From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-December/000782.html | 153 ++++++++++++++++++++++++++++++++ 1 file changed, 153 insertions(+) create mode 100644 pipermail/nel/2001-December/000782.html (limited to 'pipermail/nel/2001-December/000782.html') diff --git a/pipermail/nel/2001-December/000782.html b/pipermail/nel/2001-December/000782.html new file mode 100644 index 00000000..309a0fd5 --- /dev/null +++ b/pipermail/nel/2001-December/000782.html @@ -0,0 +1,153 @@ + + + + [Nel] last compile difficulty I hope... (driver_opengl) + + + + + + +

[Nel] last compile difficulty I hope... (driver_opengl)

+ Kai Schutte + skander@skander.com
+ Wed, 12 Dec 2001 12:59:01 -0500 +

+
+ +
This is a multi-part message in MIME format.
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+	charset="iso-8859-1"
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+
+Hi,=20
+
+I got the 3d lib to compile. I was using the =
+code\snowballs2\snowballs2.dsw workspace, and maybe that's why it wasn't =
+working. I got 3d lib to compile fine under code\nel\nel.dsw.
+
+Okay, I got one more problem, and it seems to be associated with =
+<GL/glext.h> stuff...=20
+I downloaded and installed the <GL/glext.h> file from the SGI site.
+compiler output:
+
+driver_opengl.cpp
+D:\skander\code\nel\src\3d\driver\opengl\driver_opengl_extension.h(142) =
+: error C2146: syntax error : missing ';' before identifier =
+'glActiveTextureARB'
+D:\skander\code\nel\src\3d\driver\opengl\driver_opengl_extension.h(142) =
+: fatal error C1004: unexpected end of file found
+(repeated 9 times for the next 9 files)
+
+at line 142 in driver_opengl_extension.h you get:=20
+extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
+
+which refers to a <GL/glext.h> entry at line 1620:=20
+typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+
+I would suppose that this is some sort of precompile error... I've tried =
+changing little things in the vacinity, but everything I did just =
+generated more compile errors.=20
+
+Have you bumped into this problem?=20
+
+thanks,=20
+-Kai
+
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+Content-Type: text/html;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: quoted-printable
+
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML><HEAD>
+<META content=3D"text/html; charset=3Diso-8859-1" =
+http-equiv=3DContent-Type>
+<META content=3D"MSHTML 5.00.3018.900" name=3DGENERATOR>
+<STYLE></STYLE>
+</HEAD>
+<BODY bgColor=3D#ffffff>
+<DIV><FONT face=3DArial size=3D2>Hi, </FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>I got the 3d lib to compile. I was =
+using the=20
+code\snowballs2\snowballs2.dsw workspace, and maybe that's why it wasn't =
+
+working. I got 3d lib to compile fine under =
+code\nel\nel.dsw.</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>Okay, I got one more problem, and it =
+seems to be=20
+associated with &lt;GL/glext.h&gt; stuff... </FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>I downloaded and installed the =
+&lt;GL/glext.h&gt;=20
+file from the SGI site.</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>compiler output:</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial=20
+size=3D2>driver_opengl.cpp<BR>D:\skander\code\nel\src\3d\driver\opengl\dr=
+iver_opengl_extension.h(142)=20
+: error C2146: syntax error : missing ';' before identifier=20
+'glActiveTextureARB'<BR>D:\skander\code\nel\src\3d\driver\opengl\driver_o=
+pengl_extension.h(142)=20
+: fatal error C1004: unexpected end of file found<BR></FONT><FONT =
+face=3DArial=20
+size=3D2>(repeated 9 times for the next 9 files)</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>at line 142 in =
+driver_opengl_extension.h you get:=20
+<BR></FONT><FONT face=3DArial size=3D2>extern PFNGLACTIVETEXTUREARBPROC=20
+glActiveTextureARB;</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>which refers to a &lt;GL/glext.h&gt; =
+entry at line=20
+1620: </FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>typedef void (APIENTRY * =
+PFNGLACTIVETEXTUREARBPROC)=20
+(GLenum texture);<BR></FONT><FONT face=3DArial size=3D2></FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>I would suppose that this is some sort =
+of=20
+precompile error... I've tried changing little things in the vacinity, =
+but=20
+everything I did just generated more compile errors. </FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>Have you bumped into this problem? =
+</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>thanks, </FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>-Kai</DIV></FONT></BODY></HTML>
+
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+ + + + + +
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