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[Nel] Compiling in VC++

+ david.belius@chello.se + david.belius@chello.se
+ Wed, 03 Jan 2001 23:10:42 +0100 +

+
+ +
Hi,
+Why haven't you said that you have example game data up?!?
+
+When i tried to open the .dsw's VC++ would just say that it was a "Empty 
+workspce" with "0 projects".
+The reason for this was that all the VC++ files from the CVS are in UNIX
+format, i.e. the linefeeds are messed up.
+You should proboblay put a notice in the "Install" file about it.
+
+/David
+
+
+
+ + + + + + + + + + + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000088.html b/pipermail/nel/2001-January/000088.html new file mode 100644 index 00000000..16c604ed --- /dev/null +++ b/pipermail/nel/2001-January/000088.html @@ -0,0 +1,87 @@ + + + + [Nel] Compiling in VC++ + + + + + + +

[Nel] Compiling in VC++

+ Vincent Archer + archer@nevrax.com
+ Wed, 3 Jan 2001 11:56:19 +0100 +

+
+ +
According to david.belius@chello.se:
+> Hi,
+> Why haven't you said that you have example game data up?!?
+
+We're still trying to finish the complete packaging for the 0.2 version
+(i.e. the first running prototype). And finding a machine to run an
+"official" server here for those who can't run server and client at home.
+
+The big announce will be made as soon as we've got time to polish that
+(and we'll probably open a download area so people without CVS can get
+ full packages at key points)
+
+> The reason for this was that all the VC++ files from the CVS are in UNIX
+> format, i.e. the linefeeds are messed up.
+
+The CVS tools should "properly" convert text files between unix/dos
+linefeed conventions. We're using WinCVS 1.1 here, and the files are
+correctly formatted while working on a windows client, and back to LF when
+commited.
+
+> You should proboblay put a notice in the "Install" file about it.
+
+We'll put a Caveat there.
+
+Oh, and by the way, happy new millenium all!
+-- 
+Vincent Archer                                         Email: archer@nevrax.com
+
+Nevrax France.                              Off on the yellow brick road we go!
+
+
+ + + + + + + + + + + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000089.html b/pipermail/nel/2001-January/000089.html new file mode 100644 index 00000000..67623cf6 --- /dev/null +++ b/pipermail/nel/2001-January/000089.html @@ -0,0 +1,91 @@ + + + + [Nel] Some comments from a new user (builder only for now) + + + + + + +

[Nel] Some comments from a new user (builder only for now)

+ Nevrax + nevrax@bernard-hugueney.org
+ Wed, 3 Jan 2001 21:14:04 +0100 +

+
+ +
Hi, and happy new millenium to everyone!
+First I'd like to say that I'm gratly impressed by your work!
+So please do not take my comments as hard critcisms...
+
+You seem to be building everything from scratch while a quick search
+at sourceforge.net for MMORPG seems to suggest that there are plenty
+of already available material. You say that you had to work at your own
+(impressive) speed and did not want to hijack an existing project...
+But you seem to give up quite easly to good part of the GPL, you could have
+forked an existing project: the maintainer would hold no grudge against you
+as you would not take any of his/her volonteers but instead bring your team
+to some work he/she could also benefit.
+Even for low-level, everyday use classes, you seem to always invent your
+own (callbacks, smart pointers and sockets come to mind).
+I understand that your code is (honestly !) of far better quality than the
+average available crap (I also find myself to rewrite much of the code that
+I'm supposed to used) but there are exceptions (libsigc++ or any stuff from
+www.boost.org for exemple). I just hope that nevrax does not lose time because
+of a Not Invented Here syndrom...
+>From the docs online I had even the impression that you wanted to use you own
+custom scripting language (for ai I think). What is wrong with Python ?
+I even thought that the stackless (especially microthreads) would be nice
+for massively numerous agents :-)
+
+
+By the way, I'm impressed by that amount of work already done, how many of
+the mythical month-man have you put in current cvs ?
+
+It is not often that I can build source code so easly on my alpha!
+You bug-fixes were really fast... (I mean FAST!)
+
+For your information, on a Debian woody, one should 'apt-get install'
+the following packages (might go in a README or INSTALL):
+automake
+libtool
+libstlport-dev
+truetype2-dev
+bison
+flex
+libfreetype6-dev
+xlibmesa-dev
+
+beta-builder, soon beta testerly yours,
+ 
+Bernard
+(typing startx right now to see the beast)
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000090.html b/pipermail/nel/2001-January/000090.html new file mode 100644 index 00000000..98732b34 --- /dev/null +++ b/pipermail/nel/2001-January/000090.html @@ -0,0 +1,67 @@ + + + + [Nel] Some comments from a new user (builder only for now) + + + + + + +

[Nel] Some comments from a new user (builder only for now)

+ sameh chafik Pro + chafik@nevrax.com
+ Thu, 4 Jan 2001 10:38:52 +0100 +

+
+ +
Hello, what you say is very interesting and I understand question let me
+answer to your python question you say
+
+>From the docs online I had even the impression that you wanted to use you
+own
+>custom scripting language (for ai I think). What is wrong with Python ?
+>I even thought that the stackless (especially microthreads) would be nice
+>for massively numerous agents :-)
+
+Python is a very good script language, I used it a lot for many work and i
+know it quite well, but if we use a custom scripting language that doesn't
+mean that we'll use it exclusively. On the contrary the script will allow a
+good opening to use any external script languag and we encourage that. Note
+that Nel script is an script for write agent and is an agent ortiented
+language we desigined  to lighten the design of agents and game desigin
+code.
+And it seem to be more heavy to write the Python agent interface instead of
+write the custom Nel script, due mainly to the lack of means to write agents
+connection in a classical language and secondly the need to rewirte C++ code
+for the python interface.
+
+
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000091.html b/pipermail/nel/2001-January/000091.html new file mode 100644 index 00000000..c6e2ec72 --- /dev/null +++ b/pipermail/nel/2001-January/000091.html @@ -0,0 +1,65 @@ + + + + [Nel] Some comments from a new user (builder only for now) + + + + + + +

[Nel] Some comments from a new user (builder only for now)

+ Olivier Lejade + lejade@nevrax.com
+ Thu, 04 Jan 2001 10:54:54 +0100 +

+
+ +
Hi and Happy New Year to all NeLers !
+
+Bernard: Thanks for your comments.
+It's always nice to hear that kind of stuff. :)
+
+At 09:14 PM 1/3/01 +0100, you wrote:
+>any stuff from
+>www.boost.org
+
+We've been trying to reach boost.org since we saw your comment in the bug 
+tracking system, but it doesn't seem to respond... :(
+
+Also, would you mind configuring your email to display your name instead of 
+"Nevrax" ? It's a bit unsetteling...
+
+Thanks !
+
+
+
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000092.html b/pipermail/nel/2001-January/000092.html new file mode 100644 index 00000000..12fb5f0f --- /dev/null +++ b/pipermail/nel/2001-January/000092.html @@ -0,0 +1,98 @@ + + + + [Nel] Some comments from a new user (builder only for now) + + + + + + +

[Nel] Some comments from a new user (builder only for now)

+ Vianney Lecroart + lecroart@nevrax.com
+ Thu, 4 Jan 2001 11:25:53 +0100 +

+
+ +
Hello and thank you for your post.
+
+First of all, we had the problem to know which external copyleft libraries
+we could
+use in our project. We looked at libraries such as ACE (for sockets),
+ClanLib (for
+system init), libsock++ (for sockets too), SDL and so on, but the problem
+was that these libraries did too much things or not enough. If a library
+does only a few things, we can rewrite it very quickly (with, why not,
+copy/paste)
+because we want the install very easy to do. If the user has to find and
+install
+10 libraries before starting the NeL compilation, he surely gives up. When
+the
+library does too much stuff, it often doesn't do it in the same way we want
+to do it,
+and we can only reuse a few part of the library. And in this case, it's sad
+to compile
+during 1 hour an external library for only reusing only a few functions. We
+prefer copy/pasting
+these parts directly in our lib.
+
+> I understand that your code is (honestly !) of far better quality than the
+> average available crap (I also find myself to rewrite much of the code
+that
+> I'm supposed to used) but there are exceptions (libsigc++ or any stuff
+from
+> www.boost.org for exemple). I just hope that nevrax does not lose time
+because
+> of a Not Invented Here syndrom...
+
+We'll take a look on libsigc++ and boost. we don't reinvent every thing, we
+only reuse code
+from other libraries but we don't include the entire libraries.
+
+
+Vianney Lecroart
+---
+lead programmer / nevrax.com
+icq#: 6870415
+homepage: http://ace.planet-d.net
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+
+
+
+ + + + + + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000093.html b/pipermail/nel/2001-January/000093.html new file mode 100644 index 00000000..739a47c3 --- /dev/null +++ b/pipermail/nel/2001-January/000093.html @@ -0,0 +1,81 @@ + + + + [Nel] Some comments from a new user (builder only for now) + + + + + + +

[Nel] Some comments from a new user (builder only for now)

+ Bernard Hugueney + nevrax@bernard-hugueney.org
+ Thu, 4 Jan 2001 11:42:22 +0100 +

+
+ +
Hi,
+You really deserve the responsiveness award !
+
+* Olivier Lejade <lejade@nevrax.com> [010104 11:04]:
+> Hi and Happy New Year to all NeLers !
+>
+> Bernard: Thanks for your comments.
+> It's always nice to hear that kind of stuff. :)
+>
+> At 09:14 PM 1/3/01 +0100, you wrote:
+> >any stuff from
+> >www.boost.org
+>
+> We've been trying to reach boost.org since we saw your comment in the bug
+> tracking system, but it doesn't seem to respond... :(
+My bad luck :-( It's the first time that it's down so long since I know it.
+I'm on their mailing list so I should know soon what is wrong.
+(While typing this mail I read
+
+   >The web site should now be available at 64.226.201.52
+   >
+   >The DNS change to resolve boost.org to that address has been  submitted to
+   >Network Solutions. I have no idea how long they will take to process it.
+   >
+on the mailing list, will teach them not to deal with NS when they could use
+GANDI :-) )
+
+their cvs is host at sourceforge http://sourceforge.net/projects/boost/
+and they are an e-group www.egroups.com
+The very best C++ coders I've ever heard are there.
+
+>
+> Also, would you mind configuring your email to display your name instead of
+> "Nevrax" ? It's a bit unsetteling...
+Damn, I'll have to modify my nevrax account, sorry for the mistake,
+(modifs done)Is that ok now ?
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000094.html b/pipermail/nel/2001-January/000094.html new file mode 100644 index 00000000..8f26c3a8 --- /dev/null +++ b/pipermail/nel/2001-January/000094.html @@ -0,0 +1,50 @@ + + + + [Nel] Some comments from a new user (builder only for now) + + + + + + +

[Nel] Some comments from a new user (builder only for now)

+ Olivier Lejade + lejade@nevrax.com
+ Thu, 04 Jan 2001 11:58:27 +0100 +

+
+ +
At 11:42 AM 1/4/01 +0100, you wrote:
+>(modifs done)Is that ok now ?
+Yes, thanks. And thanks for the pointer too !
+We'll have a look at it ASAP.
+
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000095.html b/pipermail/nel/2001-January/000095.html new file mode 100644 index 00000000..103f4d12 --- /dev/null +++ b/pipermail/nel/2001-January/000095.html @@ -0,0 +1,55 @@ + + + + [Nel] Boost.org + + + + + + +

[Nel] Boost.org

+ Olivier Lejade + lejade@nevrax.com
+ Thu, 04 Jan 2001 12:20:42 +0100 +

+
+ +
 From the information gathered on
+
+http://64.226.201.52/more/lib_guide.htm##License
+
+there seems to be licensing incompatibilities between Boost librairies and 
+the GPL.
+
+So I'm afraid this is a good reason why we can't use them in NeL, even 
+though they appear to be of very good quality. :(
+
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000096.html b/pipermail/nel/2001-January/000096.html new file mode 100644 index 00000000..d237c942 --- /dev/null +++ b/pipermail/nel/2001-January/000096.html @@ -0,0 +1,52 @@ + + + + [Nel] Boost.org + + + + + + +

[Nel] Boost.org

+ Olivier Lejade + lejade@nevrax.com
+ Thu, 04 Jan 2001 15:35:10 +0100 +

+
+ +
At 12:20 PM 1/4/01 +0100, you wrote:
+>there seems to be licensing incompatibilities between Boost librairies and 
+>the GPL.
+
+And then again, maybe not. :)
+We're looking into it...
+
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000097.html b/pipermail/nel/2001-January/000097.html new file mode 100644 index 00000000..b4e134e8 --- /dev/null +++ b/pipermail/nel/2001-January/000097.html @@ -0,0 +1,84 @@ + + + + [Nel] re: Boost library + + + + + + +

[Nel] re: Boost library

+ Bernard Hugueney + nevrax@bernard-hugueney.org
+ Thu, 4 Jan 2001 18:54:08 +0100 +

+
+ +
Olivier Lejade <lejade@nevrax.com> wrote:
+
+> From the information gathered on
+>http://64.226.201.52/more/lib_guide.htm##License
+>there seems to be licensing incompatibilities between Boost librairies and
+>the GPL.
+
+I think there is a misunderstanding. They exclude GPL and LGPL for
+library SUBMITTED. They want more of a BSD kind I think. You could not
+submit Nel for Boost acceptance, 
+<Quote>
+   To avoid the frustration and wasted time of a proposed library being
+   rejected, it must meets these requirements:
+     * The license must meet the license requirements below. Restricted
+       licenses like the GPL and LGPL are not acceptable.
+ </Quote>
+Note : "proposed library"
+No such restriction is imposed on code using a boost library: reading from
+their licenses requirement
+<Quote>
+     * Must grant permission to copy, use and modify the software for any
+       use (commercial and non-commercial) for no fee.
+</Quote>
+
+You cannot say that you are not allowed to use a library with such a
+licence (Note: ANY USE ) !!!
+
+I don't want to force you to use anything from boost, I just would want you
+to dismiss it for bad reasons. As a C++ coder, I found it invaluable
+(just for fun you migh look at the lambda library at http://lambda.cs.utu.fi/
+I never thought it would be possible). Of course their aim to "perfection"
+leads them to move slowly at time (network threads are not there yet...), and
+their advanced use of C++ clashes with crappy compiler (VC++). But if you
+can use it, their stuff really shines. I have not tested their py_cpp
+c++ to python wrapper, but I though you might be interested.
+
+Happy coding !
+Bernard
+(kinda jealous not to code for my living)
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000098.html b/pipermail/nel/2001-January/000098.html new file mode 100644 index 00000000..851267c8 --- /dev/null +++ b/pipermail/nel/2001-January/000098.html @@ -0,0 +1,63 @@ + + + + [Nel] re: Boost library + + + + + + +

[Nel] re: Boost library

+ Olivier Lejade + lejade@nevrax.com
+ Thu, 04 Jan 2001 19:15:31 +0100 +

+
+ +
At 06:54 PM 1/4/01 +0100, you wrote:
+>I think there is a misunderstanding. They exclude GPL and LGPL for
+>library SUBMITTED. They want more of a BSD kind I think.
+
+Yes, this is what I noticed afterwards. :P
+Hence my "maybe not" post.
+Anyways, thanks for the clarification and now that the license issue is 
+cleared, rest assured we'll pay closer attentions to the libs.
+
+>I don't want to force you to use anything from boost, I just would want you
+>to dismiss it for bad reasons.
+
+Arg, it wasn't my intent !
+At first reading I just thought there was licensing compatibilities issues 
+that prevented the use of the libs for GPL/LGP programs. My bad: I was 
+wrong. But it sure would be nice to incorporate Boost stuff if we can !
+Actually, Cyrille (3D Lead) went to school with one of the Boost guys... :)
+
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000099.html b/pipermail/nel/2001-January/000099.html new file mode 100644 index 00000000..1f6e2e7d --- /dev/null +++ b/pipermail/nel/2001-January/000099.html @@ -0,0 +1,70 @@ + + + + [Nel] compile problems on debian gnu/linux + + + + + + +

[Nel] compile problems on debian gnu/linux

+ Michael Warnock + michael@in-orbit.net
+ Thu, 04 Jan 2001 19:23:04 -0800 +

+
+ +
the debian packages for all requirements are installed- stlport has been
+installed from source over the debian version to get the nebula device
+(radonlabs.de) to work.
+
+
+c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/include/freetype2
+-I/usr/include/stlport -g -O2 -Wp,-MD,.deps/mini_col.pp -c mini_col.cpp
+-fPIC -DPIC -o .libs/mini_col.lo
+In file included from ../../include/nel/3d/mini_col.h:33,
+                 from mini_col.cpp:26:
+../../include/nel/3d/quad_grid.h: In method `class
+NL3D::CQuadGrid<T>::CIterator
+NL3D::CQuadGrid<T>::erase(NL3D::CQuadGrid<T>::CIterator)':
+../../include/nel/3d/quad_grid.h:402: parse error before `*'
+../../include/nel/3d/quad_grid.h: In method `void
+NL3D::CQuadGrid<NL3D::CMiniCol::CFace>::selectAll()':
+
+any ideas?
+
+michael warnock
+in orbit entertainment
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000100.html b/pipermail/nel/2001-January/000100.html new file mode 100644 index 00000000..27947c6f --- /dev/null +++ b/pipermail/nel/2001-January/000100.html @@ -0,0 +1,73 @@ + + + + [Nel] compile problems on debian gnu/linux + + + + + + +

[Nel] compile problems on debian gnu/linux

+ Cyril Corvazier + corvazier@nevrax.com
+ Fri, 5 Jan 2001 09:53:19 +0100 +

+
+ +
> c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/include/freetype2
+> -I/usr/include/stlport -g -O2 -Wp,-MD,.deps/mini_col.pp -c mini_col.cpp
+> -fPIC -DPIC -o .libs/mini_col.lo
+> In file included from ../../include/nel/3d/mini_col.h:33,
+>                  from mini_col.cpp:26:
+> ../../include/nel/3d/quad_grid.h: In method `class
+> NL3D::CQuadGrid<T>::CIterator
+> NL3D::CQuadGrid<T>::erase(NL3D::CQuadGrid<T>::CIterator)':
+> ../../include/nel/3d/quad_grid.h:402: parse error before `*'
+> ../../include/nel/3d/quad_grid.h: In method `void
+> NL3D::CQuadGrid<NL3D::CMiniCol::CFace>::selectAll()':
+>
+> any ideas?
+
+This bug has been fixed yesterday evening. The cvs is synchronized at night.
+So if you update now, it should be ok.
+
+Thank you for the report.
+
+---
+Cyril Corvazier
+Lead 3d programmer
+Nevrax France
+
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000101.html b/pipermail/nel/2001-January/000101.html new file mode 100644 index 00000000..25395ceb --- /dev/null +++ b/pipermail/nel/2001-January/000101.html @@ -0,0 +1,98 @@ + + + + [Nel] re: Boost library + + + + + + +

[Nel] re: Boost library

+ Vincent Archer + archer@nevrax.com
+ Fri, 5 Jan 2001 10:39:53 +0100 +

+
+ +
According to Bernard Hugueney:
+> I think there is a misunderstanding. They exclude GPL and LGPL for
+> library SUBMITTED. They want more of a BSD kind I think. You could not
+> submit Nel for Boost acceptance, 
+
+Well, the same problem applies in the reverse. Libraries in Boost are
+not covered by a GPL-style license. Which means that they cannot be
+lifted verbatim from the Boost collection and incorporated in ours
+without a lot of precautions.
+
+Just like someone cannot take a GPL piece of software and turn it into
+a BSD-licensed software, one cannot lift a BSD-style software and put it
+into a GPL project. The licenses are "orthogonal" in style, and you
+cannot decide on your own to alter the license; only the copyright owner
+may do so.
+
+The license styles from Boost (the ones I've looked at so far, boost.org
+is unresolvable at the moment) would prevent us from incoporating them
+in NeL. We *might* be able to use them side-by-side, asking people to get
+them (and provide mirrors) and compile them separately, but they cannot
+be *part* of NeL.
+
+> <Quote>
+>      * Must grant permission to copy, use and modify the software for any
+>        use (commercial and non-commercial) for no fee.
+> </Quote>
+> 
+> You cannot say that you are not allowed to use a library with such a
+> licence (Note: ANY USE ) !!!
+
+The GPL is better worded in that regard; it says for no fee exceeding
+the cost of support and shipping (meaning I'm am not obliged to *pay* for
+*your* copy).
+
+> leads them to move slowly at time (network threads are not there yet...), and
+> their advanced use of C++ clashes with crappy compiler (VC++). But if you
+
+Well, we also have to use VC++. The compiler quirks may drive us crazy
+with all its "let's not bother the developper with clarity, I'll guess
+what he wants to do" philosophy, but there aren't many useful C++
+development environments when you're working on a Windows system.
+
+> Happy coding !
+> Bernard
+> (kinda jealous not to code for my living)
+
+Many of us code for a living. We just don't code what we'd really love
+to code :)
+
+-- 
+Vincent Archer                                         Email: archer@nevrax.com
+
+Nevrax France.                              Off on the yellow brick road we go!
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000102.html b/pipermail/nel/2001-January/000102.html new file mode 100644 index 00000000..380e9689 --- /dev/null +++ b/pipermail/nel/2001-January/000102.html @@ -0,0 +1,67 @@ + + + + [Nel] re: Boost library + + + + + + +

[Nel] re: Boost library

+ Vincent Archer + archer@nevrax.com
+ Fri, 5 Jan 2001 11:00:26 +0100 +

+
+ +
According to Vincent Archer:
+> a BSD-licensed software, one cannot lift a BSD-style software and put it
+> into a GPL project. The licenses are "orthogonal" in style, and you
+> cannot decide on your own to alter the license; only the copyright owner
+> may do so.
+
+A little precision on this subject.
+
+I was about immediately bashed on the head for my old-timer attitudes.
+The arguments I raise mostly apply to the so-called "original BSD
+license", which had relatively strict advertising clauses on it which
+are incompatible with GPL. But for some reason, my brain is still locked
+in the 10-years-ago mode, and I don't think I'll ever shake it out 'till
+retirement home.
+
+The recent BSD licenses let you mix things with GPL. So, we can't
+incorporate Boost libraries into NeL, but we can happily get them, and
+use them, just like we use FreeType and the like.
+
+-- 
+Vincent Archer                                         Email: archer@nevrax.com
+
+Nevrax France.                              Off on the yellow brick road we go!
+
+
+ + +
+

+ diff --git a/pipermail/nel/2001-January/000103.html b/pipermail/nel/2001-January/000103.html new file mode 100644 index 00000000..47afbadd --- /dev/null +++ b/pipermail/nel/2001-January/000103.html @@ -0,0 +1,70 @@ + + + + [Nel] compile problems on debian gnu/linux (more) + + + + + + +

[Nel] compile problems on debian gnu/linux (more)

+ Michael Warnock + michael@in-orbit.net
+ Fri, 05 Jan 2001 17:04:10 -0800 +

+
+ +
>
+
+Thanx for the quick fix!
+
+here's another bug:
+same debian 2.2 (stlport 4.1 now)
+
+making the client:
+
+c++ -I/usr/include/freetype2 -I/usr/include/stlport -g -O2  -o client  client.o
+language_interface.o login_interface.o move_listener.o pb_message_box.o
+player_view.o shards_list_interface.o zone_manager.o zone_search.o -lnelnet
+-lnelmisc -lnel3d -L/usr/lib -lfreetype -lstlport_gcc
+zone_manager.o: In function `NLMISC::IRunnable type_info function':
+/usr/include/stlport/iostream(.text+0x0): multiple definition of
+`NLMISC::IThread::create(NLMISC::IRunnable *)'
+client.o(.text+0x0):/usr/include/stlport/stl/_construct.h: first defined here
+collect2: ld returned 1 exit status
+make[2]: *** [client] Error 1
+
+we got all the servers running with code from the last hour or so.
+
+michael
+
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000104.html b/pipermail/nel/2001-January/000104.html new file mode 100644 index 00000000..6b34c2ff --- /dev/null +++ b/pipermail/nel/2001-January/000104.html @@ -0,0 +1,82 @@ + + + + [Nel] File formats+other stuff + + + + + + +

[Nel] File formats+other stuff

+ robofly + robofly@in-orbit.net
+ Fri, 5 Jan 2001 17:35:04 -0800 +

+
+ +
Hi,
+
+We're experimenting with NEL, great work :)  We are
+developing an MMRPG called "Warp Storm" and subscribe
+to the Open Source development model.  Our company
+and game is born from an GPL'ed project I've been
+leading since 1998 called Bang formerly known as
+JavaMOO.  Now we have a funded development effort
+going and have offices in San Francisco and Reykjavík,
+Iceland.
+
+We are considering assigning few full time programmers
+helping expanding the NEL code-base.
+
+I've gathered that there is support for .3ds for objects
+and .bmp for textures.  Is this correct?
+
+Is there any animation support?
+
+In what format is the landscape data tiles?
+
+Do you have an example of a config file for the
+client?
+
+What glues .3ds object files to the landscape
+data?
+
+Warm regards,
+Róbert Viðar Bjarnason
+robofly@in-orbit.net
+
+President, InOrbit Entertainment, Inc.
+http://www.in-orbit.net/
+http://this.is/bang/
+
+
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000105.html b/pipermail/nel/2001-January/000105.html new file mode 100644 index 00000000..3b43f495 --- /dev/null +++ b/pipermail/nel/2001-January/000105.html @@ -0,0 +1,96 @@ + + + + [Nel] File formats+other stuff + + + + + + +

[Nel] File formats+other stuff

+ Cyril Corvazier + corvazier@nevrax.com
+ Mon, 8 Jan 2001 11:33:31 +0100 +

+
+ +
Hi, and welcome on the NeL list.
+
+> I've gathered that there is support for .3ds for objects
+> and .bmp for textures.  Is this correct?
+
+> In what format is the landscape data tiles?
+
+> What glues .3ds object files to the landscape
+> data?
+
+NeL library supports only .tga file format and .dds (direct draw surface)
+for texture compression (DXTC1, 3 and 5).
+
+The NeL's way to load 3d data is the following:
+NeL only reads NeL binary files (like .shape, .bank or .zone). No support
+for .3ds files will be provided by Nevrax.
+The reason is .3ds is an old file format, and many new features simply don't
+exist in it. (vertex weigting, multiple UV by
+vertex, patches, vertex color ).
+It's easy to build and save NeL data. You only have to write a data
+converter or an export plugin for your
+3d editor linked with NeL. A paper about 'how to deal with NeL data' will
+come soon in the NeL documentation.
+
+At Nevrax, we use a set of crude plugins for 3dsmax builded with NeL, but we
+can't distribute them for the moment.
+
+> Is there any animation support?
+
+Support for animation is planed for sure. Those features will be implemented
+in NeL:
+
+ * Hierarchical animations.
+ * Skinning (with T&L support).
+ * Morphing (blend shape).
+ * IK solver (position constraints only).
+ * Animation layers (merge of weighted animations with IK constraints).
+
+> Do you have an example of a config file for the
+> client?
+
+I let my co-workers respond to this question.
+
+Thanks for your interest in the NeL project.
+---
+Cyril Corvazier
+Lead 3d programmer
+Nevrax France
+
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000106.html b/pipermail/nel/2001-January/000106.html new file mode 100644 index 00000000..1b06b16d --- /dev/null +++ b/pipermail/nel/2001-January/000106.html @@ -0,0 +1,76 @@ + + + + [Nel] File formats+other stuff + + + + + + +

[Nel] File formats+other stuff

+ Vianney Lecroart + lecroart@nevrax.com
+ Mon, 8 Jan 2001 11:48:32 +0100 +

+
+ +
Hello,
+
+I m one of those co-workers and I'll answer your last question :)
+
+> Do you have an example of a config file for the
+> client?
+
+yes we have example of config file.
+in the generated doc, here:
+http://www.nevrax.org/docs/doxygen/nel/class_NLMISC__CConfigFile.html
+you ll find an example of config file and a sample of code that use it.
+
+we already use the config file in the client, look client.cpp and search
+CConfigFile ;-)
+
+it's really quite easy to use, not very flexible but the reason is that we
+use lex&yacc so
+we can't do all we wanted (like rewrite config file)
+
+
+Vianney Lecroart
+---
+lead programmer / nevrax.com
+icq#: 6870415
+homepage: http://ace.planet-d.net
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000107.html b/pipermail/nel/2001-January/000107.html new file mode 100644 index 00000000..bbb47e20 --- /dev/null +++ b/pipermail/nel/2001-January/000107.html @@ -0,0 +1,60 @@ + + + + [Nel] File formats+other stuff + + + + + + +

[Nel] File formats+other stuff

+ Vianney Lecroart + lecroart@nevrax.com
+ Mon, 8 Jan 2001 12:15:48 +0100 +

+
+ +
hello again,
+
+Just a question, why do you want the client config file?
+The client automatically create the config file if the config file is not
+found.
+Anyway, you *can't* run the client because game data are not available for
+now.
+(you should wait few weeks ;-)
+
+vianney
+
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000108.html b/pipermail/nel/2001-January/000108.html new file mode 100644 index 00000000..bf7bc723 --- /dev/null +++ b/pipermail/nel/2001-January/000108.html @@ -0,0 +1,137 @@ + + + + Re[2]: [Nel] File formats+other stuff + + + + + + +

Re[2]: [Nel] File formats+other stuff

+ robofly + robofly@in-orbit.net
+ Mon, 8 Jan 2001 11:03:49 -0800 +

+
+ +
Hi Olivier,
+
+Monday, January 08, 2001, 3:08:59 AM, you wrote:
+OL> How is your organisation working ? What is the task of each office ?
+OL> How much funding did you receive ? Why did you head for San Fransisco ? 
+
+Here is how our organization works:
+We have a management team of 8 people:
+President/Director, CFO, Producer, Lead World
+Builder/Lead Writer, Production Manager, VP of
+Computer Graphics, Lead Graphics Designer and
+Lead Animator.
+
+We have a Concept & Illustration team of 6
+full time people.  This team is creating the
+look of the Warp Storm universe.
+
+We have a Computer Graphics team of 5 full time
+people.  This teams includes Donald Graham who
+did for an example the first 3D model of the
+International Space Station for NASA and Jim Citron
+who was the Technical Director for Tippett studios
+and worked for example on Starship Troopers,
+Armageddon and Godzilla.
+
+We have a Game Mechanics team of 3 full time
+people.  This team is responsible for designed
+the complex skill based role-playing system
+for Warp Storm.
+
+We have programming team of 4 full time
+programmers.  This team is currently focusing
+on the game mechanics and evaluating different
+Open Source technologies that we are considering
+for the Warp Storm platform.
+
+Currently we only have 3 employees in Reykjavík,
+Iceland.  Our CFO, Lead Graphics Designer and
+Interface Designer are working out of Reykjavík
+the rest of the team is working out of San
+Francisco.
+
+We have received $760.000 in seed funding,
+this investments is all from Icelandic
+sources.  We are in the progress of opening
+our 1st Round of financing and plan to raise
+$6.000.000 from sources here in the USA.
+
+The reason for why we choose San Francisco
+are: I worked here in 1996/1997 for a company
+now called http://www.smartvr.com/ and I
+made a lot of connections here then.  It is
+relatively easy to get high quality illustrators
+and CG people here.
+
+OL> That would be nice. We'd have to find a working methodology though: we
+OL> didn't expect other gaming companies to jump in so soon,  even though it 
+OL> was inevitable in the long term.
+
+We would very much like to figure out the best way for
+us to work together.
+
+OL> How many programmers is there in your dev team ?
+
+We currently have only 4 programmers but we are looking
+for 2 right now and will be looking for over 10 when
+we receive our 1st round of financing.
+
+We have a prototype written in Java3D that has
+been active since 1998.  We have a more recent prototype
+that helped us secure our seed funding written in C++
+that uses Crystal Space for the rendering part.
+
+Currently, Dmitry, our lead programmer is working on
+creating a prototype using NeL as the net platform and
+using the Nebula Device for 3D rendering.   Nebula has a
+bunch of advanced 3D stuff, you can check it out at
+http://www.radonlabs.de/ or
+http://sourceforge.net/projects/nebuladevice/
+
+Warm regards,
+Róbert Viðar Bjarnason
+robofly@in-orbit.net
+
+President, InOrbit Entertainment, Inc.
+http://www.in-orbit.net
+
+
+
+
+ + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000109.html b/pipermail/nel/2001-January/000109.html new file mode 100644 index 00000000..89f05c04 --- /dev/null +++ b/pipermail/nel/2001-January/000109.html @@ -0,0 +1,81 @@ + + + + Re[2]: [Nel] File formats+other stuff + + + + + + +

Re[2]: [Nel] File formats+other stuff

+ robofly + robofly@in-orbit.net
+ Mon, 8 Jan 2001 11:16:45 -0800 +

+
+ +
Hi Vianney,
+
+Monday, January 08, 2001, 3:15:48 AM, you wrote:
+VL> Just a question, why do you want the client config file?
+VL> The client automatically create the config file if the config file is not
+VL> found.
+
+I just wanted it to see what initial configuration
+elements you were using.  I wanted this to gain
+better understanding of the NeL platform.  I had already
+taken a look at the link you sent me earlier and
+it does not reveal anything about the actual content
+of the config file.
+
+VL> Anyway, you *can't* run the client because game data are not available for
+VL> now.
+VL> (you should wait few weeks ;-)
+
+Why did you decide to release NeL as an Open Source
+project on the Internet if there is no way to
+run it once compiled?
+
+We have a lot of game assets ready that we would
+love to test out in the NeL engine.  We use mostly
+Maya for our content but we have a couple of 3D Max
+licences as well.  Our content currently includes;
+textured characters with animations, buildings,
+props, height maps and landscape textures.
+
+Warm regard,
+Róbert Viðar Bjarnason
+robofly@in-orbit.net
+
+
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000110.html b/pipermail/nel/2001-January/000110.html new file mode 100644 index 00000000..a9421ed9 --- /dev/null +++ b/pipermail/nel/2001-January/000110.html @@ -0,0 +1,61 @@ + + + + Re[2]: [Nel] File formats+other stuff + + + + + + +

Re[2]: [Nel] File formats+other stuff

+ robofly + robofly@in-orbit.net
+ Mon, 8 Jan 2001 11:22:56 -0800 +

+
+ +
Hi Cyril,
+
+Thanks for the info :)
+
+Monday, January 08, 2001, 2:33:31 AM, you wrote:
+CC> At Nevrax, we use a set of crude plugins for 3dsmax builded with NeL, but we
+CC> can't distribute them for the moment.
+
+Are those plugins going to be Open Source? If not, is there
+any change of buying them of you, even if they are in a
+crude stage?
+
+Warm regards,
+Róbert
+
+
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000111.html b/pipermail/nel/2001-January/000111.html new file mode 100644 index 00000000..da38afe4 --- /dev/null +++ b/pipermail/nel/2001-January/000111.html @@ -0,0 +1,60 @@ + + + + [Nel] NeL compilation + + + + + + +

[Nel] NeL compilation

+ Valignat Cedric + valignat@nevrax.com
+ Tue, 9 Jan 2001 17:37:31 +0100 +

+
+ +
Hello Everybody,
+
+
+Yesterday we've integrated the AI code to NeL and it breaks the GNU/Linux
+compilation :-(
+
+We are working on it and it should be fix soon ...
+
+
+Sorry about that,
+
+Cedric.
+
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000112.html b/pipermail/nel/2001-January/000112.html new file mode 100644 index 00000000..1acf72eb --- /dev/null +++ b/pipermail/nel/2001-January/000112.html @@ -0,0 +1,66 @@ + + + + [Nel] Some comments from a new user (builder only for now) + + + + + + +

[Nel] Some comments from a new user (builder only for now)

+ Valignat Cedric + valignat@nevrax.com
+ Tue, 9 Jan 2001 17:43:26 +0100 +

+
+ +
Hello Bernard,
+
+Nevrax wrote:
+>
+> It is not often that I can build source code so easly on my alpha!
+
+Nice to ear that :-)
+
+> You bug-fixes were really fast... (I mean FAST!)
+
+My response wasn't that fast ... sorry :-)
+
+
+> For your information, on a Debian woody, one should 'apt-get install'
+> the following packages (might go in a README or INSTALL):
+> [...]
+
+I updated the NeL's INSTALL file as you suggest it ... thanks.
+
+
+Cedric.
+
+
+
+ + +
+

+ diff --git a/pipermail/nel/2001-January/000113.html b/pipermail/nel/2001-January/000113.html new file mode 100644 index 00000000..77b19755 --- /dev/null +++ b/pipermail/nel/2001-January/000113.html @@ -0,0 +1,116 @@ + + + + Re[2]: [Nel] File formats+other stuff + + + + + + +

Re[2]: [Nel] File formats+other stuff

+ Vianney Lecroart + lecroart@nevrax.com
+ Tue, 9 Jan 2001 18:22:42 +0100 +

+
+ +
Hello Robert,
+
+> I just wanted it to see what initial configuration
+> elements you were using.  I wanted this to gain
+> better understanding of the NeL platform.  I had already
+> taken a look at the link you sent me earlier and
+> it does not reveal anything about the actual content
+> of the config file.
+
+okay, next is the content of our current config file, hope it s what you
+wanted:
+---- start of client.cfg
+// CLIENT CONFIG FILE
+
+FullScreen = 1;    // 1 = yes
+Width = 800;
+Height = 600;
+Depth = 32;
+Position = { 819.269836, -738.062500, 8.277040 };    // the last position on
+the world (just for prototype)
+Heading = { 0.882310, -0.470668, 0.0 };    // the last direction of the head
+Background = { 100, 100, 255 }; // color of the background (temporary, we
+wait the sky ;)
+DataPath = "\\server\gamedata\data/;    // path of where the data are
+FontPath = "\\server\code\fonts\arialuni.ttf;  // the font used in the
+client (will change)
+LanguageIndex = 1;
+LSHost = "pc38"; // our login service server
+Login = "foo"; // my login
+Password = "bar";    // ... i know, it s not crypted :(
+ShardIP = "192.168.1.38"; // the last selected shard
+CharacterIndex = 0; // the player character (between 2 possibilities)
+---- end of client.cfg
+
+> Why did you decide to release NeL as an Open Source
+> project on the Internet if there is no way to
+> run it once compiled?
+
+Don't forget that it's a quite young project
+and we need time to give some examples and stuff.
+We are currently working on a small sample world to give the community
+something to kick around and showcase what NeL can do.
+We'll release it next week so please be a little patient.
+Of course this example will have nothing to do with our final game.
+Its main use is to help us to test our library and test our team production
+pipelines.
+
+But, as you said below, you could use NeL with your own data: you don't
+*have* to wait for us to provide it !
+
+> We have a lot of game assets ready that we would
+> love to test out in the NeL engine.  We use mostly
+> Maya for our content but we have a couple of 3D Max
+> licences as well.  Our content currently includes;
+> textured characters with animations, buildings,
+> props, height maps and landscape textures.
+
+Great! The only potential problem could be for exporting datas.
+But it would be neat if you wrote an export pluggin for Maya,
+and we'd love to have another example of a program using NeL.
+
+Best regards,
+
+Vianney Lecroart
+---
+lead programmer / nevrax.com
+icq#: 6870415
+homepage: http://ace.planet-d.net
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+
+
+
+ + +
+

+ diff --git a/pipermail/nel/2001-January/000114.html b/pipermail/nel/2001-January/000114.html new file mode 100644 index 00000000..2b62bc78 --- /dev/null +++ b/pipermail/nel/2001-January/000114.html @@ -0,0 +1,59 @@ + + + + [Nel] mesa3D + + + + + + +

[Nel] mesa3D

+ =?ISO-8859-1?Q?Fran=E7ois_P=E9richon?= + francois.perichon@inzebox.com
+ Thu, 11 Jan 2001 16:13:25 +0100 +

+
+ +
It seems i need recent mesa3d libs to build NeL.
+What version do i need?
+Could you write the software versions needed to build in the INSTALL files.
+
+-- 
+François "Le Barjack"  Périchon
+francois.perichon@inzebox.com
+lebarjack@inzebox.com
+36, rue de la clef
+59800 Lille
+France
+Tel : +33 (0)3 20 55 55 90 
+Fax : +33 (0)3 20 55 55 92
+
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000115.html b/pipermail/nel/2001-January/000115.html new file mode 100644 index 00000000..ca525cd6 --- /dev/null +++ b/pipermail/nel/2001-January/000115.html @@ -0,0 +1,66 @@ + + + + [Nel] mesa3D + + + + + + +

[Nel] mesa3D

+ Valignat Cedric + valignat@nevrax.com
+ Thu, 11 Jan 2001 17:18:40 +0100 +

+
+ +
Hello Francois,
+
+François Périchon wrote:
+> It seems i need recent mesa3d libs to build NeL.
+> What version do i need?
+
+We are using Mesa 3.3 and we didn't test NeL with other versions yet.
+
+Could you tell us which version of Mesa you used, that could help us
+to have a better idea about the NeL compatibility ...
+
+> Could you write the software versions needed to build in the INSTALL files.
+
+I updated the INSTALL file on that way ... it should be available on tonigth
+on the public CVS.
+
+Thanks,
+
+Cedric.
+
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000116.html b/pipermail/nel/2001-January/000116.html new file mode 100644 index 00000000..1420f6eb --- /dev/null +++ b/pipermail/nel/2001-January/000116.html @@ -0,0 +1,84 @@ + + + + [Nel] mesa3D + + + + + + +

[Nel] mesa3D

+ Bernard Hugueney + nevrax@bernard-hugueney.org
+ Thu, 11 Jan 2001 19:53:28 +0100 +

+
+ +
In-Reply-To: <20010111171840.A1365@nevrax.com>; from valignat@nevrax.com on Thu, Jan 11, 2001 at 05:18:40PM +0100
+* Valignat Cedric <valignat@nevrax.com> [010111 19:18]:
+
+> Hello Francois,
+>
+> FranBmPis PBqSichon wrote:
+> > It seems i need recent mesa3d libs to build NeL.
+> > What version do i need?
+>
+> We are using Mesa 3.3 and we didn't test NeL with other versions yet.
+
+I must say that for once, Debian unstable is not up to date.
+I've been left behind recently, even with latest (today's!) xlibmesa-dev :-(
+Just when I bought those extra 128 Mo that 'd have allowed me to compile Nel
+AND move he mouse cursor :-(
+And lanch ddd on the servers because they segfaulted on startup here :-(
+
+I've no relevent version number as debian seem to sync them with XFree's:
+
+bubastis:~# dpkg -p xlibmesa-dev |fgrep Version
+Version: 4.0.2-1
+
+bubastis:~# dpkg -L xlibmesa-dev |fgrep glext.h
+/usr/include/GL/glext.h
+but 
+bubastis:~# fgrep GL_GLEXT_VERSION `dpkg -L xlibmesa-dev |fgrep glext.h`
+#define GL_GLEXT_VERSION 6
+which does not plese Nel :-((
+
+Not your fault As I think one ought to be on the bleeding edge when developping
+or your behind when releasing...
+
+I hope to catch up soon...
+
+Bernard
+
+
+ + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000117.html b/pipermail/nel/2001-January/000117.html new file mode 100644 index 00000000..c4f2c919 --- /dev/null +++ b/pipermail/nel/2001-January/000117.html @@ -0,0 +1,96 @@ + + + + [Nel] mesa3D + + + + + + +

[Nel] mesa3D

+ Valignat Cedric + valignat@nevrax.com
+ Fri, 12 Jan 2001 12:01:36 +0100 +

+
+ +
Hello Bernard,
+
+Bernard Hugueney wrote:
+> 
+> I must say that for once, Debian unstable is not up to date.
+> I've been left behind recently, even with latest (today's!) xlibmesa-dev :-(
+
+Ouch !...
+
+> Just when I bought those extra 128 Mo that 'd have allowed me to compile Nel
+> AND move he mouse cursor :-(
+
+How much RAM did you have, before, to run X ? :-P
+
+> And lanch ddd on the servers because they segfaulted on startup here :-(
+
+Did you get any error messages ?
+
+The servers are, actually, made in a way that they print an error message and
+create a core files if there is a problem, that's help us to debug them ...
+
+> I've no relevent version number as debian seem to sync them with XFree's:
+> 
+> bubastis:~# dpkg -p xlibmesa-dev |fgrep Version
+> Version: 4.0.2-1
+> 
+> bubastis:~# dpkg -L xlibmesa-dev |fgrep glext.h
+> /usr/include/GL/glext.h
+> but 
+> bubastis:~# fgrep GL_GLEXT_VERSION `dpkg -L xlibmesa-dev |fgrep glext.h`
+> #define GL_GLEXT_VERSION 6
+> which does not plese Nel :-((
+
+The Mesa's rpm that we used is the 3.3-5 version and it use the version 7
+of GL/glext.h. We didn't test it with any other version of mesa yet, but you
+could try to download the lastest version of GL/glext.h at
+http://oss.sgi.com/projects/ogl-sample/ABI/glext.h and recompile NeL.
+
+An other solution is to remove the GL_GLEXT_VERSION checking in the 
+configure.in file and in the src/3d/driver/opengl/driver_opengl_extension.h
+file and try to recompile NeL ...
+
+I hope that could help you to fixed your problem ...
+
+
+Cedric.
+
+
+
+ + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000118.html b/pipermail/nel/2001-January/000118.html new file mode 100644 index 00000000..51d29661 --- /dev/null +++ b/pipermail/nel/2001-January/000118.html @@ -0,0 +1,83 @@ + + + + Re[2]: [Nel] File formats+other stuff + + + + + + +

Re[2]: [Nel] File formats+other stuff

+ Robert Bjarnason + robofly@in-orbit.net
+ Sat, 13 Jan 2001 20:49:54 -0800 +

+
+ +
Hi Vianney,
+
+VC> okay, next is the content of our current config file, hope it s what you
+VC> wanted:
+
+Thanks :)  I like the way you have the config files
+created automaticly, I just hadn't looked in the
+right place...
+
+VC> Don't forget that it's a quite young project
+VC> and we need time to give some examples and stuff.
+VC> We are currently working on a small sample world to give the community
+VC> something to kick around and showcase what NeL can do.
+VC> We'll release it next week so please be a little patient.
+VC> Of course this example will have nothing to do with our final game.
+VC> Its main use is to help us to test our library and test our team production
+VC> pipelines.
+
+I appolagice for my tone of voice before, I really
+appricate your effort and think your doing a great
+job.
+
+VC> Great! The only potential problem could be for exporting datas.
+VC> But it would be neat if you wrote an export pluggin for Maya,
+VC> and we'd love to have another example of a program using NeL.
+
+We've already started to work on a plugin, written in MEL Script,
+using info gathered from the source code distribution.
+Do you have any formal documents on the different fileformats?
+
+Warm regards,
+Robert
+
+
+
+
+ + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000119.html b/pipermail/nel/2001-January/000119.html new file mode 100644 index 00000000..2501d7bf --- /dev/null +++ b/pipermail/nel/2001-January/000119.html @@ -0,0 +1,84 @@ + + + + [Nel] Maya plugin issues + + + + + + +

[Nel] Maya plugin issues

+ robofly + robofly@in-orbit.net
+ Sun, 14 Jan 2001 20:26:32 -0800 +

+
+ +
Hi,
+
+I've been looking into writing a Maya plugin.
+What I understand so far is the following,
+please correct me if I'm wrong.
+
+-There are no specific fileformats for NeL,
+only different serialized objects like
+CZone, CShape(Stream), CMesh and others.
+
+-We would probably use the Maya API and
+write a C++ plugin for Maya instead of
+a MEL script.
+
+-I will have to convert the NURBS based
+Maya curves into 3DSMax based Bezier
+Pathces.
+
+This is really exciting. Now we can
+really integrate functions in Maya
+for bump-mapping and things like that.
+And this will be a plugin that creates
+ready to use NeL objects instead of
+some kind of an endless conversion
+madness :)
+
+If anybody has some code already written
+for either the Maya or NeL part of such
+a plugin, please let me know.  Our plugin
+will will be released under the GPL.
+
+Warm regards,
+Róbert
+
+
+
+
+ + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000120.html b/pipermail/nel/2001-January/000120.html new file mode 100644 index 00000000..01e0542c --- /dev/null +++ b/pipermail/nel/2001-January/000120.html @@ -0,0 +1,86 @@ + + + + [Nel] mesa3D + + + + + + +

[Nel] mesa3D

+ =?ISO-8859-1?Q?Fran=E7ois_P=E9richon?= + francois.perichon@inzebox.com
+ Mon, 15 Jan 2001 12:42:46 +0100 +

+
+ +
I used the mesa 3.2 which comes with the unstable debian.
+On Thu, 11 Jan 2001 17:18:40 Valignat Cedric wrote:
+> Hello Francois,
+> 
+> François Périchon wrote:
+> > It seems i need recent mesa3d libs to build NeL.
+> > What version do i need?
+> 
+> We are using Mesa 3.3 and we didn't test NeL with other versions yet.
+> 
+> Could you tell us which version of Mesa you used, that could help us
+> to have a better idea about the NeL compatibility ...
+> 
+> > Could you write the software versions needed to build in the INSTALL
+> files.
+> 
+> I updated the INSTALL file on that way ... it should be available on
+> tonigth
+> on the public CVS.
+> 
+> Thanks,
+> 
+> Cedric.
+> 
+> _______________________________________________
+> Nel mailing list
+> Nel@nevrax.org
+> http://www.nevrax.org/mailman/listinfo.cgi/nel
+> 
+> 
+
+-- 
+François "Le Barjack"  Périchon
+francois.perichon@inzebox.com
+lebarjack@inzebox.com
+36, rue de la clef
+59800 Lille
+France
+Tel : +33 (0)3 20 55 55 90 
+Fax : +33 (0)3 20 55 55 92
+
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000121.html b/pipermail/nel/2001-January/000121.html new file mode 100644 index 00000000..1b3f2f60 --- /dev/null +++ b/pipermail/nel/2001-January/000121.html @@ -0,0 +1,121 @@ + + + + [Nel] mesa3D + + + + + + +

[Nel] mesa3D

+ Debian User + bernard@bernard-hugueney.org
+ Wed, 17 Jan 2001 01:52:06 +0100 +

+
+ +
Hi,
+I reported my disappointment in a previous post when I saw that up to date
+ unstable Debian seemed not current enough for NeL.
+I decided to get the latest release from www.mesa3d.org.
+It was 3.4 but include/GL/glext.h seemed not current enough according to
+the test of GL_GLEXT_VERSION  :-(( (I have 6, requested is 7)
+So I decided to browse the CVS (http://cvs.sourceforge.net/cgi-bin/cvsweb.cgi/Mesa/include/GL/glext.h?rev=1.31&content-type=text/x-cvsweb-markup&cvsroot=mesa3d ) and here is what I found:
+
+Revision 1.31, Sat Jan 6 22:46:13 2001 UTC (10 days, 1 hour ago) by
+   gareth
+  Branch: MAIN
+  CVS Tags: HEAD
+  Changes since 1.30: +9 -4 lines
+Implementation of GL_EXT_texture_env_dot3.
+...
+  /* Header file version number, required by OpenGL ABI for Linux */
+#define GL_GLEXT_VERSION 6
+ 
+???
+You guys are not up to date! you are ahead of time :-)
+
+Btw, I tried to fake a correct GL_GLEXT_VERSION but compile fails later
+:-(((
+
+I hope to be able to compile NeL again soon ...
+
+Bernard
+
+
+* Fran?ois P?richon <francois.perichon@inzebox.com> [010115 18:41]:
+> I used the mesa 3.2 which comes with the unstable debian.
+> On Thu, 11 Jan 2001 17:18:40 Valignat Cedric wrote:
+> > Hello Francois,
+> > 
+> > François Périchon wrote:
+> > > It seems i need recent mesa3d libs to build NeL.
+> > > What version do i need?
+> > 
+> > We are using Mesa 3.3 and we didn't test NeL with other versions yet.
+> > 
+> > Could you tell us which version of Mesa you used, that could help us
+> > to have a better idea about the NeL compatibility ...
+> > 
+> > > Could you write the software versions needed to build in the INSTALL
+> > files.
+> > 
+> > I updated the INSTALL file on that way ... it should be available on
+> > tonigth
+> > on the public CVS.
+> > 
+> > Thanks,
+> > 
+> > Cedric.
+> > 
+> > _______________________________________________
+> > Nel mailing list
+> > Nel@nevrax.org
+> > http://www.nevrax.org/mailman/listinfo.cgi/nel
+> > 
+> > 
+> 
+> -- 
+> François "Le Barjack"  Périchon
+> francois.perichon@inzebox.com
+> lebarjack@inzebox.com
+> 36, rue de la clef
+> 59800 Lille
+> France
+> Tel : +33 (0)3 20 55 55 90 
+> Fax : +33 (0)3 20 55 55 92
+> 
+> _______________________________________________
+> Nel mailing list
+> Nel@nevrax.org
+> http://www.nevrax.org/mailman/listinfo.cgi/nel
+> 
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000122.html b/pipermail/nel/2001-January/000122.html new file mode 100644 index 00000000..592137a2 --- /dev/null +++ b/pipermail/nel/2001-January/000122.html @@ -0,0 +1,77 @@ + + + + [Nel] mesa3D + + + + + + +

[Nel] mesa3D

+ Vianney Lecroart + lecroart@nevrax.com
+ Wed, 17 Jan 2001 10:01:06 +0100 +

+
+ +
Hello,
+
+>   /* Header file version number, required by OpenGL ABI for Linux */
+> #define GL_GLEXT_VERSION 6
+>
+> ???
+> You guys are not up to date! you are ahead of time :-)
+>
+> Btw, I tried to fake a correct GL_GLEXT_VERSION but compile fails later
+> :-(((
+>
+> I hope to be able to compile NeL again soon ...
+>
+> Bernard
+
+In fact, it's Mesa that is not synchronized with the official sgi
+extensions.
+You have to get the last glext.h from sgi:
+
+http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
+
+and it will be ok (we ll add this to the INSTALL file)
+
+Vianney Lecroart
+---
+lead programmer / nevrax.com
+icq#: 6870415
+homepage: http://ace.planet-d.net
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000123.html b/pipermail/nel/2001-January/000123.html new file mode 100644 index 00000000..673a6618 --- /dev/null +++ b/pipermail/nel/2001-January/000123.html @@ -0,0 +1,90 @@ + + + + [Nel] opengl problem + + + + + + +

[Nel] opengl problem

+ =?ISO-8859-1?Q?Fran=E7ois_P=E9richon?= + francois.perichon@inzebox.com
+ Wed, 17 Jan 2001 12:46:53 +0100 +

+
+ +
Hi,
+I finally made it with the mesa3D 3.3, the last glext.h from sgi, the
+correct stlport, and so on.
+I './configure' without any problems (I set  the --with-stlport,
+--with-stllib, and th --with-python)
+When making the opengl driver i end with this error :
+
+In file included from driver_opengl.h:43,
+                 from driver_opengl.cpp:45:
+./../../../include/nel/3d/material.h:264: anonymous class type not used to
+declare any objects
+./../../../include/nel/3d/material.h: In method `void
+NL3D::CMaterial::CTexEnv::setDefault()':
+./../../../include/nel/3d/material.h:273: `union
+NL3D::CMaterial::CTexEnv::{anonymous}' has no member named `OpRGB'
+./../../../include/nel/3d/material.h:274: `union
+NL3D::CMaterial::CTexEnv::{anonymous}' has no member named `SrcArg0RGB'
+
+and this one :
+
+In file included from ../../../../include/nel/3d/material.h:338,
+                 from driver_opengl.h:43,
+                 from driver_opengl.cpp:45:
+./../../../include/nel/3d/driver_material_inline.h: In method `void
+NL3D::CMaterial::texEnvOpRGB(unsigned int, NL3D::CMaterial::TTexOperator)':
+./../../../include/nel/3d/driver_material_inline.h:157: `union
+NL3D::CMaterial::CTexEnv::{anonymous}' has no member named `OpRGB'
+./../../../include/nel/3d/driver_material_inline.h: In method `void
+NL3D::CMaterial::texEnvArg0RGB(unsigned int, NL3D::CMaterial::TTexSource,
+NL3D::CMaterial::TTexOperand)':
+
+
+What have i made wrong? Where this mysterious NL3D is defined?
+
+-- 
+François "Le Barjack"  Périchon
+francois.perichon@inzebox.com
+lebarjack@inzebox.com
+36, rue de la clef
+59800 Lille
+France
+Tel : +33 (0)3 20 55 55 90 
+Fax : +33 (0)3 20 55 55 92
+
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000124.html b/pipermail/nel/2001-January/000124.html new file mode 100644 index 00000000..c5d816ff --- /dev/null +++ b/pipermail/nel/2001-January/000124.html @@ -0,0 +1,87 @@ + + + + [Nel] Announce: NeL 0.1 is officially out + + + + + + +

[Nel] Announce: NeL 0.1 is officially out

+ Vincent Archer + archer@nevrax.com
+ Wed, 17 Jan 2001 18:49:11 +0100 +

+
+ +
We are proud to announce the release of the 0.1 version of the NeL
+framework. This framework comprises the NeL library, and a basic client
+and server source for a simple game called Snowballs. The CVS should be 
+updated shortly, and the 0.1 release tagged. We are including the data
+files required for the game separately.
+
+If you are following the CVS regularly, you just have to update,
+download the data archive, compile and run. Otherwise, you may also
+download separately the source tree of the 0.1 release without using
+CVS.
+
+NB: The source archives are packages with CVS data, you may use unpack
+them and use then CVS to update.
+
+We do not provide a pre-built set of binaries, as the 0.1 release isn't
+really representative of the full technology we want to use. The server
+has been tested under Linux, and the client under Windows. If you want
+to use it, there is a demo server running here, on which the client
+connects by default.
+
+For any questions, we have opened a new mailing list dedicated to the
+Snowballs demo game, snowballs@nevrax.org (see on the web site for
+a subscription page). Questions and reports about the client, server,
+or game data themselves should be directed there, while all discussions
+on the NeL library itself should remain under the nel@nevrax.org
+original mailing list.
+
+The archives may be downloaded there from the main page:
+	http://www.nevrax.org/
+
+Note: The zip archive contains the source tree in DOS text format,
+whereas the tar.gz archives contains the source in Unix text format.
+Both should compile equally well, but one might be easier to edit on
+your system.
+
+See you on the snowfields :)
+
+-- 
+Vincent Archer                                         Email: archer@nevrax.com
+
+Nevrax France.                              Off on the yellow brick road we go!
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000125.html b/pipermail/nel/2001-January/000125.html new file mode 100644 index 00000000..04d7b72a --- /dev/null +++ b/pipermail/nel/2001-January/000125.html @@ -0,0 +1,90 @@ + + + + [Nel] Announce: NeL 0.1 is officially out + + + + + + +

[Nel] Announce: NeL 0.1 is officially out

+ Dim Segebart + zager@teleaction.com
+ Wed, 17 Jan 2001 22:17:13 +0100 +

+
+ +
Hello to all !
+I just want to share some of my recent hints on building NeL for Win32
+platform with MC VC++ 6.0
+(Sorry  for  experienced  developers  familiar  with Win32 development
+environment,  may  be someone else like me usually do work primarily under
+UNIX and very seldom under Win32)
+
+*** STLPort ***
+First  problem  is  building  STLPort.
+(first big problem is the size - You  should  have  a  plenty  of  free space on
+hard drive. After building, STLPORT occupies 377946112 bytes)
+For some reasons or other nmake
+doesn't  work for me as expected (could be what Win32 also hate me as I
+hate Win32 ;)) It reports a lot of errors and exit.
+To  solve  this problem you can do File->Open STLport-4.0\src\vc6.mak and
+then do Build->build  stlport.exe
+Finally, after 30 minutes of hard work (PIII500/256), you'll have .lib & .dll & .pdb
+files   located   at  STLport-4.0\lib  Manually copy .lib (and I think
+.pdb  too)  to  VC default \lib location and don't forget to copy .dll
+files to some place where they could be found at runtime.
+
+*** FreeType 2 ***
+You need GNU Make 3.77 Link at FreeType site is broken
+Grab it from ftp://sunsite.cnlab-switch.ch/mirror/freetype/contrib/win32/gnumake-win32.zip
+or any other place you want
+(http://ftpsearch.lycos.com/cgi-bin/search?form=medium&query=gnumake-win32.zip&doit=Search&type=Case+insensitive+multiple+substrings+search&hits=50&matches=&hitsprmatch=&limdom=&limpath=&hidepackages=on&hidedistfiles=on&hidefreebsd=on&hideopenbsd=on&hidenetbsd=on&hidelinux=on&f1=Count&f2=Mode&f3=Size&f4=Date&f5=Host&f6=Path&header=none&sort=none&trlen=20)
+You   should  have both path to GNU make and path to VC++ binaries as well
+to be included into your PATH environment variable
+next do:
+make setup visualc
+make
+copy freetype-2.0\obj\freetype.lib to VC++ default \lib location
+and  also  copy  freetype-2.0\include\freetype directory itself  to VC \include
+directory (just to save some clicks and typing while building NeL)
+
+To be continued ...
+
+PS.  Many  thanks to Paul Oakenfold and his wonderful music which save
+me from going madness while working under MS Windows :))
+-- 
+Dim Segebart                         mailto:zager@teleaction.de
+
+
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000126.html b/pipermail/nel/2001-January/000126.html new file mode 100644 index 00000000..65a648dc --- /dev/null +++ b/pipermail/nel/2001-January/000126.html @@ -0,0 +1,94 @@ + + + + [Nel] some questions about buildings Nel under win32 + + + + + + +

[Nel] some questions about buildings Nel under win32

+ Nicolas Hognon + cblt@cblt.org
+ Wed, 17 Jan 2001 23:08:35 +0100 +

+
+ +
hello (sorry for my english)
+
+i've got problem to build the client under win32.
+i build all the nel components and stl-port and freetype.
+then i build the client and i've got some problem at the link.
+
+here is the error log of visual.
+
+ > Linking...
+ > MSVCRTD.lib(cinitexe.obj) : warning LNK4098: defaultlib "libcmt.lib"
+ > conflicts with use of other libs; use /NODEFAULTLIB:library
+ > freetype.lib(ftinit.obj) : error LNK2001: unresolved external symbol
+ > _psaux_module_class
+ > Debug/snowballs.exe : fatal error LNK1120: 1 unresolved externals
+ > Error executing link.exe.
+
+
+perhaps i make a mistake building freetype.
+i've got freetype-2.0.1 which generate freetype200b8_D.lib (debug)
+and freetype200b8MT.lib (release) in the lib directory.
+
+i try to link with the debug and the release one renaming it to 
+freetype.lib cos the client link with freetype.lib
+but it don't work.
+i read different message in the mailing list and i understand the 
+freetype lib is build in obj directory but one my system it's build in lib.
+is it possible i've got a wrong version of freetype ?
+
+thank you for you're help.
+
+and i've got another question a the 0.1 release of nel client and 
+server. where are the data. in another module than code.
+cos i can see data on the webcvs but i can't get it with wincvs ?
+
+
+-- 
+Nicolas Hognon
+home : cblt@cblt.org         / www.cblt.org
+work : nicolash@virtools.com / www.virtools.com
+#ICQ : 36044443
+
+Enjoy the silence
+(DM)
+
+
+
+ + + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000127.html b/pipermail/nel/2001-January/000127.html new file mode 100644 index 00000000..d96d1e77 --- /dev/null +++ b/pipermail/nel/2001-January/000127.html @@ -0,0 +1,112 @@ + + + + [Nel] some questions about buildings Nel under win32 + + + + + + +

[Nel] some questions about buildings Nel under win32

+ Jerome Lanquetot + jerome.lanquetot@animaths.com
+ Thu, 18 Jan 2001 10:38:36 +0100 +

+
+ +
You have to add the psaux files in the freetype project (do it manually it
+works)
+
+
+----- Original Message -----
+From: "Nicolas Hognon" <cblt@cblt.org>
+To: <nel@nevrax.org>
+Sent: Wednesday, January 17, 2001 11:08 PM
+Subject: [Nel] some questions about buildings Nel under win32
+
+
+> hello (sorry for my english)
+>
+> i've got problem to build the client under win32.
+> i build all the nel components and stl-port and freetype.
+> then i build the client and i've got some problem at the link.
+>
+> here is the error log of visual.
+>
+>  > Linking...
+>  > MSVCRTD.lib(cinitexe.obj) : warning LNK4098: defaultlib "libcmt.lib"
+>  > conflicts with use of other libs; use /NODEFAULTLIB:library
+>  > freetype.lib(ftinit.obj) : error LNK2001: unresolved external symbol
+>  > _psaux_module_class
+>  > Debug/snowballs.exe : fatal error LNK1120: 1 unresolved externals
+>  > Error executing link.exe.
+>
+>
+> perhaps i make a mistake building freetype.
+> i've got freetype-2.0.1 which generate freetype200b8_D.lib (debug)
+> and freetype200b8MT.lib (release) in the lib directory.
+>
+> i try to link with the debug and the release one renaming it to
+> freetype.lib cos the client link with freetype.lib
+> but it don't work.
+> i read different message in the mailing list and i understand the
+> freetype lib is build in obj directory but one my system it's build in
+lib.
+> is it possible i've got a wrong version of freetype ?
+>
+> thank you for you're help.
+>
+> and i've got another question a the 0.1 release of nel client and
+> server. where are the data. in another module than code.
+> cos i can see data on the webcvs but i can't get it with wincvs ?
+>
+>
+> --
+> Nicolas Hognon
+> home : cblt@cblt.org         / www.cblt.org
+> work : nicolash@virtools.com / www.virtools.com
+> #ICQ : 36044443
+>
+> Enjoy the silence
+> (DM)
+>
+> _______________________________________________
+> Nel mailing list
+> Nel@nevrax.org
+> http://www.nevrax.org/mailman/listinfo.cgi/nel
+>
+
+
+
+ + + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000128.html b/pipermail/nel/2001-January/000128.html new file mode 100644 index 00000000..7b7a8a4e --- /dev/null +++ b/pipermail/nel/2001-January/000128.html @@ -0,0 +1,101 @@ + + + + [Nel] Announce: NeL 0.1 is officially out + + + + + + +

[Nel] Announce: NeL 0.1 is officially out

+ Vianney Lecroart + lecroart@nevrax.com
+ Thu, 18 Jan 2001 10:41:37 +0100 +

+
+ +
> *** STLPort ***
+> First  problem  is  building  STLPort.
+> (first big problem is the size - You  should  have  a  plenty  of  free
+space on
+> hard drive. After building, STLPORT occupies 377946112 bytes)
+> For some reasons or other nmake
+> doesn't  work for me as expected (could be what Win32 also hate me as I
+> hate Win32 ;)) It reports a lot of errors and exit.
+> To  solve  this problem you can do File->Open STLport-4.0\src\vc6.mak and
+> then do Build->build  stlport.exe
+> Finally, after 30 minutes of hard work (PIII500/256), you'll have .lib &
+.dll & .pdb
+> files   located   at  STLport-4.0\lib  Manually copy .lib (and I think
+> .pdb  too)  to  VC default \lib location and don't forget to copy .dll
+> files to some place where they could be found at runtime.
+
+yes
+
+> *** FreeType 2 ***
+> You need GNU Make 3.77 Link at FreeType site is broken
+> Grab it from
+ftp://sunsite.cnlab-switch.ch/mirror/freetype/contrib/win32/gnumake-win32.zi
+p
+> or any other place you want
+>
+(http://ftpsearch.lycos.com/cgi-bin/search?form=medium&query=gnumake-win32.z
+ip&doit=Search&type=Case+insensitive+multiple+substrings+search&hits=50&matc
+hes=&hitsprmatch=&limdom=&limpath=&hidepackages=on&hidedistfiles=on&hidefree
+bsd=on&hideopenbsd=on&hidenetbsd=on&hidelinux=on&f1=Count&f2=Mode&f3=Size&f4
+=Date&f5=Host&f6=Path&header=none&sort=none&trlen=20)
+> You   should  have both path to GNU make and path to VC++ binaries as well
+> to be included into your PATH environment variable
+> next do:
+> make setup visualc
+> make
+> copy freetype-2.0\obj\freetype.lib to VC++ default \lib location
+> and  also  copy  freetype-2.0\include\freetype directory itself  to VC
+\include
+> directory (just to save some clicks and typing while building NeL)
+
+yes too...
+
+In fact, I put in the INSTALL all things that you have to do to compile
+freetype, stlport and so on.
+But, I had to remove these information because, some people in Nevrax think
+that it s not our job
+to explain how to compile others external libraries.
+
+Thanks for all these informations and we hope that they helps everybody to
+compile more easily.
+
+
+Vianney
+
+
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000129.html b/pipermail/nel/2001-January/000129.html new file mode 100644 index 00000000..7d995a39 --- /dev/null +++ b/pipermail/nel/2001-January/000129.html @@ -0,0 +1,72 @@ + + + + [Nel] some questions about buildings Nel under win32 + + + + + + +

[Nel] some questions about buildings Nel under win32

+ Vianney Lecroart + lecroart@nevrax.com
+ Thu, 18 Jan 2001 10:48:39 +0100 +

+
+ +
> perhaps i make a mistake building freetype.
+> i've got freetype-2.0.1 which generate freetype200b8_D.lib (debug)
+> and freetype200b8MT.lib (release) in the lib directory.
+
+when we compile freetype2.0.1, it generated a freetype.lib in the
+freetype-2.0.1/obj directory.
+we never rename the library name or something like that.
+we don t have freetype200b8MT.lib or these strange lib filename.
+it seems with the name that it s freetype version 2.0.0 beta 8 and it s
+perhaps the reason.
+
+> and i've got another question a the 0.1 release of nel client and
+> server. where are the data. in another module than code.
+> cos i can see data on the webcvs but i can't get it with wincvs ?
+
+no, we don t put the data on cvs because it s too slow to get them and
+binaries are
+not very well managed in cvs. if you want data for the snowballs game, you
+have to
+download the tarball or zip file from the www.nevrax.org web site.
+
+Vianney
+
+
+
+ + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000130.html b/pipermail/nel/2001-January/000130.html new file mode 100644 index 00000000..463c4390 --- /dev/null +++ b/pipermail/nel/2001-January/000130.html @@ -0,0 +1,59 @@ + + + + [Nel] Announce: NeL 0.1 is officially out + + + + + + +

[Nel] Announce: NeL 0.1 is officially out

+ David Mentre + David.Mentre@inria.fr
+ 18 Jan 2001 10:59:01 +0100 +

+
+ +
"Vianney Lecroart" <lecroart@nevrax.com> writes:
+
+> But, I had to remove these information because, some people in Nevrax
+> think that it s not our job to explain how to compile others external
+> libraries.
+
+It is maybe not your job, but if people are unable to start, they will
+never give you a feedback (code, bugs, ...).
+
+d.
+-- 
+ David.Mentre@inria.fr -- http://www.irisa.fr/prive/dmentre/
+ Opinions expressed here are only mine.
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000131.html b/pipermail/nel/2001-January/000131.html new file mode 100644 index 00000000..87a16fdf --- /dev/null +++ b/pipermail/nel/2001-January/000131.html @@ -0,0 +1,116 @@ + + + + [Nel] Gl driver + + + + + + +

[Nel] Gl driver

+ Cyril Corvazier + corvazier@nevrax.com
+ Thu, 18 Jan 2001 15:01:25 +0100 +

+
+ +
This is a multi-part message in MIME format.
+
+------=_NextPart_000_009A_01C0815F.86D29DC0
+Content-Type: text/plain;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: quoted-printable
+
+<from Snowballs mailing list>
+
+Hi,
+
+> here is the error:
+> ERR client.cpp 2574: Exception: EBadDisplay: Missing Required GL =
+extension:
+> GL_ARB_multitexture
+
+
+The NeL's GlDriver works only if the GL_ARB_multitexture and =
+GL_EXT_tex_env_combine are present.
+If you don't have those extensions but your card can do multitexturing =
+(if you have GL_SGIS_multitexture=20
+for exemple), try to update your driver.
+
+Today, the client has been tested under Geforce and Geforce II.
+
+Regards
+
+Cyril Corvazier.   =20
+
+
+------=_NextPart_000_009A_01C0815F.86D29DC0
+Content-Type: text/html;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: quoted-printable
+
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML><HEAD>
+<META content=3D"text/html; charset=3Diso-8859-1" =
+http-equiv=3DContent-Type>
+<META content=3D"MSHTML 5.00.2919.6307" name=3DGENERATOR>
+<STYLE></STYLE>
+</HEAD>
+<BODY bgColor=3D#c8bcb0>
+<DIV><FONT face=3DArial size=3D2>
+<DIV>&lt;from Snowballs mailing list&gt;</DIV>
+<DIV>&nbsp;</DIV>
+<DIV>Hi,<BR></DIV>
+<DIV>&gt; here is the error:<BR>&gt; ERR client.cpp 2574: Exception:=20
+EBadDisplay: Missing Required GL extension:<BR>&gt;=20
+GL_ARB_multitexture<BR></DIV>
+<DIV>&nbsp;</DIV>
+<DIV>The NeL's GlDriver works only if the GL_ARB_multitexture and=20
+GL_EXT_tex_env_combine are present.</DIV>
+<DIV>If you don't have those extensions but your card can do =
+multitexturing (if=20
+you have GL_SGIS_multitexture </DIV>
+<DIV>for exemple), try to update your driver.</DIV>
+<DIV>&nbsp;</DIV>
+<DIV>Today, the client has been tested under Geforce and Geforce =
+II.</DIV>
+<DIV>&nbsp;</DIV>
+<DIV>Regards</DIV>
+<DIV>&nbsp;</DIV>
+<DIV>Cyril Corvazier.&nbsp;&nbsp;&nbsp; </DIV></FONT></DIV>
+<DIV>&nbsp;</DIV></BODY></HTML>
+
+------=_NextPart_000_009A_01C0815F.86D29DC0--
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000132.html b/pipermail/nel/2001-January/000132.html new file mode 100644 index 00000000..0f5ba20f --- /dev/null +++ b/pipermail/nel/2001-January/000132.html @@ -0,0 +1,67 @@ + + + + [Nel] Announce: NeL 0.1 is officially out + + + + + + +

[Nel] Announce: NeL 0.1 is officially out

+ Vianney Lecroart + lecroart@nevrax.com
+ Thu, 18 Jan 2001 17:56:11 +0100 +

+
+ +
> > But, I had to remove these information because, some people in Nevrax
+> > think that it s not our job to explain how to compile others external
+> > libraries.
+>
+> It is maybe not your job, but if people are unable to start, they will
+> never give you a feedback (code, bugs, ...).
+
+Exact, We know that but in fact, if we put a doc explains all things to do
+to
+install external lib, we ll have to follow each new external lib version,
+try them
+and correct eventually the file. It s the reason that we prefer to refer to
+the
+external lib documentation to install them.
+Anyway, we'll perhaps put a special section on our web site or/and with nel
+to
+explain more in deep how to get and compile external stuffs.
+
+Vianney Lecroart
+
+
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000133.html b/pipermail/nel/2001-January/000133.html new file mode 100644 index 00000000..e6f8565e --- /dev/null +++ b/pipermail/nel/2001-January/000133.html @@ -0,0 +1,106 @@ + + + + [Nel] Server + + + + + + +

[Nel] Server

+ Jerome Lanquetot + jerome.lanquetot@animaths.com
+ Thu, 18 Jan 2001 18:01:22 +0100 +

+
+ +
C'est un message de format MIME en plusieurs parties.
+
+------=_NextPart_000_0066_01C08178.AAEBC290
+Content-Type: text/plain;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: quoted-printable
+
+
+I have some problems launching the five services: log, login, moves, =
+naming and time.
+I found nowhere some help about the functionnalities about each service =
+and the order in which they start.
+
+Could you help me to launch correctly the services.
+
+Regards
+
+J=E9r=F4me Lanquetot
+
+
+
+
+------=_NextPart_000_0066_01C08178.AAEBC290
+Content-Type: text/html;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: quoted-printable
+
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML><HEAD>
+<META http-equiv=3DContent-Type content=3D"text/html; =
+charset=3Diso-8859-1">
+<META content=3D"MSHTML 5.50.4134.600" name=3DGENERATOR>
+<STYLE></STYLE>
+</HEAD>
+<BODY bgColor=3D#c8bcb0>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>I have some problems launching the five =
+services:=20
+</FONT><FONT face=3DArial size=3D2>log, </FONT><FONT face=3DArial =
+size=3D2>login,=20
+</FONT><FONT face=3DArial size=3D2>moves, </FONT><FONT face=3DArial =
+size=3D2>naming and=20
+time.</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>I found nowhere some help about the=20
+functionnalities about each service and the order in which they=20
+start.</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>Could you help me to launch correctly =
+the=20
+services.</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>Regards</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>J=E9r=F4me Lanquetot<BR></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV></BODY></HTML>
+
+------=_NextPart_000_0066_01C08178.AAEBC290--
+
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000134.html b/pipermail/nel/2001-January/000134.html new file mode 100644 index 00000000..623fe440 --- /dev/null +++ b/pipermail/nel/2001-January/000134.html @@ -0,0 +1,79 @@ + + + + [Nel] Server + + + + + + +

[Nel] Server

+ Vianney Lecroart + lecroart@nevrax.com
+ Thu, 18 Jan 2001 18:19:46 +0100 +

+
+ +
>I have some problems launching the five services: log, login, moves, naming
+and time.
+>I found nowhere some help about the functionnalities about each service and
+the order in which they start.
+>Could you help me to launch correctly the services.
+
+first, you have to create the ns.cfg file with:
+
+--------begin of ns.cfg-------
+Host="your nameservice ip";
+Port=50000;
+--------end of ns.cfg-------
+
+after, you launch, in order:
+- naming                   <-- used to find a specific service by his name
+- log                         <-- centralized log for all service
+- time                       <-- centralized time reference
+- login                      <-- centralized user account for all shard
+- moves                   <-- a shard
+
+of course, some services will create some config file that you have to fill.
+you have to put in the ls.txt the moves service host ip like this:
+
+----
+Shards = {
+ "your moves service host ip", "the name of the shard appears on the client"
+};
+----
+
+Vianney Lecroart
+
+
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000135.html b/pipermail/nel/2001-January/000135.html new file mode 100644 index 00000000..47b547ae --- /dev/null +++ b/pipermail/nel/2001-January/000135.html @@ -0,0 +1,285 @@ + + + + [Nel] Server + + + + + + +

[Nel] Server

+ Jerome Lanquetot + jerome.lanquetot@animaths.com
+ Thu, 18 Jan 2001 18:50:22 +0100 +

+
+ +
C'est un message de format MIME en plusieurs parties.
+
+------=_NextPart_000_0086_01C0817F.8334D000
+Content-Type: text/plain;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: quoted-printable
+
+Thanks Vianney,
+
+I have now two bugs.
+
+- The first one is when i launch the moves service, it closes itself.
+- The second one (linked to the first one i guess) is when i launch the =
+client i get the following exception:
+"01/01/18 18:45:00 ERR client.cpp 2574: Exception: toto2"
+
+I give you all my config files:
+
+ls.txt:
+
+Users =3D {
+};
+
+Shards =3D {
+ "172.16.2.11", "StartPosition"
+};
+
+
+ns.cfg:
+
+Host=3D"jlt";
+Port=3D50000;
+
+and client.cfg:
+// CLIENT CONFIG FILE
+
+FullScreen =3D 0;
+Width =3D 800;
+Height =3D 600;
+Depth =3D 16;
+Position =3D { 1840.000000, -970.000000, -23.520323 };
+Heading =3D { -0.122154, 1.000000, 0.0 };
+Background =3D { 100, 100, 255 };
+DataPath =3D "data/";
+FontName =3D "n019003l.pfb";
+LanguageIndex =3D 0;
+LSHost =3D "172.16.2.11";
+Login =3D "jaylee";
+Password =3D "a";
+ShardIP =3D "172.16.2.11";
+CharacterIndex =3D 0;
+LandscapeTileNear =3D 50.000000;
+LandscapeThreshold =3D 0.001000;
+
+
+
+----- Original Message -----=20
+From: "Vianney Lecroart" <lecroart@nevrax.com>
+To: <nel@nevrax.org>
+Sent: Thursday, January 18, 2001 6:19 PM
+Subject: Re: [Nel] Server
+
+
+> >I have some problems launching the five services: log, login, moves, =
+naming
+> and time.
+> >I found nowhere some help about the functionnalities about each =
+service and
+> the order in which they start.
+> >Could you help me to launch correctly the services.
+>=20
+> first, you have to create the ns.cfg file with:
+>=20
+> --------begin of ns.cfg-------
+> Host=3D"your nameservice ip";
+> Port=3D50000;
+> --------end of ns.cfg-------
+>=20
+> after, you launch, in order:
+> - naming                   <-- used to find a specific service by his =
+name
+> - log                         <-- centralized log for all service
+> - time                       <-- centralized time reference
+> - login                      <-- centralized user account for all =
+shard
+> - moves                   <-- a shard
+>=20
+> of course, some services will create some config file that you have to =
+fill.
+> you have to put in the ls.txt the moves service host ip like this:
+>=20
+> ----
+> Shards =3D {
+>  "your moves service host ip", "the name of the shard appears on the =
+client"
+> };
+> ----
+>=20
+> Vianney Lecroart
+>=20
+>=20
+> _______________________________________________
+> Nel mailing list
+> Nel@nevrax.org
+> http://www.nevrax.org/mailman/listinfo.cgi/nel
+>=20
+
+------=_NextPart_000_0086_01C0817F.8334D000
+Content-Type: text/html;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: quoted-printable
+
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML><HEAD>
+<META http-equiv=3DContent-Type content=3D"text/html; =
+charset=3Diso-8859-1">
+<META content=3D"MSHTML 5.50.4134.600" name=3DGENERATOR>
+<STYLE></STYLE>
+</HEAD>
+<BODY>
+<DIV><FONT face=3DArial size=3D2>Thanks Vianney,</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>I have now two bugs.</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>- The first one is when i launch the =
+moves service,=20
+it closes itself.</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>- The second one (linked to the first =
+one i guess)=20
+is when i launch the client i get the following exception:</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>"01/01/18 18:45:00 ERR client.cpp 2574: =
+Exception:=20
+toto2"</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>I give you all my config =
+files:</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2><STRONG>ls.txt:</STRONG></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>Users =3D {</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>};</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>Shards =3D {<BR>&nbsp;"172.16.2.11",=20
+"StartPosition"<BR>};<BR></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT><FONT face=3DArial =
+size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2><STRONG>ns.cfg:</STRONG></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial =
+size=3D2>Host=3D"jlt";<BR>Port=3D50000;</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2><STRONG>and =
+client.cfg:</STRONG></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>// CLIENT CONFIG FILE
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>FullScreen =3D 0;<BR>Width =3D =
+800;<BR>Height =3D=20
+600;<BR>Depth =3D 16;<BR>Position =3D { 1840.000000, -970.000000, =
+-23.520323=20
+};<BR>Heading =3D { -0.122154, 1.000000, 0.0 };<BR>Background =3D { 100, =
+100, 255=20
+};<BR>DataPath =3D "data/";<BR>FontName =3D =
+"n019003l.pfb";<BR>LanguageIndex =3D=20
+0;<BR>LSHost =3D "172.16.2.11";<BR>Login =3D "jaylee";<BR>Password =3D =
+"a";<BR>ShardIP=20
+=3D "172.16.2.11";<BR>CharacterIndex =3D 0;<BR>LandscapeTileNear =3D=20
+50.000000;<BR>LandscapeThreshold =3D 0.001000;</FONT></DIV></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>----- Original Message ----- </FONT>
+<DIV><FONT face=3DArial size=3D2>From: "Vianney Lecroart" &lt;</FONT><A=20
+href=3D"mailto:lecroart@nevrax.com"><FONT face=3DArial=20
+size=3D2>lecroart@nevrax.com</FONT></A><FONT face=3DArial =
+size=3D2>&gt;</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>To: &lt;</FONT><A=20
+href=3D"mailto:nel@nevrax.org"><FONT face=3DArial=20
+size=3D2>nel@nevrax.org</FONT></A><FONT face=3DArial =
+size=3D2>&gt;</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>Sent: Thursday, January 18, 2001 6:19=20
+PM</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>Subject: Re: [Nel] =
+Server</FONT></DIV></DIV>
+<DIV><FONT face=3DArial><BR><FONT size=3D2></FONT></FONT></DIV><FONT =
+face=3DArial=20
+size=3D2>&gt; &gt;I have some problems launching the five services: log, =
+login,=20
+moves, naming<BR>&gt; and time.<BR>&gt; &gt;I found nowhere some help =
+about the=20
+functionnalities about each service and<BR>&gt; the order in which they=20
+start.<BR>&gt; &gt;Could you help me to launch correctly the =
+services.<BR>&gt;=20
+<BR>&gt; first, you have to create the ns.cfg file with:<BR>&gt; =
+<BR>&gt;=20
+--------begin of ns.cfg-------<BR>&gt; Host=3D"your nameservice =
+ip";<BR>&gt;=20
+Port=3D50000;<BR>&gt; --------end of ns.cfg-------<BR>&gt; <BR>&gt; =
+after, you=20
+launch, in order:<BR>&gt; -=20
+naming&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
+nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
+&lt;-- used to find a specific service by his name<BR>&gt; -=20
+log&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
+p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
+;=20
+&lt;-- centralized log for all service<BR>&gt; -=20
+time&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
+sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
+&lt;-- centralized time reference<BR>&gt; -=20
+login&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
+bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
+&lt;-- centralized user account for all shard<BR>&gt; -=20
+moves&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
+bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
+&lt;-- a shard<BR>&gt; <BR>&gt; of course, some services will create =
+some config=20
+file that you have to fill.<BR>&gt; you have to put in the ls.txt the =
+moves=20
+service host ip like this:<BR>&gt; <BR>&gt; ----<BR>&gt; Shards =3D =
+{<BR>&gt;=20
+&nbsp;"your moves service host ip", "the name of the shard appears on =
+the=20
+client"<BR>&gt; };<BR>&gt; ----<BR>&gt; <BR>&gt; Vianney =
+Lecroart<BR>&gt;=20
+<BR>&gt; <BR>&gt; =
+_______________________________________________<BR>&gt; Nel=20
+mailing list<BR>&gt; </FONT><A href=3D"mailto:Nel@nevrax.org"><FONT =
+face=3DArial=20
+size=3D2>Nel@nevrax.org</FONT></A><BR><FONT face=3DArial size=3D2>&gt; =
+</FONT><A=20
+href=3D"http://www.nevrax.org/mailman/listinfo.cgi/nel"><FONT =
+face=3DArial=20
+size=3D2>http://www.nevrax.org/mailman/listinfo.cgi/nel</FONT></A><BR><FO=
+NT=20
+face=3DArial size=3D2>&gt; </FONT></BODY></HTML>
+
+------=_NextPart_000_0086_01C0817F.8334D000--
+
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000136.html b/pipermail/nel/2001-January/000136.html new file mode 100644 index 00000000..44cc22ab --- /dev/null +++ b/pipermail/nel/2001-January/000136.html @@ -0,0 +1,69 @@ + + + + Re[2]: [Nel] Server + + + + + + +

Re[2]: [Nel] Server

+ robofly + robofly@in-orbit.net
+ Thu, 18 Jan 2001 11:02:44 -0800 +

+
+ +
Hi Jerome,
+
+Thursday, January 18, 2001, 9:50:22 AM, you wrote:
+JL> - The first one is when i launch the moves service, it closes itself.
+
+You might have to use the host name of your
+computer instead of the IP number in ls.txt.
+
+Maybe you should also use the host name instead
+of the IP number in the LSHost parameter in the
+client.cfg
+
+JL> - The second one (linked to the first one i guess) is when i launch the client i get the following exception:
+JL> "01/01/18 18:45:00 ERR client.cpp 2574: Exception: toto2"
+
+This is probably because the client can't connect
+to the moves_service, that was not started...
+
+Warm regards,
+Róbert
+
+
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000137.html b/pipermail/nel/2001-January/000137.html new file mode 100644 index 00000000..9ee0df93 --- /dev/null +++ b/pipermail/nel/2001-January/000137.html @@ -0,0 +1,96 @@ + + + + Re[2]: [Nel] Server + + + + + + +

Re[2]: [Nel] Server

+ Jerome Lanquetot + jerome.lanquetot@animaths.com
+ Fri, 19 Jan 2001 09:18:23 +0100 +

+
+ +
Hi,
+
+The problem remains the same, the moves service closes itself. I use the
+host name of my machine, and it doesn't work. I think the best is to send us
+your two config files (ls.txt and ns.cfg) used for your server.
+
+Is there a log file or window to see what is wrong?
+
+thanks
+
+Jerome
+
+----- Original Message -----
+From: "robofly" <robofly@in-orbit.net>
+To: "Jerome Lanquetot" <nel@nevrax.org>
+Sent: Thursday, January 18, 2001 8:02 PM
+Subject: Re[2]: [Nel] Server
+
+
+> Hi Jerome,
+>
+> Thursday, January 18, 2001, 9:50:22 AM, you wrote:
+> JL> - The first one is when i launch the moves service, it closes itself.
+>
+> You might have to use the host name of your
+> computer instead of the IP number in ls.txt.
+>
+> Maybe you should also use the host name instead
+> of the IP number in the LSHost parameter in the
+> client.cfg
+>
+> JL> - The second one (linked to the first one i guess) is when i launch
+the client i get the following exception:
+> JL> "01/01/18 18:45:00 ERR client.cpp 2574: Exception: toto2"
+>
+> This is probably because the client can't connect
+> to the moves_service, that was not started...
+>
+> Warm regards,
+> Róbert
+>
+>
+> _______________________________________________
+> Nel mailing list
+> Nel@nevrax.org
+> http://www.nevrax.org/mailman/listinfo.cgi/nel
+>
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000138.html b/pipermail/nel/2001-January/000138.html new file mode 100644 index 00000000..971b9b00 --- /dev/null +++ b/pipermail/nel/2001-January/000138.html @@ -0,0 +1,75 @@ + + + + [Nel] Server + + + + + + +

[Nel] Server

+ Vianney Lecroart + lecroart@nevrax.com
+ Fri, 19 Jan 2001 16:21:48 +0100 +

+
+ +
Hello,
+
+please, could you stop to send your email in HTML format?
+it s not safe and not really cool to read them on text mail program. thank
+you.
+
+>I have now two bugs.
+>- The first one is when i launch the moves service, it closes itself.
+>- The second one (linked to the first one i guess) is when i launch the
+client i get the following exception:
+>"01/01/18 18:45:00 ERR client.cpp 2574: Exception: toto2"
+
+ok, if your moves serive is not launch, you *cant* connect your client, so
+the second problem
+is because of that. if your moves service closes itself, it s surely because
+the login service
+didn't authorized him to be an official shard. official shard are in ls.txt
+file (Shard variable) and
+for a strange reason, the ip you put on it isn t the same that the one who
+sent by the moves service.
+
+all services log informations in a file called logs.log, you should take a
+look on it.
+
+Vianney Lecroart
+
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000139.html b/pipermail/nel/2001-January/000139.html new file mode 100644 index 00000000..1eb94da3 --- /dev/null +++ b/pipermail/nel/2001-January/000139.html @@ -0,0 +1,73 @@ + + + + Re[4]: [Nel] Server + + + + + + +

Re[4]: [Nel] Server

+ robofly + robofly@in-orbit.net
+ Fri, 19 Jan 2001 17:19:05 -0800 +

+
+ +
Hi Jerome,
+
+Friday, January 19, 2001, 12:18:23 AM, you wrote:
+JL> The problem remains the same, the moves service closes itself. I use the
+JL> host name of my machine, and it doesn't work. I think the best is to send us
+JL> your two config files (ls.txt and ns.cfg) used for your server.
+
+One hint: If you can, rename your computer
+to "pctest" and try running the servers.
+This is a default hostname in the NeL code.
+You should be able to override this with
+the ns.cfg file.
+
+Also I had some problems with DNS issues, the
+test computer I was using didn't have a
+legal host name that could be looked up,
+after I fixed that everything worked...
+
+Warm regards,
+Robert
+
+<<<<<ns.cfg>>>>>>
+Host="pctest";
+Port=50000;
+>>>>>ns.cfg<<<<<<
+
+
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000140.html b/pipermail/nel/2001-January/000140.html new file mode 100644 index 00000000..ac4c6988 --- /dev/null +++ b/pipermail/nel/2001-January/000140.html @@ -0,0 +1,134 @@ + + + + [Nel] Compiling nel + + + + + + +

[Nel] Compiling nel

+ Poet007 - Da BondGirl Partner + poet007@ifrance.com
+ Sun, 21 Jan 2001 19:43:54 +0100 +

+
+ +
C'est un message de format MIME en plusieurs parties.
+
+------=_NextPart_000_0002_01C083E2.7CF82A60
+Content-Type: text/plain;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: 7bit
+
+I just downloaded all necessary packages (I think so) to run
+nel software but it seems that a file is missing.
+While compiling the 3d lib,
+a "fatal error C1083: Cannot open include file: 'freetype/freetype.h': No
+such file or directory"
+occurs.
+
+I'm trying to compile it using VC++ under win2000.
+I have downloaded STLPort and configured VC++ to use it. After having
+launched a "find file" command under windows, it seems that freetype.h isn't
+stored on my hard disk. Could you add it in the CVS tree please ?
+
+Thanks in advance and may the force be with you :)
+
+Poet007.
+
+
+------=_NextPart_000_0002_01C083E2.7CF82A60
+Content-Type: text/html;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: quoted-printable
+
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML><HEAD>
+<META http-equiv=3DContent-Type content=3D"text/html; =
+charset=3Diso-8859-1">
+<META content=3D"MSHTML 5.50.4522.1800" name=3DGENERATOR></HEAD>
+<BODY>
+<DIV><FONT face=3DArial size=3D2><SPAN class=3D687323718-21012001>I just =
+downloaded=20
+all necessary packages (I think so) to run </SPAN></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN class=3D687323718-21012001>nel =
+software but it=20
+seems that a file is missing.</SPAN></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN class=3D687323718-21012001>While =
+compiling the=20
+3d lib,</SPAN></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN class=3D687323718-21012001>a =
+"fatal error=20
+C1083: Cannot open include file: 'freetype/freetype.h': No such file or=20
+directory"</SPAN></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN=20
+class=3D687323718-21012001>occurs.</SPAN></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN=20
+class=3D687323718-21012001></SPAN></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN class=3D687323718-21012001>I'm =
+trying to=20
+compile it using VC++ under win2000.</SPAN></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN class=3D687323718-21012001>I have =
+downloaded=20
+STLPort and configured VC++ to use it. After having</SPAN></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN =
+class=3D687323718-21012001>launched a "find=20
+file" command under windows, it seems that freetype.h =
+isn't</SPAN></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN class=3D687323718-21012001>stored =
+on my hard=20
+disk. Could you add it in the CVS tree please ?</SPAN></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN=20
+class=3D687323718-21012001></SPAN></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN class=3D687323718-21012001>Thanks =
+in advance=20
+and may the force be with you :)</SPAN></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN=20
+class=3D687323718-21012001></SPAN></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN=20
+class=3D687323718-21012001>Poet007.</SPAN></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2><SPAN=20
+class=3D687323718-21012001></SPAN></FONT>&nbsp;</DIV></BODY></HTML>
+
+------=_NextPart_000_0002_01C083E2.7CF82A60--
+
+ 
+______________________________________________________________________________
+ifrance.com, l'email gratuit le plus complet de l'Internet !
+vos emails depuis un navigateur, en POP3, sur Minitel, sur le WAP...
+http://www.ifrance.com/_reloc/email.emailif
+
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000141.html b/pipermail/nel/2001-January/000141.html new file mode 100644 index 00000000..6a073e62 --- /dev/null +++ b/pipermail/nel/2001-January/000141.html @@ -0,0 +1,58 @@ + + + + [Nel] Sorry + + + + + + +

[Nel] Sorry

+ Poet007 - Da BondGirl Partner + poet007@ifrance.com
+ Sun, 21 Jan 2001 20:08:02 +0100 +

+
+ +
Sorry for having sent a MIME formated message :)
+I have just configured outlook to send pure text mails
+for later messages....
+ 
+______________________________________________________________________________
+ifrance.com, l'email gratuit le plus complet de l'Internet !
+vos emails depuis un navigateur, en POP3, sur Minitel, sur le WAP...
+http://www.ifrance.com/_reloc/email.emailif
+
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000142.html b/pipermail/nel/2001-January/000142.html new file mode 100644 index 00000000..8b471225 --- /dev/null +++ b/pipermail/nel/2001-January/000142.html @@ -0,0 +1,63 @@ + + + + [Nel] Sorry again :) + + + + + + +

[Nel] Sorry again :)

+ Poet007 - Da BondGirl Partner + poet007@ifrance.com
+ Sun, 21 Jan 2001 22:33:54 +0100 +

+
+ +
I just posted a question before reading
+the documentation and other posted messages...
+I know now where to look for the freetype missing
+file :)
+But it just seems that the server is broken tonight...
+I will have a look at it tomorrow though...
+Sorry again guys !
+
+ 
+______________________________________________________________________________
+ifrance.com, l'email gratuit le plus complet de l'Internet !
+vos emails depuis un navigateur, en POP3, sur Minitel, sur le WAP...
+http://www.ifrance.com/_reloc/email.emailif
+
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000143.html b/pipermail/nel/2001-January/000143.html new file mode 100644 index 00000000..7ed6e1fc --- /dev/null +++ b/pipermail/nel/2001-January/000143.html @@ -0,0 +1,62 @@ + + + + [Nel] Sorry again :) + + + + + + +

[Nel] Sorry again :)

+ Vincent Archer + archer@nevrax.com
+ Mon, 22 Jan 2001 11:29:46 +0100 +

+
+ +
According to Poet007 - Da BondGirl Partner:
+> But it just seems that the server is broken tonight...
+> I will have a look at it tomorrow though...
+> Sorry again guys !
+
+We had a powerdown during this week-end, and the server restarted, but
+for some odd reasons, you had about 80% or so packetloss on the network
+interface, and it was almost unreachable. We've fixed the missing files
+and restarted the server, which should be working "more or less" ok.
+
+-- 
+Vincent Archer                                         Email: archer@nevrax.com
+
+Nevrax France.                              Off on the yellow brick road we go!
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000144.html b/pipermail/nel/2001-January/000144.html new file mode 100644 index 00000000..7e97d064 --- /dev/null +++ b/pipermail/nel/2001-January/000144.html @@ -0,0 +1,57 @@ + + + + [Nel] nel, snowballs and linux + + + + + + +

[Nel] nel, snowballs and linux

+ Vianney Lecroart + lecroart@nevrax.com
+ Mon, 22 Jan 2001 18:33:47 +0100 +

+
+ +
I have just commited on CVS the last fix for linux compilation of
+NeL and Snowballs.
+It should compile and link with no problem.
+You can run the executable but you must have accelerated opengl driver.
+If you want to do some feedback, bug fixes etc.. don t hesitate!
+
+Vianney Lecroart
+
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000145.html b/pipermail/nel/2001-January/000145.html new file mode 100644 index 00000000..7ec334f1 --- /dev/null +++ b/pipermail/nel/2001-January/000145.html @@ -0,0 +1,96 @@ + + + + [Nel] Problems compiling tile_edit + + + + + + +

[Nel] Problems compiling tile_edit

+ robofly + robofly@in-orbit.net
+ Mon, 22 Jan 2001 09:59:57 -0800 +

+
+ +
Hi,
+
+I'm trying to compile tile_edit from the tools folder.  After
+uncompressing a jpeg source code library in the Pic subfolder
+I get the following compilation errors.  It the Pic/ stuff
+some kind of an standard image library, from somewhere?
+
+Warm regards,
+Róbert
+
+ps. Here is the output from my compiler:
+
+--------------------Configuration: tile_edit_exe - Win32 Release--------------------
+Compiling...
+jchuff.c
+D:\code\tool\tile_edit\Pic\jchuff.c(271) : error C2054: expected '(' to follow 'inline'
+D:\code\tool\tile_edit\Pic\jchuff.c(273) : error C2085: 'emit_bits' : not in formal parameter list
+D:\code\tool\tile_edit\Pic\jchuff.c(273) : error C2143: syntax error : missing ';' before '{'
+D:\code\tool\tile_edit\Pic\jchuff.c(311) : warning C4013: 'emit_bits' undefined; assuming extern returning int
+jcphuff.c
+D:\code\tool\tile_edit\Pic\jcphuff.c(235) : error C2054: expected '(' to follow 'inline'
+D:\code\tool\tile_edit\Pic\jcphuff.c(237) : error C2085: 'emit_bits' : not in formal parameter list
+D:\code\tool\tile_edit\Pic\jcphuff.c(237) : error C2143: syntax error : missing ';' before '{'
+D:\code\tool\tile_edit\Pic\jcphuff.c(276) : warning C4013: 'emit_bits' undefined; assuming extern returning int
+D:\code\tool\tile_edit\Pic\jcphuff.c(288) : error C2054: expected '(' to follow 'inline'
+D:\code\tool\tile_edit\Pic\jcphuff.c(289) : error C2085: 'emit_symbol' : not in formal parameter list
+D:\code\tool\tile_edit\Pic\jcphuff.c(289) : error C2143: syntax error : missing ';' before '{'
+D:\code\tool\tile_edit\Pic\jcphuff.c(333) : warning C4013: 'emit_symbol' undefined; assuming extern returning int
+Pic_BMP.c
+fatal error C1083: Cannot open source file: 'D:\code\tool\tile_edit\Pic\Pic_BMP.c': No such file or directory
+Pic_JPG.c
+fatal error C1083: Cannot open source file: 'D:\code\tool\tile_edit\Pic\Pic_JPG.c': No such file or directory
+Pic_Manage.c
+fatal error C1083: Cannot open source file: 'D:\code\tool\tile_edit\Pic\Pic_Manage.c': No such file or directory
+PIC_System.c
+fatal error C1083: Cannot open source file: 'D:\code\tool\tile_edit\Pic\PIC_System.c': No such file or directory
+Pic_TGA.c
+fatal error C1083: Cannot open source file: 'D:\code\tool\tile_edit\Pic\Pic_TGA.c': No such file or directory
+Generating Code...
+Compiling...
+readpic.cpp
+fatal error C1083: Cannot open source file: 'D:\code\tool\tile_edit\Pic\readpic.cpp': No such file or directory
+Generating Code...
+Error executing cl.exe.
+
+tile_edit.exe - 15 error(s), 3 warning(s)
+
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000146.html b/pipermail/nel/2001-January/000146.html new file mode 100644 index 00000000..64617bc5 --- /dev/null +++ b/pipermail/nel/2001-January/000146.html @@ -0,0 +1,62 @@ + + + + [Nel] Problems compiling tile_edit + + + + + + +

[Nel] Problems compiling tile_edit

+ Cyril Corvazier + corvazier@nevrax.com
+ Tue, 23 Jan 2001 10:14:25 +0100 +

+
+ +
Hi,
+
+> I'm trying to compile tile_edit from the tools folder.  After
+> uncompressing a jpeg source code library in the Pic subfolder
+> I get the following compilation errors.
+
+You are right, the PIC folder was missing on the CVS in tool/tile_edit/PIC.
+That's ok now.
+
+Regards,
+
+Cyril Corvazier.
+
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000147.html b/pipermail/nel/2001-January/000147.html new file mode 100644 index 00000000..6d34bf94 --- /dev/null +++ b/pipermail/nel/2001-January/000147.html @@ -0,0 +1,63 @@ + + + + [Nel] mesa3D + + + + + + +

[Nel] mesa3D

+ Valignat Cedric + valignat@nevrax.com
+ Tue, 23 Jan 2001 11:39:33 +0100 +

+
+ +
Debian User wrote:
+> ...
+>   /* Header file version number, required by OpenGL ABI for Linux */
+> #define GL_GLEXT_VERSION 6
+>  
+> ???
+> You guys are not up to date! you are ahead of time :-)
+
+hehe, i checked the RedHat's rpm of Mesa and it include the last version
+glext.h (version 7) from SGI and not from Mesa (version 6) ... :-)
+
+I'm going to update the INSTALL file to put a note about it ...
+
+
+Cedric.
+
+
+PS: Sorry if it take a long time to answer your mail, i was in vavcation ...
+
+
+
+ + +
+

+ diff --git a/pipermail/nel/2001-January/000148.html b/pipermail/nel/2001-January/000148.html new file mode 100644 index 00000000..caa97710 --- /dev/null +++ b/pipermail/nel/2001-January/000148.html @@ -0,0 +1,60 @@ + + + + [Nel] Pb with glx version + + + + + + +

[Nel] Pb with glx version

+ Vincent Caron + zerodeux@free.fr
+ Tue, 23 Jan 2001 11:48:51 +0100 +

+
+ +
I'm having the same trouble as Bernard Hugueney had. I'm using Debian Sid
+(unstable), and the nel/ configure script complains about OpenGL version
+being too old (GL_GLEXT_VERSION < 7). Debian packages the original XFree 4.0.2
+header files, XFree says 4.0.2 uses Mesa 3.4, and if you downloa Mesa 3.4 you'll
+see that GL_GLEXT_VERSION is set to 6.
+
+Since the latest version from SGI's OpenGL sample implementation is set to 7,
+and Mesa's CVS stick to that 6, I guess Nevrax developpers use somewhat
+cstomized RPMs (let me guess ... Mandrake ? :))
+
+I suggest that the configure script should be relying on version 6 for now,
+in order we claim what's really implemented by XFree 4.0.2.
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000149.html b/pipermail/nel/2001-January/000149.html new file mode 100644 index 00000000..04980da8 --- /dev/null +++ b/pipermail/nel/2001-January/000149.html @@ -0,0 +1,68 @@ + + + + [Nel] gcc and non-ANSI + + + + + + +

[Nel] gcc and non-ANSI

+ Vincent Caron + zerodeux@free.fr
+ Tue, 23 Jan 2001 14:19:00 +0100 +

+
+ +
I'm using gcc/g++ 2.95.3, and it seems that it doesn't like anonymous structures
+(see gcc output below). I read that it's definitively not a standard feature,
+and was orginally a MS VC++ extension, that was more or less adopted by others.
+Seems that the gcc guy didn't approved it, but I didn't checked in depth. I
+guess others are using the egcs c++ (1.1.2) frontend ?
+I personnaly don't approve being able to acces a member without naming the
+structure ...
+
+In file included from driver_opengl.h:43,
+                 from driver_opengl.cpp:45:
+../../../../include/nel/3d/material.h:264: anonymous class type not used to
+declare any objects
+../../../../include/nel/3d/material.h: In method `void
+NL3D::CMaterial::CTexEnv::setDefault()':
+../../../../include/nel/3d/material.h:273: `union
+NL3D::CMaterial::CTexEnv::{anonymous}' has no member named `OpRGB'
+[...]
+
+
+ + + + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000150.html b/pipermail/nel/2001-January/000150.html new file mode 100644 index 00000000..33859c6f --- /dev/null +++ b/pipermail/nel/2001-January/000150.html @@ -0,0 +1,83 @@ + + + + [Nel] gcc and non-ANSI + + + + + + +

[Nel] gcc and non-ANSI

+ Vianney Lecroart + lecroart@nevrax.com
+ Tue, 23 Jan 2001 14:27:21 +0100 +

+
+ +
> I'm using gcc/g++ 2.95.3, and it seems that it doesn't like anonymous
+structures
+> (see gcc output below). I read that it's definitively not a standard
+feature,
+> and was orginally a MS VC++ extension, that was more or less adopted by
+others.
+> Seems that the gcc guy didn't approved it, but I didn't checked in depth.
+I
+> guess others are using the egcs c++ (1.1.2) frontend ?
+> I personnaly don't approve being able to acces a member without naming the
+> structure ...
+>
+> In file included from driver_opengl.h:43,
+>                  from driver_opengl.cpp:45:
+> ../../../../include/nel/3d/material.h:264: anonymous class type not used
+to
+> declare any objects
+> ../../../../include/nel/3d/material.h: In method `void
+> NL3D::CMaterial::CTexEnv::setDefault()':
+> ../../../../include/nel/3d/material.h:273: `union
+> NL3D::CMaterial::CTexEnv::{anonymous}' has no member named `OpRGB'
+
+Yes, we know that. In fact, it compiles with no warning with gcc 2.96.
+If you could give me a link to a document that say it s not ANSI, i ll be
+glad.
+
+Regards,
+
+Vianney Lecroart
+
+
+
+
+ + + + + + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000151.html b/pipermail/nel/2001-January/000151.html new file mode 100644 index 00000000..54af555c --- /dev/null +++ b/pipermail/nel/2001-January/000151.html @@ -0,0 +1,67 @@ + + + + [Nel] Pb with glx version + + + + + + +

[Nel] Pb with glx version

+ Valignat Cedric + valignat@nevrax.com
+ Tue, 23 Jan 2001 14:28:04 +0100 +

+
+ +
Vincent Caron wrote:
+> 
+> Since the latest version from SGI's OpenGL sample implementation is set to 7,
+> and Mesa's CVS stick to that 6, I guess Nevrax developpers use somewhat
+> cstomized RPMs (let me guess ... Mandrake ? :))
+
+Nop, but you are quite close : RedHat 7.0 :-)
+
+> I suggest that the configure script should be relying on version 6 for now,
+> in order we claim what's really implemented by XFree 4.0.2.
+
+The problem is that we are going, in a very short time, to use recent
+extensions present only in the version 7 of glext.h. So it migth be useless
+to change it now and change it agin soon ...
+
+Anyway, i'm going to put a note about the glext.h version and where to find it
+in nel's INSTALL file.
+
+Cedric.
+
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000152.html b/pipermail/nel/2001-January/000152.html new file mode 100644 index 00000000..08b98514 --- /dev/null +++ b/pipermail/nel/2001-January/000152.html @@ -0,0 +1,82 @@ + + + + [Nel] Pb with glx version + + + + + + +

[Nel] Pb with glx version

+ Lionel Berenguier + berenguier@nevrax.com
+ Tue, 23 Jan 2001 14:32:41 +0100 +

+
+ +
> I'm having the same trouble as Bernard Hugueney had. I'm using Debian Sid
+> (unstable), and the nel/ configure script complains about OpenGL version
+> being too old (GL_GLEXT_VERSION < 7). Debian packages the original XFree
+4.0.2
+> header files, XFree says 4.0.2 uses Mesa 3.4, and if you downloa Mesa 3.4
+you'll
+> see that GL_GLEXT_VERSION is set to 6.
+>
+> Since the latest version from SGI's OpenGL sample implementation is set to
+7,
+> and Mesa's CVS stick to that 6, I guess Nevrax developpers use somewhat
+> cstomized RPMs (let me guess ... Mandrake ? :))
+
+No.
+
+"glext.h" is NOT linked to any linux distribution/version. His purpose is to
+declare all the possible extensions of any graphic hardware. For that
+reason, SGI handles the "official" glext.h, which you can retrieve from:
+
+http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
+
+> > I suggest that the configure script should be relying on version 6 for
+now,
+> in order we claim what's really implemented by XFree 4.0.2.
+
+For now, we do not really use the version 7 of the header, but this will
+come soon (for fututre new extensions such as NV20 ones), so the only thing
+you must do, is to get and replace the glext.h.
+
+
+> _______________________________________________
+> Nel mailing list
+> Nel@nevrax.org
+> http://www.nevrax.org/mailman/listinfo.cgi/nel
+
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000153.html b/pipermail/nel/2001-January/000153.html new file mode 100644 index 00000000..33c0838a --- /dev/null +++ b/pipermail/nel/2001-January/000153.html @@ -0,0 +1,55 @@ + + + + [Nel] Pb with glx version + + + + + + +

[Nel] Pb with glx version

+ Vincent Caron + zerodeux@free.fr
+ Tue, 23 Jan 2001 15:34:47 +0100 +

+
+ +
Lionel Berenguier wrote:
+> 
+> For now, we do not really use the version 7 of the header, but this will
+> come soon (for fututre new extensions such as NV20 ones), so the only thing
+> you must do, is to get and replace the glext.h.
+
+All right, I read SGI's recommendations. I'll suggest Debian to upgrade their
+glext.h then.
+
+
+ + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000154.html b/pipermail/nel/2001-January/000154.html new file mode 100644 index 00000000..06f5b5fa --- /dev/null +++ b/pipermail/nel/2001-January/000154.html @@ -0,0 +1,64 @@ + + + + [Nel] Pb with glx version + + + + + + +

[Nel] Pb with glx version

+ elijah wright + elw@stderr.org
+ Tue, 23 Jan 2001 09:57:23 -0500 (EST) +

+
+ +
> > being too old (GL_GLEXT_VERSION < 7). Debian packages the original XFree
+> 4.0.2
+> 
+> "glext.h" is NOT linked to any linux distribution/version. His purpose is to
+> declare all the possible extensions of any graphic hardware. For that
+> reason, SGI handles the "official" glext.h, which you can retrieve from:
+> http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
+
+if in fact this is true (i'll take your word for it) someone should
+probably make a .deb that downloads and installs the newer glext.h.  it'll
+take some trickery to get the overrrides and alternatives right, but
+nothing that can't be done.  it'll have to cooperate with mesa and xfree
+maintainers, too- even less fun.  maybe xfree and mesa developers will
+upgrade their version of the file soon?
+
+elijah
+
+
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000155.html b/pipermail/nel/2001-January/000155.html new file mode 100644 index 00000000..e9e24f9a --- /dev/null +++ b/pipermail/nel/2001-January/000155.html @@ -0,0 +1,64 @@ + + + + [Nel] gcc and non-ANSI + + + + + + +

[Nel] gcc and non-ANSI

+ Lionel Berenguier + berenguier@nevrax.com
+ Tue, 23 Jan 2001 16:02:36 +0100 +

+
+ +
> I'm using gcc/g++ 2.95.3, and it seems that it doesn't like anonymous
+structures
+> (see gcc output below). I read that it's definitively not a standard
+feature,
+> and was orginally a MS VC++ extension, that was more or less adopted by
+others.
+> Seems that the gcc guy didn't approved it, but I didn't checked in depth.
+I
+> guess others are using the egcs c++ (1.1.2) frontend ?
+> I personnaly don't approve being able to acces a member without naming the
+> structure ...
+
+You're right.  Fixed... :o)
+
+regards
+
+
+
+ + + + + + +
+

+ diff --git a/pipermail/nel/2001-January/000156.html b/pipermail/nel/2001-January/000156.html new file mode 100644 index 00000000..61be79dd --- /dev/null +++ b/pipermail/nel/2001-January/000156.html @@ -0,0 +1,58 @@ + + + + [Nel] gcc and non-ANSI + + + + + + +

[Nel] gcc and non-ANSI

+ Vincent Caron + zerodeux@free.fr
+ Tue, 23 Jan 2001 16:08:50 +0100 +

+
+ +
Vianney Lecroart wrote:
+> 
+> Yes, we know that. In fact, it compiles with no warning with gcc 2.96.
+> If you could give me a link to a document that say it s not ANSI, i ll be
+> glad.
+
+I only happend to find a two years old mail from a mingw32 developer :
+  http://gcc.gnu.org/ml/gcc/1998-11/msg00729.html
+
+I guess the correct answer would be to read carefully the C++ ANSI draft,
+but it's boooorring :)
+  http://www.cygnus.com/misc/wp/dec96pub/
+
+
+ + + + +
+

+ diff --git a/pipermail/nel/2001-January/000157.html b/pipermail/nel/2001-January/000157.html new file mode 100644 index 00000000..55814ca0 --- /dev/null +++ b/pipermail/nel/2001-January/000157.html @@ -0,0 +1,81 @@ + + + + [Nel] Compiling nel + + + + + + +

[Nel] Compiling nel

+ david.belius@chello.se + david.belius@chello.se
+ Tue, 23 Jan 2001 17:13:38 +0100 +

+
+ +
Freetype is a library. www.freetype.org.
+
+Poet007 - Da BondGirl Partner wrote:
+
+> I just downloaded all necessary packages (I think so) to run
+> 
+> nel software but it seems that a file is missing.
+> 
+> While compiling the 3d lib,
+> 
+> a "fatal error C1083: Cannot open include file: 'freetype/freetype.h':
+> No such file or directory"
+> 
+> occurs.
+> 
+>  
+> 
+> I'm trying to compile it using VC++ under win2000.
+> 
+> I have downloaded STLPort and configured VC++ to use it. After having
+> 
+> launched a "find file" command under windows, it seems that freetype.h isn't
+> 
+> stored on my hard disk. Could you add it in the CVS tree please ?
+> 
+>  
+> 
+> Thanks in advance and may the force be with you :)
+> 
+>  
+> 
+> Poet007.
+> 
+>  
+> 
+
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000158.html b/pipermail/nel/2001-January/000158.html new file mode 100644 index 00000000..ac886fab --- /dev/null +++ b/pipermail/nel/2001-January/000158.html @@ -0,0 +1,77 @@ + + + + [Nel] Announce: NeL 0.1 is officially out + + + + + + +

[Nel] Announce: NeL 0.1 is officially out

+ Valignat Cedric + valignat@nevrax.com
+ Tue, 23 Jan 2001 18:26:13 +0100 +

+
+ +
Hi David,
+
+David Mentre wrote:
+> 
+> It is maybe not your job, but if people are unable to start, they will
+> never give you a feedback (code, bugs, ...).
+
+I'm one of the guys who was at the origin of that decision.
+
+It's not a problem about our job or not, it's more about the fact
+that you will never get from us a better support on these libraries
+installation that you could get from the guys who are working
+on them ... even if i know that it is pretty troublesome to look
+for informations on several place about several libraries just to
+install NeL :-)
+
+And if their installation instructions aren't up to date or incomplete,
+that's will be nice to contact them to fix that. I'm sure that a lot a
+people (mainly user as you are, but not necessarily NeL users :-) will
+appreciate the help ... as we will ;-)
+
+Anyway, we are going to write a small document explaining the basic
+installation instructions for these libraries, but you should not
+rely on that document to resolve all your installation problems.
+
+In case of troubles, you should look carefully at the README,
+the INSTALL files, and on the the files placed in the directory named
+doc(s) in the librarie file source tree, and do not forget there web
+sites, mailling lists, etc ... ;-)
+
+
+Cedric.
+
+
+
+ + +
+

+ diff --git a/pipermail/nel/2001-January/000159.html b/pipermail/nel/2001-January/000159.html new file mode 100644 index 00000000..bf0ffbbc --- /dev/null +++ b/pipermail/nel/2001-January/000159.html @@ -0,0 +1,69 @@ + + + + [Nel] Compiling NeL + + + + + + +

[Nel] Compiling NeL

+ Poet007 - Da BondGirl Partner + poet007@ifrance.com
+ Wed, 24 Jan 2001 23:34:14 +0100 +

+
+ +
>Message: 9
+>Date: Tue, 23 Jan 2001 17:13:38 +0100
+>From: david.belius@chello.se
+>To: nel@nevrax.org
+>Subject: Re: [Nel] Compiling nel
+>Reply-To: nel@nevrax.org
+
+>Freetype is a library. www.freetype.org.
+
+It seems that the adress above is not valid
+anymore. But the freetype lib is still available
+at the adress below :
+
+http://freetype.sourceforge.net/
+
+Poet007
+
+ 
+______________________________________________________________________________
+ifrance.com, l'email gratuit le plus complet de l'Internet !
+vos emails depuis un navigateur, en POP3, sur Minitel, sur le WAP...
+http://www.ifrance.com/_reloc/email.emailif
+
+
+
+
+ + + +
+

+ diff --git a/pipermail/nel/2001-January/000160.html b/pipermail/nel/2001-January/000160.html new file mode 100644 index 00000000..482f54a8 --- /dev/null +++ b/pipermail/nel/2001-January/000160.html @@ -0,0 +1,62 @@ + + + + [Nel] Compiling NeL + + + + + + +

[Nel] Compiling NeL

+ Valignat Cedric + valignat@nevrax.com
+ Thu, 25 Jan 2001 10:41:07 +0100 +

+
+ +
Poet007 - Da BondGirl Partner wrote:
+> 
+> It seems that the adress above is not valid
+> anymore.
+
+Thei server is still running, it's just that there web server is down :-(
+
+It migth be fix soon ... i hope :-)
+
+> But the freetype lib is still available at the adress below :
+> 
+> http://freetype.sourceforge.net/
+
+Do not forget to not choose the European mirror but the USA one ...
+
+
+Cedric.
+
+
+
+ + +
+

+ diff --git a/pipermail/nel/2001-January/author.html b/pipermail/nel/2001-January/author.html new file mode 100644 index 00000000..d871f3d1 --- /dev/null +++ b/pipermail/nel/2001-January/author.html @@ -0,0 +1,119 @@ + + + + The Nel 2001-January Archive by Author + + + +

2001-January Archives by Author

+ +

Starting: Wed Jan 3 10:56:19 2001
+ Ending: Thu Jan 25 09:41:07 2001
+ Messages: 74

+

+

+ Last message date: + Thu Jan 25 09:41:07 2001
+ Archived on: Thu Jan 25 10:42:01 2001 +

+

+

+


+ This archive was generated by + Pipermail 0.05 (Mailman edition). + + + diff --git a/pipermail/nel/2001-January/date.html b/pipermail/nel/2001-January/date.html new file mode 100644 index 00000000..aa2ba937 --- /dev/null +++ b/pipermail/nel/2001-January/date.html @@ -0,0 +1,119 @@ + + + + The Nel 2001-January Archive by Date + + + +

2001-January Archives by Date

+ +

Starting: Wed Jan 3 10:56:19 2001
+ Ending: Thu Jan 25 09:41:07 2001
+ Messages: 74

+

+

+ Last message date: + Thu Jan 25 09:41:07 2001
+ Archived on: Thu Jan 25 10:42:01 2001 +

+

+

+


+ This archive was generated by + Pipermail 0.05 (Mailman edition). + + + diff --git a/pipermail/nel/2001-January/index.html b/pipermail/nel/2001-January/index.html new file mode 100644 index 00000000..f27ccf33 --- /dev/null +++ b/pipermail/nel/2001-January/index.html @@ -0,0 +1,253 @@ + + + + The Nel 2001-January Archive by Thread + + + +

2001-January Archives by Thread

+ +

Starting: Wed Jan 3 10:56:19 2001
+ Ending: Thu Jan 25 09:41:07 2001
+ Messages: 74

+

+

+ Last message date: + Thu Jan 25 09:41:07 2001
+ Archived on: Thu Jan 25 10:42:01 2001 +

+

+

+


+ This archive was generated by + Pipermail 0.05 (Mailman edition). + + + diff --git a/pipermail/nel/2001-January/subject.html b/pipermail/nel/2001-January/subject.html new file mode 100644 index 00000000..76a38635 --- /dev/null +++ b/pipermail/nel/2001-January/subject.html @@ -0,0 +1,119 @@ + + + + The Nel 2001-January Archive by Subject + + + +

2001-January Archives by Subject

+ +

Starting: Wed Jan 3 10:56:19 2001
+ Ending: Thu Jan 25 09:41:07 2001
+ Messages: 74

+

+

+ Last message date: + Thu Jan 25 09:41:07 2001
+ Archived on: Thu Jan 25 10:42:01 2001 +

+

+

+


+ This archive was generated by + Pipermail 0.05 (Mailman edition). + + + diff --git a/pipermail/nel/2001-January/thread.html b/pipermail/nel/2001-January/thread.html new file mode 100644 index 00000000..f27ccf33 --- /dev/null +++ b/pipermail/nel/2001-January/thread.html @@ -0,0 +1,253 @@ + + + + The Nel 2001-January Archive by Thread + + + +

2001-January Archives by Thread

+ +

Starting: Wed Jan 3 10:56:19 2001
+ Ending: Thu Jan 25 09:41:07 2001
+ Messages: 74

+

+

+ Last message date: + Thu Jan 25 09:41:07 2001
+ Archived on: Thu Jan 25 10:42:01 2001 +

+

+

+


+ This archive was generated by + Pipermail 0.05 (Mailman edition). + + + -- cgit v1.2.1