From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-July/000469.html | 55 +++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 pipermail/nel/2001-July/000469.html (limited to 'pipermail/nel/2001-July/000469.html') diff --git a/pipermail/nel/2001-July/000469.html b/pipermail/nel/2001-July/000469.html new file mode 100644 index 00000000..1092566d --- /dev/null +++ b/pipermail/nel/2001-July/000469.html @@ -0,0 +1,55 @@ + + + + [Nel] Snowballs building problem + + + + + + +

[Nel] Snowballs building problem

+ Yann Morvan + ymorvan@mrl.nyu.edu
+ Mon, 2 Jul 2001 14:04:32 -0400 +

+
+ +
That was exactly why I wanted to have a look at Snowballs.
+The point I was particularly interested in was the mecanism
+used by the server to identify a player's action and call the
+matching piece of code, and how to define those "pieces of code".
+I've compiled the documentation, so I'll just have to look at it,
+but if you can think of informations I may have troubles to find,
+don't hesitate to tell me about it.
+
+	Yann
+
+
+
+ + + +
+

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