From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/track__sampled__quat_8cpp-source.html | 302 +++++++++++++++++++++ 1 file changed, 302 insertions(+) create mode 100644 docs/doxygen/nel/track__sampled__quat_8cpp-source.html (limited to 'docs/doxygen/nel/track__sampled__quat_8cpp-source.html') diff --git a/docs/doxygen/nel/track__sampled__quat_8cpp-source.html b/docs/doxygen/nel/track__sampled__quat_8cpp-source.html new file mode 100644 index 00000000..9df1e81d --- /dev/null +++ b/docs/doxygen/nel/track__sampled__quat_8cpp-source.html @@ -0,0 +1,302 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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track_sampled_quat.cpp

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00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "nel/misc/quat.h"
+00029 #include "nel/misc/common.h"
+00030 #include "3d/track_sampled_quat.h"
+00031 
+00032 using namespace NLMISC;
+00033 using namespace std;
+00034 
+00035 
+00036 namespace NL3D 
+00037 {
+00038 
+00039 // ***************************************************************************
+00040 // ***************************************************************************
+00041 // Quaternion compression
+00042 // ***************************************************************************
+00043 // ***************************************************************************
+00044 
+00045 const   double  NL3D_OO32767= 1.0f/32767;
+00046 const   double  NL3D_OO65535= 1.0f/65535;
+00047 
+00048 #ifdef NL3D_TSQ_ALLOW_QUAT_COMPRESS
+00049 // ***************************************************************************
+00050 void            CTrackSampledQuat::CQuatPack::pack(const CQuat &quat)
+00051 {
+00052         /*
+00053                 This is the most precise/faster compression we can have. Some other tries have been made.
+00054 
+00055                 - deducing w from x,y,z is possible with w= 1-sqrt(x²+y²+z²) (with tradeoff of the W sign) 
+00056                         but very not precise.
+00057                 - Transform the quaternion to an AxisAngle is possible, but slower (some cos/sin or LUT).
+00058                         Axis is encoded with sint16, and angle is encoded with uint16.
+00059                 - The same than above, but encode the axis as X/Y only, and deduce Z from
+00060                         them, is possible but precision problems arise. 
+00061                         
+00062                 You can see that the operation "deduce a 3/4 member from unit lenght rule" is definetly not precise.
+00063 
+00064                 Hence this simpler but workable way.
+00065         */
+00066 
+00067         // normalize the quaterion.
+00068         CQuatD nquat= quat;
+00069         nquat.normalize();
+00070 
+00071         sint    ax= (sint)floor(nquat.x * 32767 + 0.5);
+00072         sint    ay= (sint)floor(nquat.y * 32767 + 0.5);
+00073         sint    az= (sint)floor(nquat.z * 32767 + 0.5);
+00074         sint    aw= (sint)floor(nquat.w * 32767 + 0.5);
+00075         clamp(ax, -32767, 32767);
+00076         clamp(ay, -32767, 32767);
+00077         clamp(az, -32767, 32767);
+00078         clamp(aw, -32767, 32767);
+00079         x= ax;
+00080         y= ay;
+00081         z= az;
+00082         w= aw;
+00083 }
+00084 
+00085 // ***************************************************************************
+00086 void            CTrackSampledQuat::CQuatPack::unpack(CQuat &quat)
+00087 {
+00088         // unpack x/y/z.
+00089         CQuatD  quatD;
+00090         quatD.x= x * NL3D_OO32767;
+00091         quatD.y= y * NL3D_OO32767;
+00092         quatD.z= z * NL3D_OO32767;
+00093         quatD.w= w * NL3D_OO32767;
+00094         quatD.normalize();
+00095 
+00096         quat= quatD;
+00097 }
+00098 #endif
+00099 
+00100 
+00101 // ***************************************************************************
+00102 // ***************************************************************************
+00103 // CTrackSampledQuat
+00104 // ***************************************************************************
+00105 // ***************************************************************************
+00106 
+00107 
+00108 // ***************************************************************************
+00109 CTrackSampledQuat::CTrackSampledQuat()
+00110 {
+00111 }
+00112 
+00113 // ***************************************************************************
+00114 CTrackSampledQuat::~CTrackSampledQuat()
+00115 {
+00116 }
+00117 
+00118 // ***************************************************************************
+00119 const IAnimatedValue&   CTrackSampledQuat::getValue () const
+00120 {
+00121         return _Value;
+00122 }
+00123 
+00124 // ***************************************************************************
+00125 void                                    CTrackSampledQuat::serial(NLMISC::IStream &f)
+00126 {
+00127         /*
+00128         Version 1:
+00129                 - split class with base CTrackSampledCommon (must add a version in it).
+00130         Version 0:
+00131                 - base version.
+00132         */
+00133         sint    ver= f.serialVersion(1);
+00134 
+00135         if( ver<=0 )
+00136         {
+00137                 // serial Time infos, directly in CTrackSampledCommon
+00138                 f.serial(_LoopMode);
+00139                 f.serial(_BeginTime);
+00140                 f.serial(_EndTime) ;
+00141                 f.serial(_TotalRange);
+00142                 f.serial(_OOTotalRange);
+00143                 f.serial(_DeltaTime);
+00144                 f.serial(_OODeltaTime);
+00145                 f.serial(_TimeBlocks);
+00146         }
+00147         else
+00148         {
+00149                 // serial Time infos.
+00150                 CTrackSampledCommon::serialCommon(f);
+00151         }
+00152 
+00153         // serial Keys.
+00154         f.serial(_Keys);
+00155 
+00156 }
+00157 
+00158 // ***************************************************************************
+00159 void    CTrackSampledQuat::build(const std::vector<uint16> &timeList, const std::vector<CQuat> &keyList, 
+00160         float beginTime, float endTime)
+00161 {
+00162         nlassert( endTime>beginTime || (beginTime==endTime && keyList.size()<=1) );
+00163         nlassert( keyList.size()==timeList.size() );
+00164         uint i;
+00165 
+00166         // reset.
+00167         uint    numKeys= keyList.size();
+00168         _Keys.clear();
+00169         _TimeBlocks.clear();
+00170 
+00171         // Build Common time information
+00172         CTrackSampledCommon::buildCommon(timeList, beginTime, endTime);
+00173 
+00174 
+00175         // Compute All Key values.
+00176         //===================
+00177         _Keys.resize(numKeys);
+00178         for(i=0; i<numKeys;i++)
+00179         {
+00180                 _Keys[i].pack(keyList[i]);
+00181         }
+00182 
+00183 }
+00184 
+00185 // ***************************************************************************
+00186 void    CTrackSampledQuat::eval (const TAnimationTime& date)
+00187 {
+00188         // Eval time, and get key interpolation info
+00189         uint    keyId0;
+00190         uint    keyId1;
+00191         float   interpValue;
+00192         TEvalType       evalType= evalTime(date, _Keys.size(), keyId0, keyId1, interpValue);
+00193 
+00194         // Discard? 
+00195         if( evalType==EvalDiscard )
+00196                 return;
+00197         // One Key? easy, and quit.
+00198         else if( evalType==EvalKey0 )
+00199         {
+00200                 _Keys[keyId0].unpack(_Value.Value);
+00201         }
+00202         // interpolate
+00203         else if( evalType==EvalInterpolate )
+00204         {
+00205                 CQuatPack       valueKey0= _Keys[keyId0];
+00206                 CQuatPack       valueKey1= _Keys[keyId1];
+00207 
+00208                 // If the 2 keys have same value, just unpack.
+00209                 if(valueKey0 == valueKey1)
+00210                 {
+00211                         valueKey0.unpack(_Value.Value);
+00212                 }
+00213                 // else interpolate
+00214                 else
+00215                 {
+00216                         // unpack key value.
+00217                         CQuat   quat0, quat1;
+00218                         valueKey0.unpack(quat0);
+00219                         valueKey1.unpack(quat1);
+00220 
+00221                         // interpolate
+00222                         _Value.Value= CQuat::slerp(quat0, quat1, interpValue);
+00223                 }
+00224         }
+00225         else
+00226         {
+00227                 nlstop;
+00228         }
+00229 
+00230 }
+00231 
+00232 
+00233 } // NL3D
+
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+ + -- cgit v1.2.1