From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000193.html | 104 ++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 pipermail/nel/2001-February/000193.html (limited to 'pipermail/nel/2001-February/000193.html') diff --git a/pipermail/nel/2001-February/000193.html b/pipermail/nel/2001-February/000193.html new file mode 100644 index 00000000..0917b88f --- /dev/null +++ b/pipermail/nel/2001-February/000193.html @@ -0,0 +1,104 @@ + + + + [Nel] Snowballs Data & CVS + + + + + + +

[Nel] Snowballs Data & CVS

+ Vincent Archer + archer@nevrax.com
+ Fri, 16 Feb 2001 17:48:57 +0100 +

+
+ +
Some quick answers, before we go further in detail.
+
+According to Zane:
+> Would it be possible to move the snowballs data into the CVS tree?  I'm
+> keeping current with the CVS updates and evidentally some changes made to
+> NeL or the client/server portion have rendered the data package offered on
+> the website obsolete.
+
+Hmmm, that's odd. It shouldn't have, but we'll look at it.
+
+> Have you all looked at using sourceforge for your public CVS front end?  The
+> site can be designed to look exactly like your current site (but I believe
+> would require a sourceforge graphic and link somewhere on the page) and
+> offers all the services you currently offer as well as more bandwidth and
+> will spare you from further slashdot type outages (at least to some degree
+> :).
+
+We could use Slashdot, yes. In fact, there's a NeL project registered
+on it "in case". Why aren't we using Sourceforge? Well, apart from the
+current rumors of source forge growing beyond its possibilities of support,
+we'd lose some of the control we have on the current public system. It's
+a relatively gray area, and one on which we aren't saying much, except,
+"well, right now we aren't".
+
+> I've read back through the mailing list archives and understand that you're
+> using a plugin to 3DSMax to create NeL objects.  Will you be releasing this
+> any time soon?  I know a few people that are not 3D developers (unable to
+> write a plugin) but would be interested in starting to build content.  I'm
+> curious why you haven't released it already?  (Yes, I'm nosy :)
+
+License issues. Basically, we have a problem releasing a free plugin to
+a commercial non-source software package. The GPL poses a lot of problems
+(we can't give you a GPLed 3DSmax, can we?), and we haven't a satisfying
+license yet that allows to get as close to GPL as we can, while respecting
+the license from 3DS.
+
+> What about design documents for NeL?  You have a lot of auto-generated
+
+No comment :)
+
+We know we should :)
+
+> Are you actually interested in other developers making major contributions
+> to this project pre-production or are you more interested in just offering
+> your work to the community?
+
+Both. Altough we haven't specifically announced things, we have a specific
+program and are opening CVS commit privileges to specific people, so we
+are looking for contributions, at all levels (from simple bug fixes to
+whole features).
+
+We don't guarantee we'll use everything, but if it "fits" within the
+NeL scope, we'll put it in, even if we don't use it ourselves (yet).
+
+-- 
+Vincent Archer                                         Email: archer@nevrax.com
+
+Nevrax France.                              Off on the yellow brick road we go!
+
+
+ + + + +
+

+ -- cgit v1.2.1