From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/water__user_8cpp-source.html | 158 ++++++++++++++++++++++++++ 1 file changed, 158 insertions(+) create mode 100644 docs/doxygen/nel/water__user_8cpp-source.html (limited to 'docs/doxygen/nel/water__user_8cpp-source.html') diff --git a/docs/doxygen/nel/water__user_8cpp-source.html b/docs/doxygen/nel/water__user_8cpp-source.html new file mode 100644 index 00000000..3df0aac2 --- /dev/null +++ b/docs/doxygen/nel/water__user_8cpp-source.html @@ -0,0 +1,158 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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water_user.cpp

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00001 
+00007 /* Copyright, 2000, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "nel/3d/u_water.h"
+00029 #include "3d/water_pool_manager.h"
+00030 #include "3d/water_height_map.h"
+00031 #include "3d/water_model.h"
+00032 #include "3d/water_user.h"
+00033 #include "3d/driver_user.h"
+00034 
+00035 
+00036 namespace NL3D 
+00037 {
+00038 
+00039 //===========================================================================
+00040 UWaterHeightMap &UWaterHeightMapManager::getWaterHeightMapFromID(uint32 ID)
+00041 {
+00042         NL3D_MEM_WATER
+00043         nlassert(GetWaterPoolManager().hasPool(ID)); // unknown pool ID!
+00044         return  GetWaterPoolManager().getPoolByID(ID);
+00045 }
+00046 
+00047 
+00048 //===========================================================================
+00049 void    UWaterHeightMapManager::setBlendFactor(UDriver *drv, float value)
+00050 {
+00051         NL3D_MEM_WATER
+00052         NLMISC::clamp(value, 0.f, 1.f);
+00053         GetWaterPoolManager().setBlendFactor(NLMISC::safe_cast<CDriverUser *>(drv)->getDriver(), value);
+00054 }
+00055 
+00056 //===========================================================================
+00057 uint32  CWaterInstanceUser::getWaterHeightMapID() const
+00058 {
+00059         NL3D_MEM_WATER
+00060         CWaterModel *wm = NLMISC::safe_cast<CWaterModel *>(_Instance);
+00061         return wm->getWaterHeightMapID();
+00062 }
+00063 
+00064 
+00065 //===========================================================================
+00066 float   CWaterInstanceUser::getHeightFactor() const
+00067 {
+00068         NL3D_MEM_WATER
+00069         CWaterModel *wm = NLMISC::safe_cast<CWaterModel *>(_Instance);
+00070         return wm->getHeightFactor();
+00071 }
+00072 
+00073 //===========================================================================
+00074 float   CWaterInstanceUser::getHeight(const NLMISC::CVector2f &pos)
+00075 {
+00076         NL3D_MEM_WATER
+00077         CWaterModel *wm = NLMISC::safe_cast<CWaterModel *>(_Instance);
+00078         return wm->getHeight(pos);
+00079 }
+00080 
+00081 //===========================================================================
+00082 float   CWaterInstanceUser::getAttenuatedHeight(const NLMISC::CVector2f &pos, const NLMISC::CVector &viewer)
+00083 {
+00084         NL3D_MEM_WATER
+00085         CWaterModel *wm = NLMISC::safe_cast<CWaterModel *>(_Instance);
+00086         return wm->getAttenuatedHeight(pos, viewer);
+00087 }
+00088 
+00089 } // NL3D
+
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