From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2000-November/000064.html | 74 +++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 pipermail/nel/2000-November/000064.html (limited to 'pipermail/nel/2000-November/000064.html') diff --git a/pipermail/nel/2000-November/000064.html b/pipermail/nel/2000-November/000064.html new file mode 100644 index 00000000..7a4937d5 --- /dev/null +++ b/pipermail/nel/2000-November/000064.html @@ -0,0 +1,74 @@ + + + + [Nel] pointers on documentation? + + + + + + +

[Nel] pointers on documentation?

+ David Mentre + David.Mentre@irisa.fr
+ 29 Nov 2000 12:55:21 +0100 +

+
+ +
Hi all,
+
+I've looked very briefly at source code. As I'm newbie to 3D and games
+areas, I've been unable to understand concepts as "Traversers", or what
+is exactly a Model, a Scene, etc.
+
+Has somebody a good pointer on some basic documentation (URL, book,
+paper) that details those concepts found in 3D and distributed games?
+
+For the nel guys, is there any "Global Architecture Overview" paper
+planned? I know about the white paper, but I would be more interested in
+how you see the architecture in place. For example, it would be nice to
+read a paper describing a typical interaction: "you setup object like
+this, with this server and this client; when game starts, at each time
+step, the client send this info to the server; to model a scene, you
+need at least this and that...". It needs not to be very precise, but
+fill the gap between the white papers and the source code.
+
+Of course, I would understand that such a paper would not be on top
+priority list. ;)
+
+Maybe when some usable server/client will be released on Linux platform,
+we could write an architecture description paper.
+
+
+d.
+-- 
+ David.Mentre@irisa.fr -- http://www.irisa.fr/prive/dmentre/
+ Opinions expressed here are only mine.
+
+
+ + + +
+

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