From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-June/000422.html | 663 ++++++++++++++++++++++++++++++++++++ 1 file changed, 663 insertions(+) create mode 100644 pipermail/nel/2001-June/000422.html (limited to 'pipermail/nel/2001-June/000422.html') diff --git a/pipermail/nel/2001-June/000422.html b/pipermail/nel/2001-June/000422.html new file mode 100644 index 00000000..2657f61d --- /dev/null +++ b/pipermail/nel/2001-June/000422.html @@ -0,0 +1,663 @@ + + + + [Nel] A bit of news + + + + + + +

[Nel] A bit of news

+ Daniel Miller + miller@nevrax.com
+ Fri, 15 Jun 2001 17:56:21 +0200 +

+
+ +
C'est un message de format MIME en plusieurs parties.
+
+------=_NextPart_000_0010_01C0F5C4.7C949000
+Content-Type: text/plain;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: 7bit
+
+For anyone who's interested, here's a brief view of what we're up to at
+Nevrax.
+
+Regards to all,
+Daniel.
+
+
+
+================================================
+NeL Development Team Summer/ Autumn 2001 Roadmap
+================================================
+
+Summer 2001:
+============
+
+The teams are working hard on the technology code required for an important
+internal milestone, for the Massively Multiuser Universe in development, for
+next September.  The features listed under 'Coming Soon' (below) are on the
+todo list for the internal milestone and will become available through the
+summer.
+During this period much of the code is being developed under Windows 2000
+(predominantly AI and 3D) and is liable to be committed to CVS without GNU/
+Linux testing.
+Linux patches/ bug fixes will be readily accepted.
+
+
+Autumn 2001:
+============
+Once the internal milestone is behind us, the internal pressure on the NeL
+development teams will be reduced and we will open up discussion about
+further direction, specification improvemens and so on.
+
+
+Snowballs:
+==========
+
+Snowballs is going to be re-written over the next few weeks to reflect the
+advancements and changes of direction in the NeL library since January.
+There'll be postings as development progresses.
+We intend to release a binary once the new code has been put together.
+
+
+Net:
+====
+
+Done so far:
+------------
+- Layer 0 (Data transfer layer) implementation
+- Layer 1 (Data block management layer) implementation
+- Layer 2 (Serialised data management layer) implementation
+- Layer 3 (Message management layer) implementation & examples
+- Layer 4 (Inter-Service message addressing layer) implementation & examples
+- The 'Service' Framework implementation & examples
+- System services (Naming Service, Time Service, Log Service) implementaion,
+API & examples
+- Login system (Stand alone program, client API) implementation & samples
+
+In development:
+---------------
+- Shard Administration system (Admin Service, Admin Executor, Admin Client)
+implementation
+- Improved debugging tools for services in a shard
+
+Coming Soon:
+------------
+- Backup Service
+- Account manager (stand alone)
+
+On the list for later:
+----------------------
+- Robustness testing and improvement (robustness to common attacks)
+- System stress testing and stressed performance improvement
+- Profiling and optimisation
+- Tuning of GNU/ Linux for NeL shard servers
+
+
+3D:
+===
+
+Done:
+-----
+- A basic sub set of the materials (missing bump mapping, etc)
+- Scenery rendering - Outdoors implemented with exception of geometric noise
+and water
+- Scenery rendering - Indoors with exception of light maps and portal based
+culling
+- Character and object animation and rendering with exception of IK
+- 3DSMax Plugins and exporters for generating the data for the above systems
+
+In development:
+---------------
+- Light maps for indoor scenes
+- A particle and effects engine
+
+Coming Soon:
+------------
+- Further materials
+- Multi resolution mesh support
+- Adaptive level of detail management system
+- Support for super-simplified meshes in the distance
+- Geometric noise in the landscape
+- The first version of the audio engine (low spec)
+- Portal based object culling for indoor scenes
+
+Coming Later:
+-------------
+- Water
+- Real time shadows (cast be characters and objects)
+- Blend shapes (also called morphing) - for things like facial animation
+- Further material types (bump maps, etc)
+- Inverse kinematics (a very limited, simple and CPU unintensive model)
+- Dynamic lighting
+- A higher spec audio engine
+
+On the list for later:
+----------------------
+- Optimisation
+- Optimisation for NVidiaNV20 and similar cards (vertex shaders, etc)
+- Better model for generating low-detail MRM meshes
+
+
+PACS (Pathfinding And Collision System):
+========================================
+
+In develoment:
+--------------
+- System for generating collision and path finding information from outdoor
+scenery
+- Path finding system
+- Object/ Object collision system
+- Object/ Landscape collision system
+- System for adapting character and object positions to landscape
+tesselation
+
+Coming soon:
+------------
+- System for generating collision and path finding information for indoor
+scenery
+
+
+AI:
+===
+
+Done:
+-----
+- Distributed autonomous agent framework infrastructure
+- Run time agent definition scripting system
+- Tool set for creation of hard-coded agents
+- Finite state automaton plugin for agent framework
+- 'Operator' based action planning plugin for the agent framework
+
+In Development:
+---------------
+- Agent memory
+- 'Classifier' based learning plugin for teh agent framework
+- Priority and contribution management in operators
+
+
+Misc:
+=====
+
+Done so far:
+------------
+- A huge number of miscelaneous and highly handy typedefs, macros, classes,
+constants and functions that everybody at Nevrax swears by.
+Further development:
+- Development of the 'misc' library is chaotic - as little bits of
+functionality are written to left or right they tend to be added.
+
+
+
+------=_NextPart_000_0010_01C0F5C4.7C949000
+Content-Type: text/html;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: quoted-printable
+
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML><HEAD>
+<META http-equiv=3DContent-Type content=3D"text/html; =
+charset=3Diso-8859-1">
+<META content=3D"MSHTML 5.50.4134.600" name=3DGENERATOR></HEAD>
+<BODY>
+<DIV><FONT face=3D"Courier New" size=3D2><SPAN =
+class=3D153144915-15062001>For anyone=20
+who's interested, here's a brief view of what we're up to at=20
+Nevrax.</SPAN></FONT></DIV>
+<DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
+class=3D153144915-15062001></SPAN></FONT>&nbsp;</DIV>
+<DIV><FONT face=3D"Courier New" size=3D2><SPAN =
+class=3D153144915-15062001>Regards to=20
+all,</SPAN></FONT></DIV>
+<DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
+class=3D153144915-15062001>Daniel.</SPAN></FONT></DIV>
+<DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
+class=3D153144915-15062001></SPAN></FONT>&nbsp;</DIV>
+<DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
+class=3D153144915-15062001></SPAN></FONT>&nbsp;</DIV>
+<DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
+class=3D153144915-15062001></SPAN></FONT>&nbsp;</DIV>
+<DIV><SPAN class=3D153144915-15062001><FONT face=3D"Courier New"=20
+size=3D2></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
+class=3D153144915-15062001>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
+=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
+=3D=3D=3D=3D=3D=3D=3D</SPAN></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>NeL =
+Development Team=20
+Summer/ Autumn 2001 Roadmap</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New"><FONT size=3D2><SPAN=20
+class=3D153144915-15062001><FONT=20
+face=3DArial>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
+=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
+=3D=3D=3D</FONT></SPAN>&nbsp;</FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT face=3D"Courier =
+New"><?xml:namespace=20
+prefix =3D o ns =3D "urn:schemas-microsoft-com:office:office"=20
+/><o:p></o:p></FONT></FONT>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Summer =
+2001:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2></FONT></SPAN>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>The teams are =
+working hard=20
+on the technology code required for an important internal milestone, for =
+the=20
+Massively Multiuser Universe in development, for next September.<SPAN=20
+style=3D"mso-spacerun: yes">&nbsp; </SPAN>The features listed under =
+'Coming Soon'=20
+(below) are on the todo list for the internal milestone and will become=20
+available through the summer.</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>During this =
+period much of=20
+the code is being developed under Windows 2000 (predominantly AI and 3D) =
+and is=20
+liable to be committed to CVS without GNU/ Linux testing. </FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Linux =
+patches/ bug fixes=20
+will be readily accepted.</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New"></FONT></FONT>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Autumn =
+2001:</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
+class=3D153144915-15062001>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</SPAN></F=
+ONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Once the =
+internal milestone=20
+is behind us, the internal pressure on the NeL development teams will be =
+reduced=20
+and we will open up discussion about further direction, specification=20
+improvemens and so on.</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;</FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New"><o:p></o:p></FONT></FONT>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" =
+size=3D2>Snowballs:</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
+class=3D153144915-15062001>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</SPAN></FONT></=
+DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" =
+size=3D2></FONT>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Snowballs is =
+going to be=20
+re-written over the next few weeks to reflect the advancements and =
+changes of=20
+direction in the NeL library since January.</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>There'll be =
+postings as=20
+development progresses.</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>We intend to =
+release a=20
+binary once the new code has been put together.</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New"></FONT></FONT>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" =
+size=3D2>Net:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>=3D=3D=3D=3D</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2></FONT></SPAN>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Done so =
+far:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>------------</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Layer 0 =
+(Data transfer=20
+layer) implementation</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Layer 1 =
+(Data block=20
+management layer) implementation</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Layer 2 =
+(Serialised data=20
+management layer) implementation</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Layer 3 =
+(Message=20
+management layer) implementation &amp; examples</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Layer 4 =
+(Inter-Service=20
+message addressing layer) implementation &amp; examples</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- The =
+'Service' Framework=20
+implementation &amp; examples</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- System =
+services (Naming=20
+Service, Time Service, Log Service) implementaion, API &amp;=20
+examples</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Login =
+system (Stand alone=20
+program, client API) implementation &amp; samples</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>In=20
+development:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>---------------</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Shard =
+Administration=20
+system (Admin Service, Admin Executor, Admin Client) implementation=20
+</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Improved =
+debugging tools=20
+for services in a shard</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Coming =
+Soon:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>------------</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Backup=20
+Service</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Account =
+manager (stand=20
+alone)</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>On the list =
+for=20
+later:</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
+class=3D153144915-15062001>----------------------</SPAN></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Robustness =
+testing and=20
+improvement (robustness to common attacks)</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- System =
+stress testing and=20
+stressed performance improvement</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Profiling =
+and=20
+optimisation</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Tuning of =
+GNU/ Linux for=20
+NeL shard servers</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New"></FONT></FONT>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" =
+size=3D2>3D:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>=3D=3D=3D</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2></FONT></SPAN>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" =
+size=3D2>Done:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>-----</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- A basic sub =
+set of the=20
+materials (missing bump mapping, etc) </FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Scenery =
+rendering -=20
+Outdoors implemented with exception of geometric noise and =
+water</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT face=3D"Courier New">- =
+Scenery rendering -=20
+Indoors with exception of light maps and portal based culling<SPAN=20
+style=3D"mso-spacerun: yes">&nbsp; </SPAN></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Character =
+and object=20
+animation and rendering with exception of IK</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- 3DSMax =
+Plugins and=20
+exporters for generating the data for the above systems</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>In=20
+development:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>---------------</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Light maps =
+for indoor=20
+scenes</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- A particle =
+and effects=20
+engine</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Coming =
+Soon:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>------------</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Further=20
+materials</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN lang=3DFR style=3D"mso-ansi-language: =
+FR"><FONT=20
+size=3D2><FONT face=3D"Courier New">- Multi resolution mesh=20
+support<o:p></o:p></FONT></FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Adaptive =
+level of detail=20
+management system</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Support for =
+
+super-simplified meshes in the distance</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Geometric =
+noise in the=20
+landscape</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- The first =
+version of the=20
+audio engine (low spec)</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Portal =
+based object=20
+culling for indoor scenes</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Coming =
+Later:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>-------------</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- =
+Water</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Real time =
+shadows (cast=20
+be characters and objects)</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Blend =
+shapes (also called=20
+morphing) - for things like facial animation</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Further =
+material types=20
+(bump maps, etc)</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Inverse =
+kinematics (a=20
+very limited, simple and CPU unintensive model)</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Dynamic=20
+lighting</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- A higher =
+spec audio=20
+engine</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>On the list =
+for=20
+later:</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
+class=3D153144915-15062001>----------------------</SPAN></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- =
+Optimisation</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- =
+Optimisation for=20
+NVidiaNV20 and similar cards (vertex shaders, etc)</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Better =
+model for=20
+generating low-detail MRM meshes</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New"></FONT></FONT>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>PACS =
+(Pathfinding And=20
+Collision System):</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
+=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</FONT></SPAN></DIV=
+>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2></FONT></SPAN>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>In =
+develoment:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>--------------</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- System for =
+generating=20
+collision and path finding information from outdoor scenery</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Path =
+finding=20
+system</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN lang=3DFR style=3D"mso-ansi-language: =
+FR"><FONT=20
+size=3D2><FONT face=3D"Courier New">- Object/ Object collision=20
+system<o:p></o:p></FONT></FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Object/ =
+Landscape=20
+collision system</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- System for =
+adapting=20
+character and object positions to landscape tesselation</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Coming =
+soon:</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
+class=3D153144915-15062001>------------</SPAN></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- System for =
+generating=20
+collision and path finding information for indoor scenery</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" =
+size=3D2></FONT>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" =
+size=3D2>AI:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>=3D=3D=3D</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2></FONT></SPAN>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" =
+size=3D2>Done:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>-----</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Distributed =
+autonomous=20
+agent framework infrastructure</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Run time =
+agent definition=20
+scripting system</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Tool set =
+for creation of=20
+hard-coded agents </FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Finite =
+state automaton=20
+plugin for agent framework</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- 'Operator' =
+based action=20
+planning plugin for the agent framework</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New"><FONT size=3D2>In =
+Development<SPAN=20
+class=3D153144915-15062001>:</SPAN></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New"><FONT size=3D2><SPAN=20
+class=3D153144915-15062001>---------------</SPAN></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Agent =
+memory</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- =
+'Classifier' based=20
+learning plugin for teh agent framework</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Priority =
+and contribution=20
+management in operators</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" =
+size=3D2></FONT>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" =
+size=3D2>Misc:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>=3D=3D=3D=3D=3D</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" =
+size=3D2></FONT>&nbsp;</DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Done so =
+far:</FONT></DIV>
+<DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
+face=3D"Courier New"=20
+size=3D2>------------</FONT></SPAN></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- A huge =
+number of=20
+miscelaneous and highly handy typedefs, macros, classes, constants and =
+functions=20
+that everybody at Nevrax swears by.</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Further=20
+development:</FONT></DIV>
+<DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Development =
+of the 'misc'=20
+library is chaotic - as little bits of functionality are written to left =
+or=20
+right they tend to be added.</FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
+<DIV class=3DMsoNormal><FONT size=3D2><FONT=20
+face=3D"Courier =
+New">&nbsp;<o:p></o:p></FONT></FONT></DIV></SPAN></BODY></HTML>
+
+------=_NextPart_000_0010_01C0F5C4.7C949000--
+
+
+
+ + + + +
+

+ -- cgit v1.2.1