From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2000-November/000004.html | 96 +++++++++++++++++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 pipermail/nel/2000-November/000004.html (limited to 'pipermail/nel/2000-November/000004.html') diff --git a/pipermail/nel/2000-November/000004.html b/pipermail/nel/2000-November/000004.html new file mode 100644 index 00000000..ba91c312 --- /dev/null +++ b/pipermail/nel/2000-November/000004.html @@ -0,0 +1,96 @@ + + + + [Nel] What kind of game are you making? + + + + + + +

[Nel] What kind of game are you making?

+ Vincent Archer + archer@nevrax.com
+ Thu, 9 Nov 2000 11:16:39 +0100 +

+
+ +
According to david.belius@chello.se:
+> I found your project on freshmeat and it looks very cool.
+
+Thanks for the attention. And the questions - I'm lazy, and couldn't
+find anything to put in the FAQ yet, so your questions will serve as the
+initial set :)
+
+> You say that you are commercially funded and that the game data does not
+> have to be free even though the code is free.
+> I assume this means you are making a game out of this.
+
+A good assumption. Yes, we are making a game using that platform, or
+we are making that platform for our game, depending on how you look at
+it.
+
+> What kind of game are you making?
+
+We are working on, what else, a MMORPG "whose details are yet to be
+announced (blah blah)". Due to the marketing plans putting a gun on my
+head, I'm not at a liberty to discuss the game content and so on :(
+
+We're trying to be as general as possible, but the emphasis is definitively
+on multiplayer RPG.
+
+> How long have you been working on NeL?
+
+It depends on how you look at it. We've been in pre-planning stages since
+march 2000; looking at architecture options, development contraints,
+potentials pre-existing bits, interesting algorithms, and so on. The
+real, definitive coding has started in earnest early september, which
+is why NeL is not at the stage where you can see anything right sexy
+on your screen now; we're busy filling in the fundations of the library.
+
+With 9 full-time people on the programming staff, however, you can expect
+things to move rather fast. We do have deadlines, which include having a
+visible game skeleton within the next months, and the game proper going
+beta in late 2001, early 2002.
+
+What else can I say. We do expect to provide some form of game data quickly,
+because we don't expect everyone to suddendly turn into a professional
+3D modeler and artist to fill in, so don't despair yet at lack of game data
+(the data will reside in a separate module than the 'code' CVS module
+ available right now).
+
+Can't say what's the "demo data" will be, except it won't be our true
+game data, will be chilly, and you can expect to meet some non-flying birds
+all over the place :)
+
+-- 
+Vincent Archer                                         Email: archer@nevrax.com
+
+Nevrax France.                              Off on the yellow brick road we go!
+
+
+ + +
+

+ -- cgit v1.2.1