From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2000-November/000046.html | 188 ++++++++++++++++++++++++++++++++ 1 file changed, 188 insertions(+) create mode 100644 pipermail/nel/2000-November/000046.html (limited to 'pipermail/nel/2000-November/000046.html') diff --git a/pipermail/nel/2000-November/000046.html b/pipermail/nel/2000-November/000046.html new file mode 100644 index 00000000..027edc28 --- /dev/null +++ b/pipermail/nel/2000-November/000046.html @@ -0,0 +1,188 @@ + + + + [Nel] Release Schedule and some questions ? + + + + + + +

[Nel] Release Schedule and some questions ?

+ Tom wright + thomas.wright1@ntlworld.com
+ Sun, 19 Nov 2000 14:14:11 -0000 +

+
+ +
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+Hi all,
+
+I am quite interested in what your trying to do, having played about =
+with the ideas for one of these for more years than I care to think =
+about :-)
+
+I have some general questions I would like to ask who ever is in the =
+know, feel free to ignore the 'sensitive' ones :-)
+
+1)  Are you going to add to the FAQ how to build  the stuff ? I am =
+currently running on Win2k with VC6 ( though I have a linux box also to =
+try this out on ) and it appears you have some paths coded to your =
+environment and not within the project file, e.g. whatever\nel\include =
+is missing.
+It would be useful in the FAQ if it contained a list of any dependencies =
+that the system also requires like the STL code. Yeah I know its in =
+there :-)  But it will save you answering the same question lots of time =
+for those that don't look at the src
+
+2) Care to release at least a rough schedule on the website, so that =
+people can see when bits and pieces of the jigsaw are going to be =
+released ?
+
+3) Congrats on releasing the src early, that means we can start reading =
+and learning now before we have 1000's of files to wade through.
+
+4) very interested to see talking about using python, having started =
+playing with it a few months ago, it has alot going for it.  Are you =
+going to embed it and interface it to the API's available so that people =
+can use it for developement within the system, or is it more an external =
+glue language ? Could be very useful for rapid prototyping AI and NPC =
+routines
+
+5) In your event dispatch system, how do you intent to get around the =
+problem of 'event blizzards' on a busy system ? Having seen this problem =
+in other systems that rely on events for inter-object comms, I am =
+interested on how you are going to get around the problem, e.g. =
+multi-threaded round robin dispatch, multiple dispatchers etc.
+
+Congrats on embrassing the open source idea for your server, and I look =
+forward to messing around with the system and the source.
+
+Regards
+
+Tom
+
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML><HEAD>
+<META content=3D"text/html; charset=3Diso-8859-1" =
+http-equiv=3DContent-Type>
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+<BODY bgColor=3D#ffffff>
+<DIV><FONT face=3DArial size=3D2>Hi all,</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>I am quite interested in what your =
+trying to do,=20
+having played about with the ideas for one of these for more years than =
+I care=20
+to think about :-)</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>I have some general questions I would =
+like to ask=20
+who ever is in the know, feel free to ignore the 'sensitive' ones=20
+:-)</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>1)&nbsp; Are you going to add to the =
+FAQ how to=20
+build&nbsp; the stuff ? I am currently running on Win2k with VC6 ( =
+though I have=20
+a linux box also to try this out on ) and it appears you have some paths =
+coded=20
+to your environment and not within the project file, e.g. =
+whatever\nel\include=20
+is missing.</FONT></DIV>
+<DIV><FONT face=3DArial size=3D2>It would be useful in the FAQ if it =
+contained a=20
+list of any dependencies that the system also requires like the STL =
+code. Yeah I=20
+know its in there :-)&nbsp; But it will save you answering the same =
+question=20
+lots of time for those that don't look at the src</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>2) Care to release at least a rough =
+schedule on the=20
+website, so that people can see when bits and pieces of the jigsaw are =
+going to=20
+be released ?</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>3) Congrats on releasing the src early, =
+that means=20
+we can start reading and learning now before we have 1000's of files to =
+wade=20
+through.</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>4) very interested to see talking about =
+using=20
+python, having started playing with it a few months ago, it has alot =
+going for=20
+it.&nbsp; Are you going to embed it and interface it to the API's =
+available so=20
+that people can use it for developement within the system, or is it more =
+an=20
+external glue language ? Could be very useful for rapid prototyping AI =
+and NPC=20
+routines</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>5) In your event dispatch system, how =
+do you intent=20
+to get around the problem of 'event blizzards' on a busy system ? Having =
+seen=20
+this problem in other systems that rely on events for inter-object =
+comms, I am=20
+interested on how you are going to get around the problem, e.g. =
+multi-threaded=20
+round robin dispatch, multiple dispatchers etc.</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>Congrats on embrassing the open source =
+idea for=20
+your server, and&nbsp;I look forward to messing around with the system =
+and the=20
+source.</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>Regards</FONT></DIV>
+<DIV>&nbsp;</DIV>
+<DIV><FONT face=3DArial size=3D2>Tom</FONT></DIV></BODY></HTML>
+
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