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tile_bank.h File Reference

Management of tile texture. +More... +

+#include "nel/misc/debug.h"
+#include "nel/misc/stream.h"
+#include "nel/misc/rgba.h"
+#include <vector>
+#include <set>
+#include <string>
+#include "3d/tile_vegetable_desc.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + +

Namespaces

namespace  NL3D
namespace  NLMISC

Defines

#define NL3D_CTILE_ROT_MASK   0x0000000f
#define NL3D_CTILE_ROT_RSHIFT   0x0
#define NL3D_CTILE_GROUP_MASK   0x0000fff0
#define NL3D_CTILE_GROUP_MASK_V2   0x000000f0
#define NL3D_CTILE_GROUP_MASK_V3   0x00000ff0
#define NL3D_CTILE_GROUP_RSHIFT   0x4
#define NL3D_CTILE_FREE_FLAG   0x80000000
#define NL3D_CTILE_FREE_FLAG_V2   0x00000100
#define NL3D_CTILE_FREE_FLAG_V3   0x00001000
#define NL3D_CTILE_NUM_GROUP   12
+


Detailed Description

+Management of tile texture. +

+

+Id:
+ tile_bank.h,v 1.8 2002/07/23 12:20:31 corvazier Exp
+

+ +

+Definition in file tile_bank.h.


Define Documentation

+

+ + + + +
+ + +
#define NL3D_CTILE_FREE_FLAG   0x80000000 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 66 of file tile_bank.h. +

+Referenced by NL3D::CTile::CTile, NL3D::CTile::free, NL3D::CTile::isFree, NL3D::CTile::serial, and NL3D::CTile::setFileName.

+

+ + + + +
+ + +
#define NL3D_CTILE_FREE_FLAG_V2   0x00000100 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 67 of file tile_bank.h. +

+Referenced by NL3D::CTile::serial.

+

+ + + + +
+ + +
#define NL3D_CTILE_FREE_FLAG_V3   0x00001000 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 68 of file tile_bank.h. +

+Referenced by NL3D::CTile::serial.

+

+ + + + +
+ + +
#define NL3D_CTILE_GROUP_MASK   0x0000fff0 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 62 of file tile_bank.h. +

+Referenced by NL3D::CTile::getGroupFlags, and NL3D::CTile::setGroupFlags.

+

+ + + + +
+ + +
#define NL3D_CTILE_GROUP_MASK_V2   0x000000f0 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 63 of file tile_bank.h. +

+Referenced by NL3D::CTile::serial.

+

+ + + + +
+ + +
#define NL3D_CTILE_GROUP_MASK_V3   0x00000ff0 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 64 of file tile_bank.h. +

+Referenced by NL3D::CTile::serial.

+

+ + + + +
+ + +
#define NL3D_CTILE_GROUP_RSHIFT   0x4 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 65 of file tile_bank.h. +

+Referenced by NL3D::CTile::getGroupFlags, and NL3D::CTile::setGroupFlags.

+

+ + + + +
+ + +
#define NL3D_CTILE_NUM_GROUP   12 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 69 of file tile_bank.h. +

+Referenced by NL3D::CTile::setGroupFlags.

+

+ + + + +
+ + +
#define NL3D_CTILE_ROT_MASK   0x0000000f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 60 of file tile_bank.h. +

+Referenced by NL3D::CTile::getRotAlpha, NL3D::CTile::serial, and NL3D::CTile::setRotAlpha.

+

+ + + + +
+ + +
#define NL3D_CTILE_ROT_RSHIFT   0x0 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 61 of file tile_bank.h. +

+Referenced by NL3D::CTile::getRotAlpha, and NL3D::CTile::setRotAlpha.

+ + + +
                                                                                                                                                                    +

+ + -- cgit v1.2.1