From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/trav__scene_8h-source.html | 192 ++++++++++++++++++++++++++++ 1 file changed, 192 insertions(+) create mode 100644 docs/doxygen/nel/trav__scene_8h-source.html (limited to 'docs/doxygen/nel/trav__scene_8h-source.html') diff --git a/docs/doxygen/nel/trav__scene_8h-source.html b/docs/doxygen/nel/trav__scene_8h-source.html new file mode 100644 index 00000000..56b445f8 --- /dev/null +++ b/docs/doxygen/nel/trav__scene_8h-source.html @@ -0,0 +1,192 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
+
+ + +
+ + +
+Docs + +
+  + + + + + +
Documentation 
+ +
+Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  
+

trav_scene.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_TRAV_SCENE_H
+00027 #define NL_TRAV_SCENE_H
+00028 
+00029 
+00030 #include "nel/misc/matrix.h"
+00031 #include "nel/misc/smart_ptr.h"
+00032 
+00033 
+00034 
+00035 namespace       NL3D
+00036 {
+00037 
+00038 class CScene;
+00039 
+00040 using NLMISC::CVector;
+00041 using NLMISC::CPlane;
+00042 using NLMISC::CMatrix;
+00043 
+00044 
+00045 // ***************************************************************************
+00061 class ITravScene : public ITrav
+00062 {       
+00063 public:
+00064         CScene  *Scene; // the scene owning this traversal (if any)
+00065 public:
+00067         ITravScene() : Scene(NULL) {}
+00076         virtual sint    getRenderOrder() const =0;
+00077 
+00081         virtual void    traverse() =0;
+00082 
+00083 protected:
+00086         virtual         void addedToMOT(CMOT *mot);     
+00087 };
+00088 
+00089 
+00090 // ***************************************************************************
+00095 class ITravCameraScene : public ITravScene
+00096 {
+00097 public:
+00102         // NB: znear and zfar are >0 (if perspective).
+00103         float                           Left, Right, Bottom, Top, Near, Far;
+00104         bool                            Perspective;
+00105         NLMISC::CMatrix         CamMatrix;              // The camera matrix.
+00106         NLMISC::CMatrix         ViewMatrix;             // ViewMatrix= CamMatrix.inverted();
+00107         NLMISC::CVector         CamPos;                 // The camera position in world space.
+00108         NLMISC::CVector         CamLook;                // The Y direction of the camera in world space.
+00110 
+00111 
+00112 public:
+00114         void            setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective= true)
+00115         {
+00116                 Left= left;
+00117                 Right= right;
+00118                 Bottom= bottom;
+00119                 Top= top;
+00120                 Near= znear;
+00121                 Far= zfar;
+00122                 Perspective= perspective;
+00123         }
+00125         void            setFrustum(float width, float height, float znear, float zfar, bool perspective= true)
+00126         {
+00127                 setFrustum(-width/2, width/2, -height/2, height/2, znear, zfar, perspective);
+00128         }
+00130         void            setCamMatrix(const NLMISC::CMatrix      &camMatrix)
+00131         {
+00132                 CamMatrix= camMatrix;
+00133         }
+00134 
+00135 
+00137         ITravCameraScene()
+00138         {
+00139                 setFrustum(1.0f, 1.0f, 0.01f, 1.0f);
+00140                 CamMatrix.identity();
+00141                 ViewMatrix.identity();
+00142                 CamPos= NLMISC::CVector::Null;
+00143                 CamLook= NLMISC::CVector::Null;
+00144         }
+00145 
+00146 
+00147 protected:
+00148 
+00150         void    update()
+00151         {
+00152                 ViewMatrix= CamMatrix.inverted();
+00153                 CamPos= CamMatrix.getPos();
+00154                 CamLook= CamMatrix.mulVector(NLMISC::CVector::J);
+00155         }
+00156 
+00157 
+00158 };
+00159 
+00160 
+00161 }
+00162 
+00163 
+00164 #endif // NL_TRAV_SCENE_H
+00165 
+00166 /* End of trav_scene.h */
+
+ + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1