From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000254.html | 86 +++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 pipermail/nel/2001-February/000254.html (limited to 'pipermail/nel/2001-February/000254.html') diff --git a/pipermail/nel/2001-February/000254.html b/pipermail/nel/2001-February/000254.html new file mode 100644 index 00000000..6f66a6e9 --- /dev/null +++ b/pipermail/nel/2001-February/000254.html @@ -0,0 +1,86 @@ + + + + [Nel] NeL Network Engine + + + + + + +

[Nel] NeL Network Engine

+ Ludovic LIEVRE + ludovic.lievre@chaman.net
+ Thu, 22 Feb 2001 17:14:50 +0100 +

+
+ +
Hi all,
+
+We also build a MM game.
+
+Our servers now run on NT and Linux and will soon be ported to Solaris.
+
+I've read that with LinuxThreads, after 100 threads the performances of the
+system downgrade.
+
+Another question about network engine: will your messages all be TCP or UDP
+? If UDP is used will you add a mechanism that make UDP reliable ?
+In the first stages of our game, TCP was used. We made some test and we saw
+a terrific ping (due to ACK mechanism) time even on our LAN (200ms). So we
+decide to use UDP instead...
+
+
+> -----Message d'origine-----
+> De : nel-admin@nevrax.org [mailto:nel-admin@nevrax.org]De la part de
+> Nicolas Hognon
+> Envoye : jeudi 22 fevrier 2001 17:02
+> A : nel@nevrax.org
+> Objet : Re: [Nel] NeL Network Engine
+>
+>
+>
+> i've got the same problem for the project i work for  :
+> how many thread can i run under win nt/2000 and linux
+>
+> i haven't made test about this yet ... but if some one answer to this
+> question it will be cool :))
+>
+> > (B) As we are building a *massively* multiplayer game, we expect to have
+> > a great number of connections (even if all clients won't be connected on
+> > the same machine), therefore a great number of threads. Does anybody
+> > know the scale limits on Linux systems (and on Windows BTW), i.e. the
+> > optimum and maximum thread numbers per process and per system ?
+
+
+
+ + + + + + + +
+

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