From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-June/000435.html | 124 ++++++++++++++++++++++++++++++++++++ 1 file changed, 124 insertions(+) create mode 100644 pipermail/nel/2001-June/000435.html (limited to 'pipermail/nel/2001-June/000435.html') diff --git a/pipermail/nel/2001-June/000435.html b/pipermail/nel/2001-June/000435.html new file mode 100644 index 00000000..74ff9c1d --- /dev/null +++ b/pipermail/nel/2001-June/000435.html @@ -0,0 +1,124 @@ + + + + [Nel] .shape file format change + + + + + + +

[Nel] .shape file format change

+ Daniel Miller + miller@nevrax.com
+ Thu, 28 Jun 2001 16:01:25 +0200 +

+
+ +
I was just drafting a reply to Valerio Santinelli's mail when this one
+turned up, so I guess I'm replying to both postings at once.
+
+First for the Nevrax.org home page: the news is all badly out of date and
+doesn't show what's going on at the moment.  Sorry about that.  We're just
+sorting out our internal knitting so that we can post news more easily.
+There should be a general improvement at this level soon.
+
+For the roadmap - my mail of last week entitled 'a bit of news' contains a
+loose plan for the next few months. It'll go up on the site some time soon.
+I'm not sure if it contains the information you're after - please shout if
+it doesn't.
+
+On the documentation side - We posted a handfull of new 'features' documents
+under the different library headings earlier this week. Any feedback would
+be very much appreciated. Beyond that we have been discussing what docs
+would be good to write among ourselves. Any ideas are very welcome although
+our time for writing dociments is a bit limitted right now!; The problem
+with 'how to design and build an MMORPG' type docs is that they warrant an
+entire book - and I don't have time to write a whole book right now :(.
+I'll see what I can do.
+
+Snowballs is being re-written (to look more like a designed program and less
+like the accumulation of a few dozen chunks of test code spaghettied
+together). We're just starting, so our first steps 'll be up on line
+shortly...
+
+For a binary sdk - it's a good idea - We'll look into it. :)
+
+Regards to all
+Daniel
+
+-----Original Message-----
+From: nel-admin@nevrax.org [mailto:nel-admin@nevrax.org]On Behalf Of
+Vincent Caron
+Sent: Thursday, June 28, 2001 2:43 PM
+To: nel@nevrax.org
+Subject: Re: [Nel] .shape file format change
+
+
+Valerio Santinelli wrote:
+>
+> Just one personal thought.. how many people are actually developing on
+NeL,
+> except those at Nevrax themselves?
+
+>From time to time, I checkout the CVS, compile, make some introspection in
+the code ... To keep informed, I'm involved in game programming and
+crossp-platform development.
+
+The nevrax.org site is well designed and has rather comprehensive docs.
+However this looks too much as a shop's display, it's laking some life...
+For instance, we don't have a roadmap and I think the users were a
+bit lost when the whole code was redesigned these last months. Posting
+the change logs in a regular basis is part of the solution, you should
+also talk about the directions, the problem encountered in your game
+development, ask for some debates on technical questions ... I know
+this is not easy.
+
+NeL is also a consequent piece of code, and most importantly an application
+framework : you don't choose to rely on it that easily ! :) People will
+surely consider NeL more massively after Nevrax's game release. You could
+also use Snowballs to make it an easy and agreable way to learn about
+NeL : for instance, a document explaining step by step how to start from
+a simple game design to a client/server application that does the job
+would be a very valuable information that would gain you a thankful
+audience. I believe this 'tutorial' thing would help with the very abstract
+and austere look of nevrax.org. The screenshots where a very good idea
+indeed, a lot of people coulnd't affort time and competence to compile
+NeL+SnowBalls. And while we are at it, what about packaging binaries ? :)
+'NeL-sdk', ready to code ...
+
+Enough said, let's checkout that CVS !
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+
+
+
+ + + + +
+

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