From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/vegetable__quadrant_8cpp-source.html | 128 +++++++++++++++++++++ 1 file changed, 128 insertions(+) create mode 100644 docs/doxygen/nel/vegetable__quadrant_8cpp-source.html (limited to 'docs/doxygen/nel/vegetable__quadrant_8cpp-source.html') diff --git a/docs/doxygen/nel/vegetable__quadrant_8cpp-source.html b/docs/doxygen/nel/vegetable__quadrant_8cpp-source.html new file mode 100644 index 00000000..94d4b0bc --- /dev/null +++ b/docs/doxygen/nel/vegetable__quadrant_8cpp-source.html @@ -0,0 +1,128 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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vegetable_quadrant.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/vegetable_quadrant.h"
+00029 #include "nel/misc/matrix.h"
+00030 
+00031 
+00032 using namespace NLMISC;
+00033 
+00034 namespace NL3D 
+00035 {
+00036 
+00037 
+00038 /*
+00039  * Constructor, just used to init quadrants.
+00040  */
+00041 CVegetableQuadrant::CVegetableQuadrant()
+00042 {
+00043         for(uint i=0;i<NL3D_VEGETABLE_NUM_QUADRANT;i++)
+00044         {
+00045                 CMatrix mat;
+00046                 mat.rotateZ(2*(float)Pi * i / NL3D_VEGETABLE_NUM_QUADRANT);
+00047                 Dirs[i]= mat.getJ();
+00048         }
+00049 }
+00050 
+00051 
+00052 // Quadrants.
+00053 CVector         CVegetableQuadrant::Dirs[NL3D_VEGETABLE_NUM_QUADRANT];
+00054 
+00055 // The variable to init the quadrants.
+00056 static  CVegetableQuadrant              InitVegetableQuadrant;
+00057 
+00058 
+00059 } // NL3D
+
+ + +
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