From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/structNL3D_1_1UPSSoundInstance.html | 293 +++++++++++++++++++++ 1 file changed, 293 insertions(+) create mode 100644 docs/doxygen/nel/structNL3D_1_1UPSSoundInstance.html (limited to 'docs/doxygen/nel/structNL3D_1_1UPSSoundInstance.html') diff --git a/docs/doxygen/nel/structNL3D_1_1UPSSoundInstance.html b/docs/doxygen/nel/structNL3D_1_1UPSSoundInstance.html new file mode 100644 index 00000000..937a7b0c --- /dev/null +++ b/docs/doxygen/nel/structNL3D_1_1UPSSoundInstance.html @@ -0,0 +1,293 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::UPSSoundInstance Struct Reference

This is an interface between the particle system and a sound instance. +More... +

+#include <u_ps_sound_interface.h> +

+

Inheritance diagram for NL3D::UPSSoundInstance: +

+ +NL3D::CPSSoundInstanceImpl + +List of all members. + + + + + + + + + + + +

Public Methods

virtual void setSoundParams (float gain, const NLMISC::CVector &pos, const NLMISC::CVector &velocity, float frequency)=0
 The system will call this method to set the parameters of the sound Values are clamped. More...

virtual void play (void)=0
 start to play the sound. More...

virtual bool isPlaying (void) const=0
 tells wether the sound is playing. More...

virtual void stop (void)=0
 stop the sound. More...

virtual void release (void)=0
 when this method is called, the sound is not needed anymore by the system. More...

+

Detailed Description

+This is an interface between the particle system and a sound instance. +

+When the system call 'release' on this interface , the sound must be detroyed. If a sound stop before relese is called, this interface must remains valid, however. +

+ +

+Definition at line 68 of file u_ps_sound_interface.h.


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
virtual bool NL3D::UPSSoundInstance::isPlaying void   const [pure virtual]
+
+ + + + + +
+   + + +

+tells wether the sound is playing. +

+ +

+Implemented in NL3D::CPSSoundInstanceImpl.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UPSSoundInstance::play void   [pure virtual]
+
+ + + + + +
+   + + +

+start to play the sound. +

+ +

+Implemented in NL3D::CPSSoundInstanceImpl.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UPSSoundInstance::release void   [pure virtual]
+
+ + + + + +
+   + + +

+when this method is called, the sound is not needed anymore by the system. +

+ +

+Implemented in NL3D::CPSSoundInstanceImpl.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UPSSoundInstance::setSoundParams float   gain,
const NLMISC::CVector  pos,
const NLMISC::CVector  velocity,
float   frequency
[pure virtual]
+
+ + + + + +
+   + + +

+The system will call this method to set the parameters of the sound Values are clamped. +

+ +

+Implemented in NL3D::CPSSoundInstanceImpl.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UPSSoundInstance::stop void   [pure virtual]
+
+ + + + + +
+   + + +

+stop the sound. +

+ +

+Implemented in NL3D::CPSSoundInstanceImpl.

+


The documentation for this struct was generated from the following file: + + + +
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+ + -- cgit v1.2.1