From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-March/000348.html | 75 ++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 pipermail/nel/2001-March/000348.html (limited to 'pipermail/nel/2001-March/000348.html') diff --git a/pipermail/nel/2001-March/000348.html b/pipermail/nel/2001-March/000348.html new file mode 100644 index 00000000..9dd90211 --- /dev/null +++ b/pipermail/nel/2001-March/000348.html @@ -0,0 +1,75 @@ + + + + [Nel] Some misc questions + + + + + + +

[Nel] Some misc questions

+ Vincent Archer + archer@nevrax.com
+ Tue, 6 Mar 2001 16:39:52 +0100 +

+
+ +
According to Jared Mark:
+> 1) When, if ever, will the 3D Studio plugin for NeL be released to the public?
+
+Right now, we have no update yet. It's still mostly a matter of license,
+and we do want to be sure before we release (once the horse leaves the barn,
+you can't close the door anymore).
+
+No ETA. Alas.
+
+> 2) Are there other 3rd party utilities (other than, say... Python) that will be required to create the game data that NeL looks for and uses?  If so, what are they, and where can we get them?
+
+So far, we need only STLports, Freetype, and Python. Which should be
+mentioned in the Readme for compilation, including the correct URLs
+(except when we swap t & l around for the STLport.org domain, that is)
+
+> 3) Is there anything in the works as far as "world creation documentation" goes?  Such as "this is how you structure your data", and "this is what you need to do for whatever to get whatever to work in your game."?  Or will we need to just kinda figure it out ourselves... :)
+
+Good question. I'm not even sure we really know ourselves (just kidding).
+That's something in the work, because oral tradition isn't enough even here.
+
+> 4) Sorry if this has been asked and answered already... but when is the projected release date for the 1.0 version of NeL?  (If there's any at all)...
+
+We do hope to have our game up in beta at the end of the year, so we
+expect to have the library stable and fully functional at about the same
+time. Whether or not we'll stamp it 1.0 before full debug, or when we go
+beta is another debate :)
+
+-- 
+Vincent Archer                                         Email: archer@nevrax.com
+
+Nevrax France.                              Off on the yellow brick road we go!
+
+
+ + +
+

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