From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000237.html | 94 +++++++++++++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 pipermail/nel/2001-February/000237.html (limited to 'pipermail/nel/2001-February/000237.html') diff --git a/pipermail/nel/2001-February/000237.html b/pipermail/nel/2001-February/000237.html new file mode 100644 index 00000000..cc8f396a --- /dev/null +++ b/pipermail/nel/2001-February/000237.html @@ -0,0 +1,94 @@ + + + + [Nel] Something I don't understand about the license agreement. + + + + + + +

[Nel] Something I don't understand about the license agreement.

+ x5101920@fedro.ugr.es + x5101920@fedro.ugr.es
+ Tue, 20 Feb 2001 18:38:51 +0100 +

+
+ +
+Jared Mark escribió:
+
+> I just want to make sure I understand this right... I use this source
+> code to build the base of my game...I do all sorts of work to make my
+> own game built around this core engine...I then try to get people to
+> play the game...
+>
+> #Sound easy, it is hard.
+>  People get the game (for free, or at least, for the cost of shipping
+> it, but no profit can be made on that...)
+>
+> #Fucking HTML messages!!!
+> #Ok, with GPL you can sell it and make money but you CAN'T forbid the
+> buyer to sell, copy, or hire it.
+>  I charge for the monthly service to the game, and make boat loads of
+> money...
+>
+> #And why people would pay for your service!?
+> #It isn't a easy thing But then, because of the way this license
+> reads, someone else can request the entire source code to my game, set
+> up their own game that's exactly like mine, and charge people to use
+> it just like I am doing... So if all of the above is correct... what
+> is the point of me making my game using NeL in the first place?  When
+> someone can just steal my entire game (not just the NeL source, but
+> all of the "derivitive works" that are packaged with it as a whole),
+> and run the game service themselves... basically, taking me out of the
+> loop entirely.
+>
+> #Well, the code is GPL, but the GFX, SFX, History, and so aren't GPL
+> so you can't copy them. ( isn't this true? )
+> #Someone don't steal but derive the work, if this happens you have two
+> options:
+> #a) Forgive your project and join then
+> #b) Use their modifications ( that are GPL ) to make yours better. If
+> I'm completely off here, I appologise.  I'm extremely new to the whole
+> "open source" thing...
+>
+> # Well, Open Source is like Fire for the Primitive mens. Someone scary
+> and others just get hot near it.
+
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