From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../u__visual__collision__manager_8h-source.html | 134 +++++++++++++++++++++ 1 file changed, 134 insertions(+) create mode 100644 docs/doxygen/nel/u__visual__collision__manager_8h-source.html (limited to 'docs/doxygen/nel/u__visual__collision__manager_8h-source.html') diff --git a/docs/doxygen/nel/u__visual__collision__manager_8h-source.html b/docs/doxygen/nel/u__visual__collision__manager_8h-source.html new file mode 100644 index 00000000..a82d26f3 --- /dev/null +++ b/docs/doxygen/nel/u__visual__collision__manager_8h-source.html @@ -0,0 +1,134 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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u_visual_collision_manager.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_U_VISUAL_COLLISION_MANAGER_H
+00027 #define NL_U_VISUAL_COLLISION_MANAGER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 
+00031 
+00032 namespace NL3D
+00033 {
+00034 
+00035 
+00036 class   ULandscape;
+00037 class   UVisualCollisionEntity;
+00038 
+00039 
+00046 class UVisualCollisionManager
+00047 {
+00048 protected:
+00049         UVisualCollisionManager() {}
+00050         virtual ~UVisualCollisionManager() {}
+00051 
+00052 
+00053 public:
+00054 
+00058         virtual void                                    setLandscape(ULandscape *landscape) =0;
+00059 
+00060 
+00064         virtual UVisualCollisionEntity  *createEntity() =0;
+00065 
+00068         virtual void                                    deleteEntity(UVisualCollisionEntity     *entity) =0;
+00069 
+00070 
+00071 };
+00072 
+00073 
+00074 } // NL3D
+00075 
+00076 
+00077 #endif // NL_U_VISUAL_COLLISION_MANAGER_H
+00078 
+00079 /* End of u_visual_collision_manager.h */
+
+ + +
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