From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-December/000811.html | 63 +++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 pipermail/nel/2001-December/000811.html (limited to 'pipermail/nel/2001-December/000811.html') diff --git a/pipermail/nel/2001-December/000811.html b/pipermail/nel/2001-December/000811.html new file mode 100644 index 00000000..e0a6edd2 --- /dev/null +++ b/pipermail/nel/2001-December/000811.html @@ -0,0 +1,63 @@ + + + + [Nel] Using GCC? -- was: GPL specifics + + + + + + +

[Nel] Using GCC? -- was: GPL specifics

+ Cyril 'Hulud' Corvazier + corvazier@nevrax.com
+ Fri, 14 Dec 2001 14:34:52 +0100 +

+
+ +
> Okay well I hate to go slightly off topic here but this is a question
+> that I need to ask since we're talking about all GPL, LGPL, etc.  Where
+> does building an application with gcc fall into all of this?  I write a
+> program, build it with gcc or g++ and plan to sell it to other users. 
+> But, I don't want to distribute the source of the application.  Can I
+> still use gcc/g++?  or am I forced to find an alternative compiler such
+> as VisualC for windows or a unix specific compiler for unix variants?
+
+Yes you can use GCC to compile proprietary softwares (else most of
+the playstation, GBA etc..  games are GPL :-) ), only software including 
+GPL code become GPL itself, not the product of GPLed software.
+
+Cyril Corvazier.
+
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