From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000251.html | 65 +++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 pipermail/nel/2001-February/000251.html (limited to 'pipermail/nel/2001-February/000251.html') diff --git a/pipermail/nel/2001-February/000251.html b/pipermail/nel/2001-February/000251.html new file mode 100644 index 00000000..9ca5ce89 --- /dev/null +++ b/pipermail/nel/2001-February/000251.html @@ -0,0 +1,65 @@ + + + + [Nel] System specs + + + + + + +

[Nel] System specs

+ Vincent Archer + archer@nevrax.com
+ Thu, 22 Feb 2001 11:56:34 +0100 +

+
+ +
According to Charles Dupont:
+> How much band width do you think you will need for your server cluster 
+> when your service is up and running?
+
+About an OC12 (655Mbits) per user.
+
+Ooops, sorry, was thinking about the pan-sensorial version with direct
+neural feed for complete immersion :)
+
+By design, we want to restrict the bandwidth to at most what a user with
+a 57.6K modem can 'swallow' realistically, which means a bandwidth
+of compressed data that tops at around 4Kbytes/s (or 32Kbits/s).
+
+Multiply by the number of simultaneous people a cluster has to serve,
+which we aim at around 3000-3500 players, and you get a little under
+an OC4 per cluster (about 110Mbits) for theoretical peak usage.
+
+-- 
+Vincent Archer                                         Email: archer@nevrax.com
+
+Nevrax France.                              Off on the yellow brick road we go!
+
+
+ + +
+

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