From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- faq/index.html | 194 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 194 insertions(+) create mode 100644 faq/index.html (limited to 'faq/index.html') diff --git a/faq/index.html b/faq/index.html new file mode 100644 index 00000000..bb46eb72 --- /dev/null +++ b/faq/index.html @@ -0,0 +1,194 @@ + + + + Nevrax.org : home + + + + + + + + + + + + + + +
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Frequently Asked Questions
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+Welcome to the Nevrax FAQ! The intent of this document is to answer many of the recurring questions that appear +on the NeL mailing list. It is also intended +to serve as a repository of information for people who want to know more about NeL. +

+ +

+This site is not related to Ryzom. If you have questions and comments about Ryzom, please send a mail to Vince. +

+ +

+Questions and comments about NeL and this site should be directed to the FAQ maintainer, Vianney Lecroart. +

+ + + + + + + + + +
 MiscellaneousLast updated: May 2th 2002
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    + +
  • What is NeL, and what does it stands for ?

    +

    NeL (Nevrax Library) is a toolkit for the development of massively online universes. It provides the base +technologies and a set of development methodologies for the development of both client and server code +(Click here for more information).

    + +
  • Is this for a game ?

    +

    Yes and no. NeL is technically available for all forms of Internet +virtual environments, but is clearly aimed toward making a +Massively MultiPlayer Online Role Playing Game (or MMORPG) as its +first commercial application. The associated client and server software, +which are distributed along NeL are for that type of game.

    +

    Details on the game itself are not available right now, for commercial +strategy reasons. However, a sample game will be available along with the +code base.

    + +
  • Any other games ?

    +

    Nevrax, as a commercial entity, does not have other games scheduled +right now. However, nothing stops anybody else from using the NeL platform +and making a strategy wargame, or a virtual city, or anything else.

    + +
  • Have you checked WorldForge/Crystalspace/QuakeForge/others... ?

    +

    We have looked carefully at the other Free Software projects available, +before reinventing the wheel. They're all more or less compatible with ours, +on a purely license level, thanks to the GNU GPL, but +that does not mean they can fit in our development. We (the NeL maintainers) +are a commercial entity with a specific product to be delivered on time.

    +

    We want to keep a tight focus on the game we are doing right now, and +thus did not want to get involved in political struggles to get the code +we would need in, and did not want to create resentment by "taking over" +and steering other projects toward our goals, or creating a code fork +for our own purpose. Our timetable requires us to be more or less in control +of things.

    + +
  • How can you make money if you're writing Free Software ?

    +

    That's the catch. Free Software doesn't mean free content, or free +service. While the software will be free, we retain property of our game +data and game servers. Free Software and OnLine games are a perfect match, +as these games are not really just code, but rather a service provided +to subscribers which will pay a monthly fee to access our servers to play +our game.

    +

    We believe that we have everything to gain, and nothing to lose by +opening the source code.

    + +
  • I have found this bug...

    +

    The site has a bug +report section devoted to this. The easiest thing is to report the bug +using the appropriate tool, which ensures that your bug will get attention +and you will be notified of the bug's progress and eventual eradication.

    + +
  • I have a question on NeL architecture...

    +

    Have a look at the various NeL +documentations available.

    + +
  • What kind of APIs do you support ?

    +

    NeL uses an abstraction layer to separate the engine workings from the API +use. In theory, any API can be supported. Right now, NeL uses OpenGL to +get more portability across operating systems. Any card with an OpenGL +driver will thus work fine.

    +

    Other divers can be added, including a software mode for those who really +want one. But performance without a 3D accelerated card will probably be +abysmal.

    + +
  • On which plateform does NeL work ?

    +

    Nevrax compiles and tests NeL on PC using Windows 2000, NT4, XP and GNU/Linux, It should also work on PPC (mac) +using GNU/Linux (Thanks to Guillaume Morin).

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 Compilation and linkingLast updated: May 2th 2002
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    + +
  • How to compile on GNU/Linux after a CVS update ?

    +

    1/ ./bootstrap

    +

    2/ ./configure [with good options]

    +

    3/ make

    +

    do it in nel/, nelns/ and snowballs2/ (in this order). Calling boostrap after each CVS update resolve most of the +compilation problem.

    + +
  • error C2400: inline assembler syntax error in 'opcode'; found 'xmm0'

    +

    The Microsoft Visual Processor Pack for SP5 is missing. (Read the INSTALL for more information)

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