From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- news/img/gnusmall.jpg | Bin 0 -> 23555 bytes news/img/nel.gif | Bin 0 -> 1649 bytes news/img/rms1.jpg | Bin 0 -> 14878 bytes news/img/rms2.jpg | Bin 0 -> 20022 bytes news/img/rms3.jpg | Bin 0 -> 26842 bytes news/img/rms4.jpg | Bin 0 -> 9941 bytes news/img/th_gnusmall.jpg | Bin 0 -> 4988 bytes news/img/th_rms1.jpg | Bin 0 -> 4241 bytes news/img/th_rms2.jpg | Bin 0 -> 2921 bytes news/img/th_rms3.jpg | Bin 0 -> 3342 bytes news/img/th_rms4.jpg | Bin 0 -> 3303 bytes news/index.html | 425 +++++++++++++++++++++++++++++++++++++++++++++++ news/slashdot.php3 | 190 +++++++++++++++++++++ 13 files changed, 615 insertions(+) create mode 100644 news/img/gnusmall.jpg create mode 100644 news/img/nel.gif create mode 100644 news/img/rms1.jpg create mode 100644 news/img/rms2.jpg create mode 100644 news/img/rms3.jpg create mode 100644 news/img/rms4.jpg create mode 100644 news/img/th_gnusmall.jpg create mode 100644 news/img/th_rms1.jpg create mode 100644 news/img/th_rms2.jpg create mode 100644 news/img/th_rms3.jpg create mode 100644 news/img/th_rms4.jpg create mode 100644 news/index.html create mode 100644 news/slashdot.php3 (limited to 'news') diff --git a/news/img/gnusmall.jpg b/news/img/gnusmall.jpg new file mode 100644 index 00000000..ed1bbb05 Binary files /dev/null and b/news/img/gnusmall.jpg differ diff --git a/news/img/nel.gif b/news/img/nel.gif new file mode 100644 index 00000000..b6ffe28b Binary files /dev/null and b/news/img/nel.gif differ diff --git a/news/img/rms1.jpg b/news/img/rms1.jpg new file mode 100644 index 00000000..d6a6f9f6 Binary files /dev/null and b/news/img/rms1.jpg differ diff --git a/news/img/rms2.jpg b/news/img/rms2.jpg new file mode 100644 index 00000000..221fe3c9 Binary files /dev/null and b/news/img/rms2.jpg differ diff --git a/news/img/rms3.jpg b/news/img/rms3.jpg new file mode 100644 index 00000000..55a4e43b Binary files /dev/null and b/news/img/rms3.jpg differ diff --git a/news/img/rms4.jpg b/news/img/rms4.jpg new file mode 100644 index 00000000..5478b849 Binary files /dev/null and b/news/img/rms4.jpg differ diff --git a/news/img/th_gnusmall.jpg b/news/img/th_gnusmall.jpg new file mode 100644 index 00000000..9303e8ba Binary files /dev/null and b/news/img/th_gnusmall.jpg differ diff --git a/news/img/th_rms1.jpg b/news/img/th_rms1.jpg new file mode 100644 index 00000000..21ce0b2b Binary files /dev/null and b/news/img/th_rms1.jpg differ diff --git a/news/img/th_rms2.jpg b/news/img/th_rms2.jpg new file mode 100644 index 00000000..14b97644 Binary files /dev/null and b/news/img/th_rms2.jpg differ diff --git a/news/img/th_rms3.jpg b/news/img/th_rms3.jpg new file mode 100644 index 00000000..95f8db6c Binary files /dev/null and b/news/img/th_rms3.jpg differ diff --git a/news/img/th_rms4.jpg b/news/img/th_rms4.jpg new file mode 100644 index 00000000..8925fb87 Binary files /dev/null and b/news/img/th_rms4.jpg differ diff --git a/news/index.html b/news/index.html new file mode 100644 index 00000000..b958f2b5 --- /dev/null +++ b/news/index.html @@ -0,0 +1,425 @@ + + + + Nevrax.org : news + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Free software
#Download
#FS Suggest
#FAQ
+
+ + + +
+ + +
+news + +
+ + + + + +
What's new on Nevrax.org
+ + + + + + + + +
Projects that use NeL2003-08-27
+

Hulud from Digital Murder wrote an awesome texture generator using NeL for Windows only. You can download the 1.0b version here.

+ +

Ace, Muf and Skeet from Melting Pot created Mtp Target game that is a multiplayer clone of Monkey Target on PC using, of course, NeL. It works on Windows and GNU/Linux. You can learn more about this game here (french page).

NeL

+ + + + + + + +
NeL chat2003-02-06
+

The official NeL chat system is on IRC. Feel free to come if you have some questions, if you are interested by the project or if you want to talk with other people looking at NeL.

+ +

You can find more informations about the freenode irc network here.

+ +

Server: irc.freenode.net

+

Channel: #nel

+ +

NeL

+ + + + + + + +
Please use nevrax.org's cvs2003-01-13
+

As Loic Dachary is unfortunately too busy with +other matters, the non gnu.or's cvs is temporally out of date, until things sett +le, please use the nevrax.org's cvs as instructed on the cvs page. +

NeL

+ + + + + + + +
FSFE France enters Free Software Gaming2002-11-04
+

Nevrax decided to outsource the Free Software community management to FSFE France. The fifteen developers working on NeL at Nevrax will continue to operate under high pressure to meet their deadlines while FSFE France will be in charge of connecting them with the Free Software world. + + +FSFE France enters Free Software Gaming.
+ +The CVS page has been updated to reflect those changes. +

NeL

+ + + + + + + +
network login system doc2002-10-02
+

A new documentation describes the new login system with NeL. +You can find this doc here in the net section: +http://www.nevrax.org/docs/ +

NeL

+ + + + + + + +
Nel extentions2002-08-22
+

This document briefly describes the different filename extensions used and/or created by Nevrax for their library. +

NeL

+ + + + + + + +
FAQ section2002-05-02
+

We added a new webpage that contains a FAQ about our project (this section is at the present time very light) : +http://www.nevrax.org/faq/ +

NeL

+ + + + + + + +
NeL port2002-04-22
+

Thanks to Guillaume Morin, NeL is now working on PowerPC processor (mac) under GNU/Linux.

+

Here is a screenshot of the font 3d samples:

+

Click on the image to see it in bigger

NeL

+ + + + + + + +
NeL samples2002-04-18
+

I updated the NeL samples directory. Now it contains one sub-directory per lib, for example, there's a directory for misc samples, another one for net, and so on.

+

You can find a brief explanation of what sample do: +http://www.nevrax.org/docs/doxygen/nel/nelsamples.html

+

NeL

+ + + + + + + +
NeL chat2002-04-09
+

The official NeL chat system is on IRC. Feel free to come if you have some questions, if you are interested by the project or if you want to talk with other people looking at NeL.

+ +

Server: irc.freenode.net

+

Channel: #nel

+ +

NeL

+ + + + + + + +
Nevrax UDP benchmark2002-03-28
+

We developed a little client/server application.

+ +

This program tests the UDP connection between your computer and a Nevrax +server. It reports some stats about packet lost, ping time and other +information on this connection.

+ +

You can launch this program for 1 minute, 1 hour, all the time if you +want. More often this program will run, more accurate information we'll +have. So if you can, leave this program always running.

+ +

All informations/stat/graph will be released on the nervrax site.

+ +

All sources of this application are available on the nel/samples/udp directory.

+ +

Click here to download the Windows client version.

+ +

Thank you for your help.

+ +

Update: There's a new version of the client (02/03/29 2:00PM) that is not backward compatible. Get the last one to be sure that it'll be work fine with the server.

+ +

Update2: There's a new version of the client (02/04/10 11:00AM). Get the last one to be sure that it'll be work fine with the server and *erase* your client.cfg before running the new client.

+

NeL

+ + + + + + + +
Download page updated2002-03-11
+

A new section for external websites was opened in the download page. It contains links to other Internet sites that have NeL and/or Snowballs related contents. +

Feel free to send a mail (lecroart@nevrax.org) to add your page on this section. +

NeL

+ + + + + + + +
New Snowballs screenshots2002-03-04
+

6 new screenshots of Snowballs2 are available on the screenshot section. Sorry, I didn't create the tiny version of pics.

NeL

+ + + + + + + +
Download2002-02-28
+

You will find Snowballs binaries on our web site in the download section. Currently, we only have Windows binaries but feel free to send us some other versions (e.g. GNU/Linux tarballs, debian packages and so on). Please, send them to lecroart@nevrax.com

NeL

+ + + + + + + +
Suggested task list2002-02-27
+

We added a new webpage that contains a suggested task list for the free software community who want to work and help us on our project : +http://www.nevrax.org/suggest/

NeL

+ + + + + + + +
A bit of news2001-07-03
+

+Here is some news regarding NeL's development : +

+

+PARTICLE SYSTEM
+First release of the particle system editor with full access to the +particule system engine is out (it's an extension to the object viewer). +

+ +

+ENVIRONMENT MAPPING
+Flat and cubic environment map rendering have been added to the 3D engine +and the tools. +

+

+AUDIO LIBRARY
+The lowest level layer of the sound library is functional (the sound library +is still in very early stage of development) +

+ +

+SERVICE ADMIN IMPROVEMENTS
+Loads of new features added to the Win32 displayer
+- window positions can be stored in the config file
+- displayer window now has a prompt to allow live interaction with running +services (Note: The same commands can be sent to the services by the admin +client) +

+ +

+LIGHT MAPS
+Version 1.0 of the lightmap implementation is fully implemented and +available +

+ +

+COLLISIONS
+Version 1.0 of the PACS collision code fully implemented and available +

NeL

+ + + + + + + +
NeL Documentation updated2001-06-28
+

+Some new documents were just added in our documentation section, including Nel's features description and Nel Introduction.
+Check it out ! +

NeL

+ + + + + + + +
Screenshot selection unveiled2001-03-02
+

We have made a few screenshots internally, while checking various parts of the Snowballs sample game. After much debate, we've selected a few that we think are pretty representative.

+

Note that these shots are representative of a technology demo, and do not reflect our planned game or gameplay.

+

NeL

+ + + + + + + +
OMG we've been slashdoted !2001-02-09
+

Read the full story on slashdot, and our reply to the crowd.

+

NeL

+ + + + + + + +
Snowballs goes 0.2 !2001-02-07
+

Another milestone for NeL and the Snowball sample game. We've improved some parts of the library itself, and lots of work was done on the client (including some nifty effects - look toward the sun, for instance). The CVS should be up to date.

+

The main improvement, however, is the fact that you can run both server and client on GNU/Linux (if you have accelerated 3D drivers working on your X server).

+

As in the previous release, we're releasing source tree and data files (which you'll find much reduced in volume, down below 10Mb from their previous 16Mb) in separate packages, and do not provide pre-built binaries.

+

If you have already installed Snowballs, do not forget to replace your data directory with the current version. Also important: We have included a working ns.cfg file to avoid the recurrent error trying to connect to our internal test server.

+

The archives may be downloaded there:

+ +

Note: The zip archive contains the source tree in DOS text format, whereas the tar.gz archives contains the source in Unix text format. Both should compile equally well, but one might be easier to edit on your system. +

NeL

+ + + + + + + +
Nel 0.2 is out !2001-01-17
+

We are proud to announce the release of the 0.2 version of the NeL framework. This framework comprises the NeL library, and a basic client and server source for a simple game called Snowballs. The CVS will be updated shortly, and the 0.2 release tagged. We are including the data files required for the game separately.

+

If you are following the CVS regularly, you just have to update, download the data archive, compile and run. Otherwise, you may also download separately the source tree of the 0.2 release without using CVS.

+

We do not provide a pre-built set of binaries, as the 0.2 release isn't really representative of the full technology we want to use. The server has been tested under GNU/Linux, and the client under Windows. If you want to use it, there is a demo server running here, on which the client connects by default.

+

For any questions, we have opened a new mailing list dedicated to the Snowballs demo game, snowballs@nevrax.org. Questions and reports about the client, server, or game data themselves should be directed there, while all discussions on the NeL library itself should remain under the nel@nevrax.org mailing list.

+

The archives may be downloaded there:

+

+

+

+

Note: The zip archive contains the source tree in DOS text format, whereas the tar.gz archives contains the source in Unix text format. Both should compile equally well, but one might be easier to edit on your system.

+ +

NeL

+ + + + + + + +
RMS at Nevrax2000-11-15
+

We had the honor of receiving here at the Nevrax offices Richard Stallman, +the founder of the Free Software Foundation. +He came for a visit and a conference on the ethics and philosophy of the +Free Software movement (not to be confused with Open Source, he +insists). He spoke at length of the why and how the FSF was born, its +contributions to the now popular GNU/Linux system, and why its ideas must +be nurtured and spread to keep the spirit of Free Software alive.

+

There was also a lengthy discussion of the NeL platform itself, its +implications, and its position in the world of Free Software. Copyright +issues were analyzed, and a few suggestions made. The conference closed +with a small gift from the art department, specially made for Mr Stallman.

+

Here are a few moments of the conference:

+ + + + + + + + + + + + + + +
 
RMS
Animated discourse...
and lots of tea
The audience
The audience listens...
 
Mr Stallman
Mr Stallman
Gift
After Free Software,
here is Free Art
new GNU
The gnu meets
Nevrax's Mushferatu

NeL

+ +
                                                                                                                                                                    +
+ + + \ No newline at end of file diff --git a/news/slashdot.php3 b/news/slashdot.php3 new file mode 100644 index 00000000..bd572e06 --- /dev/null +++ b/news/slashdot.php3 @@ -0,0 +1,190 @@ + + + + Nevrax.org : news + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Free software
#Download
#FS Suggest
#FAQ
+
+ + + +
+ + +
+news + +
+ + + + + +
OMG we've been slashdoted !
+ + + +

+That was the general reaction when I arrived at the office this morning. I guess we knew it was coming but still, we weren't prepared : the network adaptor on our web server gave up almost instantly. +Anyway, it was interesting to read the reactions of the Slashdot crowd but there seems to be a lot of misconceptions. So if you'd allow me, I'd like to sum up the most frequent questions and try to clear things up before everybody gets it wrong. +

+ + + + + + + + + +
 Is Nevrax for real ?
+ +

+Yes, we are a real company with close to 40 real professional game developers. We are not a hobby project and we are not doing this on our spare time. +The company's headquarters are in London (UK), the production branch is in Paris (France) and we are on the verge of opening a US subsidiary that will be in charge of running the game. We are backed by some major European venture capital funds. +

+ + + + + + + + +
  So what is it you guys do exactly ?
+ +

+We are making a Massively Multiplayer Role Playing Game and releasing the source code as Free Software. We've been working on this for a year now, and you can check the code and download a sample game called 'Snowballs'. +

+ + + + + + + + +
 Why Free Software ?
+ +

+Well, it's the Right Thing to do. Plus, it makes a lot of business sense.
+If the source code is Free, then everybody gets to look at it, fix it, improve it, port it to new platforms etc... You guys know the drill!
+In the end, we all get a better game and a better gaming experience: everybody wins.
+

+ + + + + + + + + +
 Ha ! If it's free software, you'll never make any money !
+ + +

+Err... Ever heard "Free as in speech, not as in beer"?
+We are selling a service.
+Although the code is Free, all the data/artwork for our game is proprietary. This data/artwork cannot be commercially used by anybody but Nevrax. Sure if you want, you can make your own and use it in a commercial game. +But this takes a lot of talent, time, money and effort (that is if you want to make a nice world). +And even once you've done that, it costs even more to host and maintain these Persistent Worlds (that is if you want more than a few simultaneous players).
+So basically, we will be charging a monthly fee for the gaming experience we provide. +

+ + + + + + + + + +
 If anybody can get the code, you won't ever be able to prevent cheating !
+ +

+ +Gee, we've never thought about that. I think we're going to close down and cry now. ;)
+Seriously, there are a number of things to take into account when considering the cheating issue: +

    +
  • Our game design and technology are specifically conceived with this problem in mind +
  • We place very little trust in the client software +
  • We are doing a RPG, not a FPS +
  • Security Through Obscurity does not work anyway +
+

+ + + + + + + + + +
 Why don't you sell the CD ?
+ + +

+Well we will, but you won't necessarily have to buy it to play. It's like a GNU/Linux distribution : you will be able to buy the CD in a nice box, with a nice manual, but you will also be able to get it for free in magazines, or from your friends. +

+

+So I hope this straighten things up a bit.
+In any case, you'll be hearing a lot more from us this year: we are going to show that Free Software is the way to go for massively multiplayer online entertainment, and we have lots of great stuff coming. In the meantime, join us on the snowfields! +

+

+Olivier Lejade
+CEO and co-founder
+Nevrax +

+ + +
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+ + + \ No newline at end of file -- cgit v1.2.1