From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-December/000786.html | 66 +++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 pipermail/nel/2001-December/000786.html (limited to 'pipermail/nel/2001-December/000786.html') diff --git a/pipermail/nel/2001-December/000786.html b/pipermail/nel/2001-December/000786.html new file mode 100644 index 00000000..815bdcc7 --- /dev/null +++ b/pipermail/nel/2001-December/000786.html @@ -0,0 +1,66 @@ + + + + [Nel] Landscapes without 3DSMax + + + + + + +

[Nel] Landscapes without 3DSMax

+ Tony Hoyt + ahoyt@packetport.com
+ Thu, 13 Dec 2001 08:41:20 -0500 +

+
+ +
Paul Siegel wrote:
+> 
+> Hi everyone -
+> 
+> I'm wondering if there's a way to build landscapes without 3D Studio Max.
+> That's some pricey software just to do level editing.  Is anything
+> available, or being worked on?  Or am I going to have to learn how to
+> rewrite the max plugins for Blender?
+
+  Blender is my choice as well for a good free alternative 3d editor. 
+I'm not sure how you make plug-in's for Blender other then with python
+but if you can do it, I wish you all the best of luck. I think the
+problem with doing a port is that if your not able to see the original
+in action or see what library calls it's makeing, etc.  It's going to be
+rough going.  But if your serious about it, I'm willing to give a hand
+although I don't have 3D Studio Max as well.
+
+  Tony
+
+
+ + + + + + +
+

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