From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-April/000399.html | 105 +++++++++++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 pipermail/nel/2001-April/000399.html (limited to 'pipermail/nel/2001-April/000399.html') diff --git a/pipermail/nel/2001-April/000399.html b/pipermail/nel/2001-April/000399.html new file mode 100644 index 00000000..639b02a5 --- /dev/null +++ b/pipermail/nel/2001-April/000399.html @@ -0,0 +1,105 @@ + + + + [Nel] You guys will let us know when you're done mucking about, + right? + + + + + + +

[Nel] You guys will let us know when you're done mucking about, + right?

+ robert@thatsnice.org + robert@thatsnice.org
+ Tue, 10 Apr 2001 15:35:01 -0700 (PDT) +

+
+ +
[ Charset ISO-8859-1 unsupported, converting... ]
+> Hello Robert
+> 
+> > I'm still interested in using NeL in a project, and I wanted to prod
+> > you guys and see how things are coming along, and when we'll be able
+> > to get involved again.
+> 
+> What kind of project you are working on ?
+
+Why a 3d MUD, of course.
+
+I started out on a MOO, then got into ColdMUD, which then begat this
+project:
+
+coldstore.sourceforge.net
+
+Which is just the back-end, and is embrionic still.
+
+My goal is to replace all the MMORPGs with a decentralized free
+alternative.  Of course, this would compete with Nevrax, but that will
+just encourage them to be better. :)
+
+I think Nevrax has the best philosophical approach to this problem of
+any commercial effort, and I applaud them.  However, since I don't
+work there, and I still want to work on these problems, I work for
+free.
+
+The particular subject I wish to tackle with an MMORPG is the social
+experimentation subject.  This has been tried before in text-based
+adventures (LambdaMOO and its descendents), but never on a large
+enough scale or with new technology.
+
+I want to see if we can learn something as a culture by creating a
+super dynamic world with maximum "player" input into the universe and
+maybe solve some of our differences inside that world.  Then maybe we
+can carry those lessons to the outside world.
+
+My experiment would NOT be a game.  It would also not be a pure
+simulation because we just don't have that technology yet, either in
+input and output or in resources to process or computer it.  It would
+be a rough analogy of life, and would try to put everyone at roughly
+the same level of world interaction, within reason.  It would be based
+heavily on life as we know it, but with an accelerated time scale.
+
+I try not to think too much about whether I actually expect this to
+ever happen or be popular. :)
+
+Thanks for asking!
+
+Robert
+
+-- 
+Robert de Forest      "Give a man a fire and he'll be warm for a day;
+System Administrator   set him on fire and he'll be warm 
+Got.net                for the rest of his life."
+<robert@got.net>                -- The Cube, forum3000.org
+
+
+
+ + + +
+

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