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Diff for /code/nel/INSTALL between version 1.11 and 1.24

version 1.11, 2001/02/20 13:26:37 version 1.24, 2002/03/28 13:08:45
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 If you find any bugs use the Nevrax Bug Tracking System : 
  
    <URL:/bugs/> 
  
 If you need any help contact us on the NeL mailing-list : 
  
    <URL:/mail/> 
  
  
 Requirements Requirements
 ============ ============
  
    The NeL library need the following libraries :    The NeL library needs the following libraries :
  
        - STLPort 4.5    <URL:http://www.stlport.org/>            (Mandatory)
        - LibXML 2.4.13  <URL:http://www.xmlsoft.org/>            (Mandatory)
        - FreeType 2     <URL:http://freetype.sourceforge.net/>   (NeL 3D)
        - OpenAL         <URL:http://www.openal.org/>             (NeL Sound)
        - Python 1.5     <URL:http://www.python.org/>             (NeL AI)
        - Direct Input 8 <URL:http://www.microsoft.com/directx>   (NeL MISC, Windows version)
  
       - STLPort  4.0   <URL:http://www.stlport.org/>    STLPort needs to be compiled. NeL is using the SGI iostreams and it require
       - FreeType 2     <URL:http://freetype.sourceforge.net/>    the STLPort compilation and a linking of NeL with the STLPort library.
       - Python   1.5   <URL:http://www.python.org/> 
  
    On a GNU/Linux platform you will need the following libraries and    On a GNU/Linux platform you will need the following libraries and
    softwares :    softwares :
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       - Libtool        <URL:http://www.gnu.org/software/libtool/libtool.html>       - Libtool        <URL:http://www.gnu.org/software/libtool/libtool.html>
       - Lex / Flex     <URL:http://www.gnu.org/software/flex/flex.html>       - Lex / Flex     <URL:http://www.gnu.org/software/flex/flex.html>
       - Yacc / Bison   <URL:http://www.gnu.org/software/bison/bison.html>       - Yacc / Bison   <URL:http://www.gnu.org/software/bison/bison.html>
       - Mesa     3.3   <URL:http://www.mesa3d.org/> 
        - Mesa  3.3      <URL:http://www.mesa3d.org/>             (NeL 3D)
  
    On some OpenGL implementations, you migth have some troubles, coming from    On some OpenGL implementations, you migth have some troubles, coming from
    the <GL/glext.h> file, to get NeL to compile. This file could be missing    the <GL/glext.h> file, to get NeL to compile. This file could be missing
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    provided on your installation disk.     provided on your installation disk.
  
    The given sofware or library version numbers are the ones that we are    The given sofware or library version numbers are the ones that we are
    using. We don't know if it working with other (older or more recent)    using. We don't know if NeL will work with other (older or more recent)
    versions of these softwares or libraries. You are welcome to help us    versions of these softwares or libraries. You are welcome to help us
    to define more precisely these informations ;-)    to define more precisely these informations ;-)
  
     For windows users, note that you don't need to have the Direct Input (verion 8) dll
     on your system for NeL to run, but in this case, there will be no joystick support, and
     no low level access to keyboard and mouse. Anyway, you need dinput.lib to compile
  
  
 Compilation Compilation
 =========== ===========
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       The compilation on Windows has been done only with Visual C++ 6.0 SP4.       The compilation on Windows has been done only with Visual C++ 6.0 SP4.
  
       You first need to compile STLport and FreeType libraries. It's a quite       You first need to compile STLport and FreeType libraries. It's a quite
       long compilation process.       long compilation process, and you should carefully read these libraries
        documentation (at least the README and INSTALL files) before compiling
        and installing them.
  
        STLport Compilation :
  
           - Open a Dos window and go in the STLPort's src directory.
  
           - Rename or copy the "vc6-unicode.mak" to "Makefile".
  
           - Execute `nmake clean all` followed by `nmake install`.
  
        FreeType compilation, by using GNU Make :
  
           - You need to intall GNU make and to place it in the PATH.
  
             <URL:http://ftpsearch.lycos.com/swadv/AdvResults.asp?query=gnumake-win32>
  
           - Open a Dos window and go in the FreeType's directory.
  
           - Execute `make setup visualc' followed by `make`.
  
        FreeType compilation, by using an IDE :
  
           - Compile every (base and optionnal) library components listed
             at the end of the FreeType's INSTALL file.
  
       Set up Visual C++ to find the STLPort and FreeType libraries. This       Set up Visual C++ to find the STLPort and FreeType libraries. This
       is done in the [Tools -> Options -> Directories] menu :       is done in the [Tools -> Options -> Directories] menu :
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            The STLPort include *must* be inserted before the microsoft one or            The STLPort include *must* be inserted before the microsoft one or
            the compiler will take microsoft STL instead of STLPort STL.            the compiler will take microsoft STL instead of STLPort STL.
            (use the arrow button to put the STLPort include at the top)            (use the arrow button to put the STLPort include at the top)
            ex: D:/stlport-4.0/stlport            ex: D:/stlport-4.5/stlport
  
          - Add the STLPort library directory to the "Library Files" category.          - Add the STLPort library directory to the "Library Files" category.
            ex: D:/stlport-4.0/lib            ex: D:/stlport-4.5/lib
  
          - Add the FreeType include directory to the "Include Files" category.          - Add the FreeType include directory to the "Include Files" category.
            ex: D:/freetype-2.0/include            ex: D:/freetype-2.0/include
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          - Add the FreeType library directory to the "Library Files" category.          - Add the FreeType library directory to the "Library Files" category.
            ex: D:/freetype-2.0/obj            ex: D:/freetype-2.0/obj
  
          - For DirectX8 : install the SDK, then setup your directories as follow :
                  mssdkdir/include/dx8/
                  mssdkdir/lib
            Add mssdkdir/include to the "Include Files" category.
            Add mssdkdir/lib to the "Library Files" category.
            Make sure these appear before visual includes, as an older version of directX
            may be present in Visual C++ headers.
          
  
       Open the workspace file "nel.dsw" (in the menu [File -> Workspace]).       Open the workspace file "nel.dsw" (in the menu [File -> Workspace]).
  
       Setup Visual C++ to find the NeL include and library files :       Setup Visual C++ to find the NeL include and library files :
  
          - Add the NEL include directory to the "Library Files" category.          - Add the NEL include directory to the "Include Files" category.
            ex: D:/test/code/nel/include            ex: D:/test/code/nel/include
  
          - Add the STLPort library directory to the "Library Files" category.          - Add the NEL source directory to the "Include Files" category.
             ex: D:/test/code/nel/src
  
           - Add the NeL library directory to the "Library Files" category.
            ex: D:/test/code/nel/lib            ex: D:/test/code/nel/lib
  
  
    2. GNU/Linux compilation    2. GNU/Linux compilation
    ------------------------    ------------------------
  
       The compilation on GNU/Linux has been done only on RedHat 6.2 with 
       GCC 2.96. 
  
       In the NeL directory do :       In the NeL directory do :
  
          % ./configure --with-stlport=<Path_to_the_stlport_headers_files> \        In the case (ex: after a cvs checkout) that you need to rebuild the
                        --with-python=<Path_to_the_python_headers_files>        "configure" script and/or the "Makefile.in" files, execute the
         "bootstrap" script in the NeL directory :
  
           % ./bootstrap
  
           % ./configure --with-stlport=<Path_to_the_stlport_install_directory>
  
          % make          % make
  
       The "configure" script must be call with the "--with-stlport" and       The "configure" script must be call with the "--with-stlport".
       "--with-python" options. 
       The option "--with-stlport" allow to override the default STL headers       The option "--with-stlport" allow to override the default STL headers
       and the option "--with-python" tell to the configuration script, where 
       to find the Python headers files. 
  
       You migth need to specify the FreeType 2 installation prefix by using       It is possible to compile and install only the needed part of NeL.
       the "--with-freetype" argument (ex: "/usr/local" will look for the       So you may, by using --disable-<net|3d|pacs> and --enable-<sound|ai> :
       header files in "/usr/local/include" and the library files in the 
       "/usr/local/lid/ directory).          - misc
                default: Mandatory
           - net
                default: Enables
                desativate with: --disable-net
           - 3d
                default: Enable
                desativate with: --disable-3d
           - pacs
                default: Enable
                desativate with: --disable-pacs
           - sound
                default: Disable
                ativate with: --enable-sound
           - ai
                default: Disable
                ativate with: --enable-ai
  
       To pass additional arguments to the C++ compiler, use the command line :       To pass additional arguments to the C++ compiler, use the command line :
  
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          % ./configure --help          % ./configure --help
  
       In the case (ex: after a cvs checkout) that you need to rebuild the 
       "configure" script and/or the "Makefile.in" files, execute the 
       "bootstrap" script in the NeL directory : 
  
          % ./bootstrap 
  
  
 Installation Installation
 ============ ============
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       % make install       % make install
  
  
  Contact us
  ==========
  
     If you find any bugs use the Nevrax Bug Tracking System :
    
        <URL:/bugs/>
  
     If you need any help contact us on the NeL mailing-list :
        
        <URL:/mail/>
        
  


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