From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000208.html | 60 +++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 pipermail/nel/2001-February/000208.html (limited to 'pipermail/nel/2001-February/000208.html') diff --git a/pipermail/nel/2001-February/000208.html b/pipermail/nel/2001-February/000208.html new file mode 100644 index 00000000..f5a48e0b --- /dev/null +++ b/pipermail/nel/2001-February/000208.html @@ -0,0 +1,60 @@ + + + + [Nel] Dynamic load balancing? + + + + + + +

[Nel] Dynamic load balancing?

+ Glaze + viktor@glaze.se
+ Mon, 19 Feb 2001 15:37:25 +0100 +

+
+ +
Hello,
+
+I have one "small" question and I hope this is the right place to ask it. I
+was just wonder how (or if) you will solve the question of how to balance
+the workload on the game servers, will you use some kind of dynamic load
+balancing or have you opted for another approach.
+
+Viktor Godaly
+
+
+
+
+ + + + + + + + +
+

+ -- cgit v1.2.1