From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-June/000440.html | 69 +++++++++++++++++++++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 pipermail/nel/2001-June/000440.html (limited to 'pipermail/nel/2001-June/000440.html') diff --git a/pipermail/nel/2001-June/000440.html b/pipermail/nel/2001-June/000440.html new file mode 100644 index 00000000..52aec682 --- /dev/null +++ b/pipermail/nel/2001-June/000440.html @@ -0,0 +1,69 @@ + + + + [Nel] culling and transforms + + + + + + +

[Nel] culling and transforms

+ stephane.craux@voila.fr + stephane.craux@voila.fr
+ Sat, 30 Jun 2001 12:21:16 +0200 +

+
+ +
Hi ,
+I Just took a look at nevrax code recently and
+noticed that rather than transforming AABB when traversing
+the scene graph , the choice was made to transform the
+view frustum pyramid : it is much more cpu costly :
+I didn't check if this choice was relevant : is it really ?
+
+Ho , it dosn't seem to me that nel network code provides
+peer2peer networked comm : Am I right ?
+Isn't it a nice solution to very large multi-user environments ?
+
+Great job anyway 
+
+Stephane
+
+
+
+__________________________________________________
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+http://mail.voila.fr
+
+
+
+
+
+ + + + +
+

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