From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/water__user_8h-source.html | 114 ++++++++++++++++++++++++++++ 1 file changed, 114 insertions(+) create mode 100644 docs/doxygen/nel/water__user_8h-source.html (limited to 'docs/doxygen/nel/water__user_8h-source.html') diff --git a/docs/doxygen/nel/water__user_8h-source.html b/docs/doxygen/nel/water__user_8h-source.html new file mode 100644 index 00000000..63bead13 --- /dev/null +++ b/docs/doxygen/nel/water__user_8h-source.html @@ -0,0 +1,114 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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water_user.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2000, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "nel/3d/u_water.h"
+00027 #include "3d/instance_user.h"
+00028 
+00029 
+00030 namespace NL3D 
+00031 {
+00032 
+00033 
+00035 class CWaterInstanceUser : public CInstanceUser, public UWaterInstance
+00036 {
+00037 public:         
+00038         CWaterInstanceUser(CScene *scene, IModel *trans) : CInstanceUser(scene, trans) {}
+00039         virtual uint32  getWaterHeightMapID() const;
+00040         virtual float   getHeightFactor() const;        
+00041         virtual float   getHeight(const NLMISC::CVector2f &pos);
+00042         virtual float   getAttenuatedHeight(const NLMISC::CVector2f &pos, const NLMISC::CVector &viewer);
+00043 };
+00044 
+00045 
+00046 } // NL3D
+
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