From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/u__scene_8h-source.html | 295 +++++++++++++++++++++++++++++++ 1 file changed, 295 insertions(+) create mode 100644 docs/doxygen/nel/u__scene_8h-source.html (limited to 'docs/doxygen/nel/u__scene_8h-source.html') diff --git a/docs/doxygen/nel/u__scene_8h-source.html b/docs/doxygen/nel/u__scene_8h-source.html new file mode 100644 index 00000000..f33eeb71 --- /dev/null +++ b/docs/doxygen/nel/u__scene_8h-source.html @@ -0,0 +1,295 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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u_scene.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_U_SCENE_H
+00027 #define NL_U_SCENE_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/3d/animation_time.h"
+00031 
+00032 
+00033 namespace NLMISC
+00034 {
+00035 class CRGBA;
+00036 class CVector;
+00037 };
+00038 
+00039 namespace NL3D
+00040 {
+00041 
+00042 
+00043 class UCamera;
+00044 class UInstance;
+00045 class ULandscape;
+00046 class UInstanceGroup;
+00047 class USkeleton;
+00048 class UTransform;
+00049 class UVisualCollisionManager;
+00050 class UAnimationSet;
+00051 class UPlayListManager;
+00052 class UPointLight;
+00053 
+00054 
+00055 //****************************************************************************
+00067 class UScene
+00068 {
+00069 protected:
+00070 
+00072         // @{
+00073         UScene() {}
+00074         virtual ~UScene() {}
+00075         // @}
+00076 
+00077 public:
+00078 
+00080 
+00081 
+00088         virtual void                    render()=0;
+00089 
+00093         virtual void                    animate (TGlobalAnimationTime time) =0;
+00094 
+00096 
+00097 
+00099 
+00100 
+00101         virtual void                    setCam(UCamera *cam)=0;
+00103         virtual UCamera                 *getCam()=0;
+00105         virtual void                    setViewport(const class CViewport& viewport)=0;
+00107         virtual CViewport               getViewport()=0;
+00109 
+00110 
+00112 
+00116 
+00118         virtual UCamera                 *createCamera()=0;
+00120         virtual void                    deleteCamera(UCamera *cam)=0;
+00121 
+00126         virtual UInstance               *createInstance(const std::string &shapeName)=0;
+00130         virtual void                    createInstanceAsync(const std::string &shapeName,UInstance**ppInstance)=0;
+00131 
+00136         virtual void createInstanceGroupAndAddToSceneAsync (const std::string &instanceGroup,                                                                                                           
+00137                                                                                                             UInstanceGroup **pIG,
+00138                                                                                                                 const NLMISC::CVector &offset
+00139                                                                                                            ) = 0;
+00140         
+00143         virtual void stopCreatingAndAddingIG(UInstanceGroup **pIG) = 0;
+00144         
+00145 
+00148         virtual UTransform              *createTransform()=0;
+00151         virtual void                    deleteInstance(UInstance *inst)=0;
+00152 
+00157         virtual USkeleton               *createSkeleton(const std::string &shapeName)=0;
+00160         virtual void                    deleteSkeleton(USkeleton *skel)=0;
+00161 
+00163         virtual ULandscape              *createLandscape()=0;
+00165         virtual void                    deleteLandscape(ULandscape *land)=0;
+00166 
+00170         virtual void setToGlobalInstanceGroup(UInstanceGroup *pIGU) = 0;
+00171         //virtual       UInstanceGroup  *createInstanceGroup(const std::string &instanceGroup) =0;
+00173         //virtual       void                    deleteInstanceGroup(UInstanceGroup      *group) =0;
+00174 
+00175 
+00177         virtual UPointLight             *createPointLight()=0;
+00179         virtual void                    deletePointLight(UPointLight *light)=0;
+00180 
+00181 
+00183 
+00185         // @{
+00187         virtual UAnimationSet           *createAnimationSet() =0;
+00189         virtual UAnimationSet           *createAnimationSet(const std::string &animationSetFile) =0;
+00191         virtual void                            deleteAnimationSet(UAnimationSet *animationSet) =0;
+00193         virtual UPlayListManager        *createPlayListManager() =0;
+00195         virtual void                            deletePlayListManager(UPlayListManager *playListManager) =0;
+00198         virtual void                            setAutomaticAnimationSet(UAnimationSet *as) = 0;        
+00199         // @}
+00200 
+00202 
+00203         virtual UVisualCollisionManager         *createVisualCollisionManager() =0;
+00204         virtual void                                            deleteVisualCollisionManager(UVisualCollisionManager *mgr) =0;
+00206 
+00207 
+00209 
+00210 
+00218         enum                    TPolygonBalancingMode {PolygonBalancingOff=0, PolygonBalancingOn, PolygonBalancingClamp, CountPolygonBalancing };
+00219 
+00221         virtual void                            setPolygonBalancingMode(TPolygonBalancingMode polBalMode) =0;
+00223         virtual TPolygonBalancingMode   getPolygonBalancingMode() const =0;
+00224 
+00225 
+00229         virtual void                            setLoadMaxPolygon(uint nFaces) =0;
+00233         virtual uint                            getLoadMaxPolygon() =0;
+00237         virtual float                           getNbFaceAsked () const =0;
+00238 
+00239 
+00243         virtual void                            setGroupLoadMaxPolygon(const std::string &group, uint nFaces) =0;
+00247         virtual uint                            getGroupLoadMaxPolygon(const std::string &group) =0;
+00251         virtual float                           getGroupNbFaceAsked (const std::string &group) const =0;
+00252 
+00254 
+00256 
+00257 
+00260         virtual void                            setStaticCoarseMeshManagerTexture (const char *sPath) =0;
+00261 
+00264         virtual void                            setDynamicCoarseMeshManagerTexture (const char *sPath) =0;
+00265 
+00269         virtual void                            setCoarseMeshLightingUpdate(uint8 period) =0;
+00270 
+00272         virtual uint8                           getCoarseMeshLightingUpdate() const  =0;
+00273 
+00275 
+00276 
+00278 
+00279 
+00283         virtual void                            enableLightingSystem(bool enable) =0;
+00284 
+00285 
+00287         virtual void                            setAmbientGlobal(NLMISC::CRGBA ambient) =0;
+00289         virtual void                            setSunAmbient(NLMISC::CRGBA ambient) =0;
+00291         virtual void                            setSunDiffuse(NLMISC::CRGBA diffuse) =0;
+00293         virtual void                            setSunSpecular(NLMISC::CRGBA specular) =0;
+00295         virtual void                            setSunDirection(const NLMISC::CVector &direction) =0;
+00296 
+00297 
+00299         virtual NLMISC::CRGBA           getAmbientGlobal() const =0;
+00301         virtual NLMISC::CRGBA           getSunAmbient() const =0;
+00303         virtual NLMISC::CRGBA           getSunDiffuse() const =0;
+00305         virtual NLMISC::CRGBA           getSunSpecular() const =0;
+00307         virtual NLMISC::CVector         getSunDirection() const =0;
+00308 
+00313         virtual void                            setMaxLightContribution(uint nlights) =0;
+00315         virtual uint                            getMaxLightContribution() const =0;
+00316 
+00325         virtual void                            setLightTransitionThreshold(float lightTransitionThreshold) =0;
+00327         virtual float                           getLightTransitionThreshold() const =0;
+00328 
+00329 
+00331 
+00332 
+00334 
+00335 
+00341                 virtual void  setLayersRenderingOrder(bool directOrder = true) = 0;
+00342                 virtual bool  getLayersRenderingOrder() const = 0;
+00344 
+00345 
+00347 
+00348 
+00350         virtual void                            setGlobalWindPower(float gwp) =0;
+00352         virtual float                           getGlobalWindPower() const =0;
+00353 
+00355         virtual void                            setGlobalWindDirection(const NLMISC::CVector &gwd) =0;
+00357         virtual const NLMISC::CVector           &getGlobalWindDirection() const =0;
+00358 
+00360 
+00361 
+00363 
+00364 
+00366         virtual void                            resetCLodManager() =0;
+00367 
+00375         virtual uint32                          loadCLodShapeBank(const std::string &fileName) =0;
+00376 
+00378         virtual void                            deleteCLodShapeBank(uint32 bankId) =0;
+00379 
+00382         virtual sint32                          getCLodShapeIdByName(const std::string &name) const =0;
+00383 
+00386         virtual sint32                          getCLodAnimIdByName(uint32 shapeId, const std::string &name) const =0;
+00387 
+00389 
+00390 };
+00391 
+00392 
+00393 } // NL3D
+00394 
+00395 
+00396 #endif // NL_U_SCENE_H
+00397 
+00398 /* End of u_scene.h */
+
+ + +
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+ + -- cgit v1.2.1