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NL3D::UParticleSystemInstance::IPSObserver Struct Reference

This is a struct is used by observers that want to be notified of the invalidation of the system. +More... +

+#include <u_particle_system_instance.h> +

+List of all members. + + + +

Public Methods

virtual void systemDestroyed (UParticleSystemInstance *system)=0
 called when the system has been destroyed. More...

+


Detailed Description

+This is a struct is used by observers that want to be notified of the invalidation of the system. +

+

+See also:
+isValid() , registerPSObserver()
+

+ +

+Definition at line 130 of file u_particle_system_instance.h.


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UParticleSystemInstance::IPSObserver::systemDestroyed UParticleSystemInstance  system [pure virtual]
+
+ + + + + +
+   + + +

+called when the system has been destroyed. +

+

+Parameters:
+ + +
system  +the system that has been destroyed
+
+


The documentation for this struct was generated from the following file: + + + +
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+ + -- cgit v1.2.1