NL3D { class UScene; class UInstance; }; /** * object for the test * * \author Cyril 'Hulud' Corvazier * \author Nevrax France * \date 2001 */ class CObjectDyn { public: /// Box constructor CObjectDyn (double width, double depth, double height, double orientation, const NLMISC::CVectorD& pos, const NLMISC::CVectorD& speed, bool obstacle, NLPACS::UMoveContainer &container, NL3D::UScene &scene, NLPACS::UMovePrimitive::TReaction reaction, uint8 worldImage, uint8 nbImage, uint8 insertWorldImage); /// Cylinder constructor CObjectDyn (double radius, double height, const NLMISC::CVectorD& pos, const NLMISC::CVectorD& speed, bool obstacle, NLPACS::UMoveContainer &container, NL3D::UScene &scene, NLPACS::UMovePrimitive::TReaction reaction, uint8 worldImage, uint8 nbImage, uint8 insertWorldImage); /// Set position void setPos (const NLMISC::CVectorD& pos); void setGlobalPos (NLPACS::UGlobalPosition& gpos, NLMISC::CVectorD& pos, uint8 worldimage); /// Set position void setSpeed (const NLMISC::CVectorD& speed); /// Set position const NLMISC::CVectorD& getPos () const { return _Position; } /// Set position const NLMISC::CVectorD& getSpeed () const { return _Speed; } /// Simulate void tryMove (double deltaTime, NLPACS::UMoveContainer &container, uint8 worldImage); void doMove (double deltaTime, uint8 worldImage); /// Remove object from container void remove (NLPACS::UMoveContainer &container, NL3D::UScene &scene); private: bool _TryMove; NLMISC::CVectorD _Position; NLMISC::CVectorD _TryPosition; NLMISC::CVectorD _Speed; NLPACS::UMovePrimitive *_MovePrimitive; NL3D::UInstance *_Instance; }; #endif // NL_OBJECT_H /* End of object.h */