From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/u__particle__system__sound_8h-source.html | 138 +++++++++++++++++++++ 1 file changed, 138 insertions(+) create mode 100644 docs/doxygen/nel/u__particle__system__sound_8h-source.html (limited to 'docs/doxygen/nel/u__particle__system__sound_8h-source.html') diff --git a/docs/doxygen/nel/u__particle__system__sound_8h-source.html b/docs/doxygen/nel/u__particle__system__sound_8h-source.html new file mode 100644 index 00000000..3dd70aea --- /dev/null +++ b/docs/doxygen/nel/u__particle__system__sound_8h-source.html @@ -0,0 +1,138 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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u_particle_system_sound.h

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00001 
+00007 /* Copyright, 2000, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_U_PARTICLE_SYSTEM_SOUND_H
+00027 #define NL_U_PARTICLE_SYSTEM_SOUND_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 
+00031 #include "u_ps_sound_interface.h"
+00032 #include "u_ps_sound_impl.h"
+00033 
+00034 
+00035 
+00036 
+00037 
+00038 namespace NL3D {
+00039 
+00040 // if you include this, you must also have the NLSOUND library
+00041 
+00042 
+00043 
+00044 
+00045 
+00046 
+00047 
+00048 
+00050 void assignSoundServerToPS(UPSSoundServer *soundServer);
+00051 
+00052 
+00059 class UParticleSystemSound
+00060 {
+00061 public:
+00063         static void setPSSound(NLSOUND::UAudioMixer *audioMixer)
+00064         {
+00065                 static CPSSoundServImpl soundServer;
+00066                 soundServer.init(audioMixer);
+00067                 assignSoundServerToPS(&soundServer);
+00068         }       
+00069 };
+00070 
+00071 
+00072 } // NL3D
+00073 
+00074 
+00075 #endif // NL_U_PARTICLE_SYSTEM_SOUND_H
+00076 
+00077 /* End of u_particle_system_sound.h */
+
+ + +
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