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Frequently Asked Questions
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The NeL FAQ tries to answer the most pertinent questions that come across +the NeL mailing list.

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What does the acronym NeL means?
+

NeL stands for Nevrax Library. It is a set of routines aimed at the +development of multi-user virtual environments in an IP network. It is used as +the core for client and server software to create various forms of Internet +entertainment.

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Is this for a game?
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Yes and no. NeL is technically available for all forms of Internet +virtual environments, but is clearly aimed toward making a +Massively MultiPlayer Online Role Playing Game (or MMORPG) as its +first commercial application. The associated client and server software, +which are distributed along NeL are for that type of game.

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Details on the game itself are not available right now, for commercial +strategy reasons. However, a sample game will be available along with the +code base.

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Any other games?
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Nevrax, as a commercial entity, does not have other games scheduled +right now. However, nothing stops anybody else from using the NeL platform +and making a strategy wargame, or a virtual city, or anything else.

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Have you checked WorldForge/Crystalspace/QuakeForge/others...?
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We have looked carefully at the other Free Software projects available, +before reinventing the wheel. They're all more or less compatible with ours, +on a purely license level, thanks to the GPL, but +that does not mean they can fit in our development. We (the NeL maintainers) +are a commercial entity with a specific product to be delivered on time.

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We want to keep a tight focus on the game we are doing right now, and +thus did not want to get involved in political struggles to get the code +we would need in, and did not want to create resentment by "taking over" +and steering other projects toward our goals, or creating a code fork +for our own purpose. Our timetable requires us to be more or less in control +of things.

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How can you make money if you're writing Free Software?
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That's the catch. Free Software doesn't mean free content, or free +service. While the software will be free, we retain property of our game +data and game servers. Free Software and OnLine games are a perfect match, +as these games are not really just code, but rather a service provided +to subscribers which will pay a monthly fee to access our servers to play +our game.

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We believe that we have everything to gain, and nothing to lose by +opening the source code.

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I have found this bug...
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The site has a bug +report section devoted to this. The easiest thing is to report the bug +using the appropriate tool, which ensures that your bug will get attention +and you will be notified of the bug's progress and eventual eradication.

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I have a question on NeL architecture...
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Have a look at the various NeL +documentations available.

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What kind of APIs do you support?
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NeL uses an abstraction layer to separate the engine workings from the API +use. In theory, any API can be supported. Right now, NeL uses OpenGL to +get more portability across operating systems. Any card with an OpenGL +driver will thus work fine.

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Other divers can be added, including a software mode for those who really +want one. But performance without a 3D accelerated card will probably be +abysmal.

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