From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/transform__user_8cpp-source.html | 156 ++++++++++++++++++++++ 1 file changed, 156 insertions(+) create mode 100644 docs/doxygen/nel/transform__user_8cpp-source.html (limited to 'docs/doxygen/nel/transform__user_8cpp-source.html') diff --git a/docs/doxygen/nel/transform__user_8cpp-source.html b/docs/doxygen/nel/transform__user_8cpp-source.html new file mode 100644 index 00000000..098f6fee --- /dev/null +++ b/docs/doxygen/nel/transform__user_8cpp-source.html @@ -0,0 +1,156 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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transform_user.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/transform_user.h"
+00029 #include "3d/instance_group_user.h"
+00030 #include "scene_group.h"
+00031 
+00032 
+00033 namespace NL3D
+00034 {
+00035 
+00036 // ***************************************************************************
+00037 void CTransformUser::setClusterSystem (UInstanceGroup *pIG)
+00038 {
+00039         nlassert(_Transform) ; // object invalid now ...
+00040         if ((pIG == NULL) || (pIG == (UInstanceGroup*)-1))
+00041         {
+00042                 if (pIG == NULL)
+00043                         _Transform->setClusterSystem (NULL);
+00044                 else
+00045                         _Transform->setClusterSystem ((CInstanceGroup*)-1);
+00046         }
+00047         else
+00048                 _Transform->setClusterSystem (&((CInstanceGroupUser*)pIG)->_InstanceGroup);
+00049         _pIG = pIG;
+00050 }
+00051 
+00052 // ***************************************************************************
+00053 UInstanceGroup *CTransformUser::getClusterSystem ()
+00054 {
+00055         return _pIG;
+00056 }
+00057 
+00058 
+00059 // ***************************************************************************
+00060 void                    CTransformUser::freezeHRC()
+00061 {
+00062         nlassert(_Transform) ; // object invalid now ...
+00063         _Transform->freezeHRC();
+00064 }
+00065 
+00066 // ***************************************************************************
+00067 void                    CTransformUser::unfreezeHRC()
+00068 {
+00069         nlassert(_Transform) ; // object invalid now ...
+00070         _Transform->unfreezeHRC();
+00071 }
+00072 
+00073 
+00074 // ***************************************************************************
+00075 void                    CTransformUser::setLoadBalancingGroup(const std::string &group)
+00076 {
+00077         _Transform->setLoadBalancingGroup(group);
+00078 }
+00079 // ***************************************************************************
+00080 const std::string       &CTransformUser::getLoadBalancingGroup() const
+00081 {
+00082         return _Transform->getLoadBalancingGroup();
+00083 }
+00084 
+00085 
+00086 
+00087 } // NL3D
+
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