From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-January/000090.html | 67 ++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 pipermail/nel/2001-January/000090.html (limited to 'pipermail/nel/2001-January/000090.html') diff --git a/pipermail/nel/2001-January/000090.html b/pipermail/nel/2001-January/000090.html new file mode 100644 index 00000000..98732b34 --- /dev/null +++ b/pipermail/nel/2001-January/000090.html @@ -0,0 +1,67 @@ + + + + [Nel] Some comments from a new user (builder only for now) + + + + + + +

[Nel] Some comments from a new user (builder only for now)

+ sameh chafik Pro + chafik@nevrax.com
+ Thu, 4 Jan 2001 10:38:52 +0100 +

+
+ +
Hello, what you say is very interesting and I understand question let me
+answer to your python question you say
+
+>From the docs online I had even the impression that you wanted to use you
+own
+>custom scripting language (for ai I think). What is wrong with Python ?
+>I even thought that the stackless (especially microthreads) would be nice
+>for massively numerous agents :-)
+
+Python is a very good script language, I used it a lot for many work and i
+know it quite well, but if we use a custom scripting language that doesn't
+mean that we'll use it exclusively. On the contrary the script will allow a
+good opening to use any external script languag and we encourage that. Note
+that Nel script is an script for write agent and is an agent ortiented
+language we desigined  to lighten the design of agents and game desigin
+code.
+And it seem to be more heavy to write the Python agent interface instead of
+write the custom Nel script, due mainly to the lack of means to write agents
+connection in a classical language and secondly the need to rewirte C++ code
+for the python interface.
+
+
+
+
+ + + +
+

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