From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../visual__collision__entity__user_8h-source.html | 181 +++++++++++++++++++++ 1 file changed, 181 insertions(+) create mode 100644 docs/doxygen/nel/visual__collision__entity__user_8h-source.html (limited to 'docs/doxygen/nel/visual__collision__entity__user_8h-source.html') diff --git a/docs/doxygen/nel/visual__collision__entity__user_8h-source.html b/docs/doxygen/nel/visual__collision__entity__user_8h-source.html new file mode 100644 index 00000000..28e7e0fc --- /dev/null +++ b/docs/doxygen/nel/visual__collision__entity__user_8h-source.html @@ -0,0 +1,181 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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visual_collision_entity_user.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_VISUAL_COLLISION_ENTITY_USER_H
+00027 #define NL_VISUAL_COLLISION_ENTITY_USER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/3d/u_visual_collision_entity.h"
+00031 #include "3d/visual_collision_entity.h"
+00032 #include "3d/visual_collision_manager.h"
+00033 
+00034 
+00035 namespace NL3D 
+00036 {
+00037 
+00038 
+00045 class CVisualCollisionEntityUser : public UVisualCollisionEntity
+00046 {
+00047 public:
+00048 
+00050         CVisualCollisionEntityUser(CVisualCollisionManager *manager)
+00051         {
+00052                 _Manager= manager;
+00053                 _Entity= _Manager->createEntity();
+00054         }
+00056         ~CVisualCollisionEntityUser()
+00057         {
+00058                 _Manager->deleteEntity(_Entity);
+00059         }
+00060 
+00061 
+00062         virtual bool    snapToGround(CVector &pos)
+00063         {
+00064                 return _Entity->snapToGround(pos);
+00065         }
+00066         virtual bool    snapToGround(CVector &pos, CVector &normal)
+00067         {
+00068                 return _Entity->snapToGround(pos, normal);
+00069         }
+00070 
+00071 
+00072 
+00073         virtual void    setGroundMode(bool groundMode)
+00074         {
+00075                 _Entity->setGroundMode(groundMode);
+00076         }
+00077         virtual void    setCeilMode(bool ceilMode)
+00078         {
+00079                 _Entity->setCeilMode(ceilMode);
+00080         }
+00081         virtual bool    getGroundMode() const
+00082         {
+00083                 return _Entity->getGroundMode();
+00084         }
+00085         virtual bool    getCeilMode() const
+00086         {
+00087                 return _Entity->getCeilMode();
+00088         }
+00089 
+00090 
+00091         virtual void    setSnapToRenderedTesselation(bool snapMode)
+00092         {
+00093                 _Entity->setSnapToRenderedTesselation(snapMode);
+00094         }
+00095         virtual bool    getSnapToRenderedTesselation() const
+00096         {
+00097                 return _Entity->getSnapToRenderedTesselation();
+00098         }
+00099 
+00100 
+00101         virtual bool    getStaticLightSetup(const CVector &pos, std::vector<CPointLightInfluence> &pointLightList, 
+00102                 uint8 &sunContribution, NLMISC::CRGBA &localAmbient)
+00103         {
+00104                 return _Entity->getStaticLightSetup(pos, pointLightList, sunContribution, localAmbient);
+00105         }
+00106 
+00107 
+00108 private:
+00109         CVisualCollisionManager         *_Manager;
+00110         CVisualCollisionEntity          *_Entity;
+00111 
+00112 };
+00113 
+00114 
+00115 } // NL3D
+00116 
+00117 
+00118 #endif // NL_VISUAL_COLLISION_ENTITY_USER_H
+00119 
+00120 /* End of visual_collision_entity_user.h */
+
+ + +
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