From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/texture__mem_8cpp-source.html | 158 +++++++++++++++++++++++++ 1 file changed, 158 insertions(+) create mode 100644 docs/doxygen/nel/texture__mem_8cpp-source.html (limited to 'docs/doxygen/nel/texture__mem_8cpp-source.html') diff --git a/docs/doxygen/nel/texture__mem_8cpp-source.html b/docs/doxygen/nel/texture__mem_8cpp-source.html new file mode 100644 index 00000000..0f05d5d5 --- /dev/null +++ b/docs/doxygen/nel/texture__mem_8cpp-source.html @@ -0,0 +1,158 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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texture_mem.cpp

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00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/texture_mem.h"
+00029 #include "nel/misc/mem_stream.h"
+00030 
+00031 #include <memory>
+00032 
+00033 
+00034 namespace NL3D 
+00035 {
+00036 
+00037 
+00038 /*==================================================================*\
+00039                                                         CTEXTUREMEM
+00040 \*==================================================================*/
+00041 
+00042 /*------------------------------------------------------------------*\
+00043                                                         doGenerate()
+00044 \*------------------------------------------------------------------*/
+00045 void CTextureMem::doGenerate()
+00046 {       
+00047         if (_Data)
+00048         {
+00049                 if (_IsFile)
+00050                 {
+00051                         NLMISC::CMemStream m (true);
+00052                         m.fill (_Data, _Length);
+00053                         load (m);
+00054                 }
+00055                 else
+00056                 {
+00057                         resize(_TexWidth, _TexHeight, _TexType);                        
+00058                         ::memcpy(&getPixels(0)[0], _Data, _Length);
+00059                         buildMipMaps();
+00060                 }
+00061         }
+00062         else
+00063         {
+00064                 makeDummy();
+00065         }
+00066 }
+00067 
+00068 
+00069 static NLMISC::CRGBA WhitePix(255, 255, 255, 255); // the texture datas ... :)
+00070 
+00072 ITexture *CTextureMem::Create1x1WhiteTex()
+00073 {
+00074         std::auto_ptr<CTextureMem> tex(new CTextureMem((uint8 *) &WhitePix,
+00075                                                                                                    sizeof(WhitePix),
+00076                                                                                                    false, /* dont delete */
+00077                                                                                                    false, /* not a file */
+00078                                                                                                    1, 1)
+00079                                                                   );
+00080         tex->setShareName("#WhitePix1x1");      
+00081         return tex.release();
+00082 }
+00083 
+00085 void    CTextureMem::setAllowDegradation(bool allow)
+00086 {
+00087         _AllowDegradation= allow;
+00088 }
+00089 
+00090 
+00091 } // NL3D
+
+ + +
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