From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2000-November/000066.html | 58 +++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 pipermail/nel/2000-November/000066.html (limited to 'pipermail/nel/2000-November/000066.html') diff --git a/pipermail/nel/2000-November/000066.html b/pipermail/nel/2000-November/000066.html new file mode 100644 index 00000000..a96a180c --- /dev/null +++ b/pipermail/nel/2000-November/000066.html @@ -0,0 +1,58 @@ + + + + [Nel] Distributed server algo + + + + + + +

[Nel] Distributed server algo

+ david.belius@chello.se + david.belius@chello.se
+ Wed, 29 Nov 2000 15:38:54 +0100 +

+
+ +
Hi,
+i was wondering how you will code the distributed server.
+What algo will you be using?
+Will each server handle a specific cube in object space?
+
+I would also like to know how general the engine will be.
+Will it be a _MMORPG_ engine or just a MMOG engine, so that it is 
+possible to make a MMORTS or something with the same engine?
+
+Regards,
+David
+
+
+
+ + + + +
+

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