From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-June/000428.html | 149 ++++++++++++++++++++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 pipermail/nel/2001-June/000428.html (limited to 'pipermail/nel/2001-June/000428.html') diff --git a/pipermail/nel/2001-June/000428.html b/pipermail/nel/2001-June/000428.html new file mode 100644 index 00000000..fe9c6a19 --- /dev/null +++ b/pipermail/nel/2001-June/000428.html @@ -0,0 +1,149 @@ + + + + [Nel] More news from the nevrax teams... + + + + + + +

[Nel] More news from the nevrax teams...

+ Alfred + alfred@mazuma.net.au
+ Thu, 21 Jun 2001 21:48:35 +1000 +

+
+ +
I have a question about the caching for the naming service. You say it 
+automatically corrects caches when services move or are deleted. This 
+doesn't sound very scalable, it every client querying the name server 
+has to be contacted when something they asked about changed (especially 
+over high latency links).
+
+Cedric Valignat wrote:
+
+> 
+> 
+> Network
+> -------
+> 
+> - Modified behaviour of service main loop to avoid exploding input buffers.
+>   The user 'update' callback is now not called until all incoming messages
+>   have been processed.
+> 
+> - Improved responsiveness of API for naming service
+>   Each service now keeps a local cache of the addressses stored by the naming
+>   service.  They are automaticaly updated whenever new services are registered
+>   with, or old services removed from, the naming service. This means that the
+>   API never needs to contact the naming service in order to find addresses.
+> 
+> - The message type compression has been dissabled
+>   An automatic system made string/ uint32 associations for message types that
+>   were repeatedly sent from one executable to another, so that the uint32
+>   value could be sent in place of the string.
+>   This system was causing problems (due to a specification problem) and has
+>   been removed.
+>   An alternative compression mechanism will be implemented later.
+> 
+> - New example for using 'login system'
+>   It can be found in the samples directory
+> 
+> - Improved performance of log messages
+>   Under Windows services are now Win32 applications which means that large
+>   numbers of log messages no longer bring the system to its knees
+> 
+> - On a transformer les services en appli Win32 pour des raisons de
+>   performance. les log sont maintenant dans un fenetre Win32 au lieu d une
+>   console "DOS" (commite la semaine prochaine)
+> 
+> - New debugging aid
+>   There is a new system for recording all of the input to a service in
+>   situation and for playing back the input to the same application running
+>   stand alone.  This allows the application to be traced, etc.
+>   The system will go up on CVS within the next few days
+> 
+> 
+> PACS
+> ----
+> 
+> - First version of path finding functional (still requires work), Windows only
+>   at the moment.
+> 
+> 
+> 3D
+> --
+> 
+> - The header file have moved!
+>   The private header files are in the /nel/src/3d tree (allong with their
+>   respective source files)
+>   The public include files are now in nel/include/nel/3d
+> 
+> - System for generating object positions on the landscape completed
+>   This system works out which patch the object is attached to and the position
+>   within the patch. It then generates a 3D world position based on the patch
+>   tesselation.  Objects using this system will stay attached to the ground
+>   regardless of the level of detail that the landsacep is displayed at.
+> 
+> - In development...
+>   Light maps for interiors, collisions (for interiors and exteriors) and the
+>   editor for the particle system are in development.
+> 
+> 
+> Audio
+> -----
+> 
+> - Work is starting on the audio library.
+>   During the next couple of months we will develop the base of the system and
+>   a Direct Sound driver implementation. We will have a look at doing an OpenAL
+>   diver in the autumn.
+> 
+> 
+> AI
+> --
+> 
+> - Silence from the AI team
+>   The AI team are plunged into product specific code right now.  There will be
+>   little news from them for a few months
+> 
+> 
+> 
+> _______________________________________________
+> Nel mailing list
+> Nel@nevrax.org
+> http://www.nevrax.org/mailman/listinfo.cgi/nel
+> 
+
+
+-- 
+Alfred Reynolds
+alfred@mazuma.net.au
+
+
+
+ + + +
+

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