From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- ...visual__collision__manager__user_8h-source.html | 145 +++++++++++++++++++++ 1 file changed, 145 insertions(+) create mode 100644 docs/doxygen/nel/visual__collision__manager__user_8h-source.html (limited to 'docs/doxygen/nel/visual__collision__manager__user_8h-source.html') diff --git a/docs/doxygen/nel/visual__collision__manager__user_8h-source.html b/docs/doxygen/nel/visual__collision__manager__user_8h-source.html new file mode 100644 index 00000000..2bebd105 --- /dev/null +++ b/docs/doxygen/nel/visual__collision__manager__user_8h-source.html @@ -0,0 +1,145 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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visual_collision_manager_user.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_VISUAL_COLLISION_MANAGER_USER_H
+00027 #define NL_VISUAL_COLLISION_MANAGER_USER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/3d/u_visual_collision_manager.h"
+00031 #include "3d/visual_collision_manager.h"
+00032 #include "3d/landscape_user.h"
+00033 #include "3d/visual_collision_entity_user.h"
+00034 #include "3d/ptr_set.h"
+00035 
+00036 
+00037 namespace NL3D {
+00038 
+00039 
+00046 class CVisualCollisionManagerUser : public UVisualCollisionManager
+00047 {
+00048 public:
+00049 
+00051         CVisualCollisionManagerUser() {}
+00052 
+00053 
+00054         virtual void                                    setLandscape(ULandscape *landscape)
+00055         {
+00056                 _Manager.setLandscape(&(dynamic_cast<CLandscapeUser*>(landscape)->getLandscape()->Landscape));
+00057         }
+00058 
+00059         virtual UVisualCollisionEntity  *createEntity()
+00060         {
+00061                 return _Entities.insert(new CVisualCollisionEntityUser(&_Manager));
+00062         }
+00063 
+00064         virtual void                                    deleteEntity(UVisualCollisionEntity     *entity)
+00065         {
+00066                 _Entities.erase(dynamic_cast<CVisualCollisionEntityUser*>(entity));
+00067         }
+00068 
+00069 
+00070 protected:
+00071         CVisualCollisionManager         _Manager;
+00072         typedef CPtrSet<CVisualCollisionEntityUser>             TVisualCollisionEntitySet;
+00073         TVisualCollisionEntitySet       _Entities;
+00074 
+00075 };
+00076 
+00077 
+00078 } // NL3D
+00079 
+00080 
+00081 #endif // NL_VISUAL_COLLISION_MANAGER_USER_H
+00082 
+00083 /* End of visual_collision_manager_user.h */
+
+ + +
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