From 450c9e0da0fa03f2356dd4f1ba75bb5308f2ad48 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 21:06:36 +0200 Subject: Move old php3 extension to simple php extension --- docs/features_nel_pacs.php3 | 114 -------------------------------------------- 1 file changed, 114 deletions(-) delete mode 100644 docs/features_nel_pacs.php3 (limited to 'docs/features_nel_pacs.php3') diff --git a/docs/features_nel_pacs.php3 b/docs/features_nel_pacs.php3 deleted file mode 100644 index d9f4f23b..00000000 --- a/docs/features_nel_pacs.php3 +++ /dev/null @@ -1,114 +0,0 @@ - - - - Nevrax.org : docs - - - - - - - - - - - - - - -
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NeL Pacs Library : Features
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Introduction

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The NeL PACS library comprises world surface representations for content movement and collision management for both server and client applications.

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Features

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General features

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  • Both landscape and enclosed spaces are supported. -
  • PACS can either be linked to application as a library or run as a pair of stand-alone service. -
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Path Finding

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  • Algorithm for determining (non-convex) surface list for a path -
  • Surface border skirting algorithm for generating paths across surfaces -
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  • Genration of 'wide' paths with liberty of movement for management of gine detail obstacle avoidance -
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Collisions

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  • There is support for both object-object collisins and object-scenery collisions. -
  • Objects are divided into static solid objects, dynamic solid objects and dynamic 'ghost' objects that have no impact on the scenery -
  • Both Logical collisions and Blocking collisions are supported -
  • Blocking collisions may be treated as 'sticky', 'sliding' or 'bounce' -
  • Object collision primitives include cylinders and cuboids. -
  • PACS may maintain a collision space history which allows re-tracing of movement information received late, by the server, through the world as it was for lag management purposes. -
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Tools

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  • Landscape scenery is converted directly to a surface representation by exported data re-processing utilities. -
  • Streets and interiors must have explicit collision models (surface models) which are exported from 3DStudio Max and processed to generate the same surface representation. -
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