From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/transformable_8cpp-source.html | 282 ++++++++++++++++++++++++ 1 file changed, 282 insertions(+) create mode 100644 docs/doxygen/nel/transformable_8cpp-source.html (limited to 'docs/doxygen/nel/transformable_8cpp-source.html') diff --git a/docs/doxygen/nel/transformable_8cpp-source.html b/docs/doxygen/nel/transformable_8cpp-source.html new file mode 100644 index 00000000..0dcd0ffe --- /dev/null +++ b/docs/doxygen/nel/transformable_8cpp-source.html @@ -0,0 +1,282 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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transformable.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/transformable.h"
+00029 #include "3d/channel_mixer.h"
+00030 
+00031 
+00032 namespace NL3D 
+00033 {
+00034 
+00035 
+00036 // ***************************************************************************
+00037 ITransformable::ITransformable()
+00038 {
+00039         // Set number of animated values.
+00040         IAnimatable::resize (AnimValueLast);
+00041 
+00042         // Deriver note: just copy this line in each ctor.
+00043 
+00044         // Init default values.
+00045         _Mode= RotQuat;
+00046         // matrix init to identity.
+00047         _Pos.Value= CVector::Null;
+00048         _RotEuler.Value= CVector::Null;
+00049         _RotQuat.Value= CQuat::Identity;
+00050         _Scale.Value= CVector(1,1,1);
+00051         _Pivot.Value= CVector::Null;
+00052 
+00053         _LocalMatrixDate= 0;
+00054 }
+00055 
+00056 
+00057 // ***************************************************************************
+00058 IAnimatedValue*         ITransformable::getValue (uint valueId)
+00059 {
+00060         // what value ?
+00061         switch (valueId)
+00062         {
+00063         case PosValue:                  return &_Pos;
+00064         case RotEulerValue:             return &_RotEuler;
+00065         case RotQuatValue:              return &_RotQuat;
+00066         case ScaleValue:                return &_Scale;
+00067         case PivotValue:                return &_Pivot;
+00068         }
+00069 
+00070         // No, only ITrnasformable values!
+00071         nlstop;
+00072         // Deriver note: else call BaseClass::getValue(valueId);
+00073 
+00074         return NULL;
+00075 }
+00076 // ***************************************************************************
+00077 const char      *ITransformable::getValueName (uint valueId) const
+00078 {
+00079         // what value ?
+00080         switch (valueId)
+00081         {
+00082         case PosValue:                  return getPosValueName ();
+00083         case RotEulerValue:             return getRotEulerValueName();
+00084         case RotQuatValue:              return getRotQuatValueName();
+00085         case ScaleValue:                return getScaleValueName();
+00086         case PivotValue:                return getPivotValueName();
+00087         }
+00088 
+00089         // No, only ITrnasformable values!
+00090         nlstop;
+00091         // Deriver note: else call BaseClass::getValueName(valueId);
+00092 
+00093         return "";
+00094 }
+00095 
+00096 // ***************************************************************************
+00097 const char      *ITransformable::getPosValueName ()
+00098 {
+00099         return "pos";
+00100 }
+00101 // ***************************************************************************
+00102 const char      *ITransformable::getRotEulerValueName()
+00103 {
+00104         return "roteuler";
+00105 }
+00106 // ***************************************************************************
+00107 const char      *ITransformable::getRotQuatValueName()
+00108 {
+00109         return "rotquat";
+00110 }
+00111 // ***************************************************************************
+00112 const char      *ITransformable::getScaleValueName()
+00113 {
+00114         return "scale";
+00115 }
+00116 // ***************************************************************************
+00117 const char      *ITransformable::getPivotValueName()
+00118 {
+00119         return "pivot";
+00120 }
+00121 
+00122 
+00123 // ***************************************************************************
+00124 void    ITransformable::clearTransformFlags() const
+00125 {
+00126         ITransformable  *self= const_cast<ITransformable*>(this);
+00127 
+00128         // clear my falgs.
+00129         self->clearFlag(PosValue);
+00130         self->clearFlag(RotEulerValue); 
+00131         self->clearFlag(RotQuatValue); 
+00132         self->clearFlag(ScaleValue);
+00133         self->clearFlag(PivotValue);
+00134 
+00135         // We are OK!
+00136         self->clearFlag(OwnerBit);
+00137 }
+00138 
+00139 
+00140 // ***************************************************************************
+00141 void    ITransformable::updateMatrix() const
+00142 {
+00143         // should we update?
+00144         if(needCompute())
+00145         {
+00146                 clearTransformFlags();
+00147                 // update scale date (so sons are informed of change).
+00148                 _LocalMatrixDate++;
+00149 
+00150                 // update the matrix.
+00151                 _LocalMatrix.identity();
+00152 
+00153                 // father scale will be herited.
+00154                 // T*P
+00155                 _LocalMatrix.translate(_Pos.Value+_Pivot.Value);
+00156 
+00157                 // R*S*P-1.
+00158                 if(_Mode==RotEuler)
+00159                         _LocalMatrix.rotate(_RotEuler.Value, _RotOrder);
+00160                 else
+00161                         _LocalMatrix.rotate(_RotQuat.Value);
+00162                 _LocalMatrix.scale(_Scale.Value);
+00163                 _LocalMatrix.translate(-_Pivot.Value);
+00164         }
+00165 }
+00166 
+00167 
+00168 // ***************************************************************************
+00169 void            ITransformable::lookAt (const CVector& eye, const CVector& target, float roll)
+00170 {
+00171         nlassert(_Mode==RotQuat || _Mode==DirectMatrix);
+00172 
+00173         // Roll matrix
+00174         CMatrix rollMT;
+00175         rollMT.identity();
+00176         if (roll!=0.f)
+00177                 rollMT.rotateY (roll);
+00178 
+00179         // Make the target base
+00180         CVector j=target;
+00181         j-=eye;
+00182         j.normalize();
+00183         CVector i=j^CVector (0,0,1.f);
+00184         CVector k=i^j;
+00185         k.normalize();
+00186         i=j^k;
+00187         i.normalize();
+00188 
+00189         // Make the target matrix
+00190         CMatrix targetMT;
+00191         targetMT.identity();
+00192         targetMT.setRot (i, j, k);
+00193         targetMT.setPos (eye);
+00194 
+00195         // Compose matrix
+00196         targetMT*=rollMT;
+00197 
+00198         // Set the matrix
+00199         if(_Mode==DirectMatrix)
+00200                 setMatrix (targetMT);
+00201         else
+00202         {
+00203                 // transfrom to quaternion mode.
+00204                 setScale(CVector(1,1,1));
+00205                 setPivot(CVector::Null);
+00206                 setPos(targetMT.getPos());
+00207                 setRotQuat(targetMT.getRot());
+00208         }
+00209 }
+00210 
+00211 
+00212 
+00213 } // NL3D
+
+ + +
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