From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../doxygen/nel/structNL3D_1_1SCloudTexture3D.html | 410 +++++++++++++++++++++ 1 file changed, 410 insertions(+) create mode 100644 docs/doxygen/nel/structNL3D_1_1SCloudTexture3D.html (limited to 'docs/doxygen/nel/structNL3D_1_1SCloudTexture3D.html') diff --git a/docs/doxygen/nel/structNL3D_1_1SCloudTexture3D.html b/docs/doxygen/nel/structNL3D_1_1SCloudTexture3D.html new file mode 100644 index 00000000..4c7af424 --- /dev/null +++ b/docs/doxygen/nel/structNL3D_1_1SCloudTexture3D.html @@ -0,0 +1,410 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::SCloudTexture3D Struct Reference

#include <cloud_scape.h> +

+List of all members. + + + + + + + + + + + + + +

Public Methods

 SCloudTexture3D ()
void init (uint32 nWidth, uint32 nHeight, uint32 nDepth)

Public Attributes

uint32 Width
uint32 Height
uint32 Depth
uint32 NbW
uint32 NbH
uint8Mem
NLMISC::CSmartPtr< NL3D::CTextureMemTex
NL3D::CMaterial ToLight
NL3D::CMaterial ToBill
+


Constructor & Destructor Documentation

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NL3D::SCloudTexture3D::SCloudTexture3D  
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+   + + +

+ +

+Definition at line 51 of file cloud_scape.cpp. +

+References NL3D::CMaterial::initUnlit, Mem, NL3D::CMaterial::setBlend, NL3D::CMaterial::setBlendFunc, NL3D::CMaterial::setColor, NL3D::CMaterial::setDoubleSided, NL3D::CMaterial::setShader, NL3D::CMaterial::setZFunc, NL3D::CMaterial::setZWrite, NL3D::CMaterial::texEnvArg0Alpha, NL3D::CMaterial::texEnvArg0RGB, NL3D::CMaterial::texEnvArg1RGB, NL3D::CMaterial::texEnvOpAlpha, NL3D::CMaterial::texEnvOpRGB, ToBill, and ToLight.

+


Member Function Documentation

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void NL3D::SCloudTexture3D::init uint32   nWidth,
uint32   nHeight,
uint32   nDepth
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+ + + + + +
+   + + +

+ +

+Definition at line 91 of file cloud_scape.cpp. +

+References Depth, NLMISC::getPowerOf2, Height, Mem, NbH, NbW, NLMISC::raiseToNextPowerOf2, NL3D::CMaterial::setTexture, Tex, ToBill, ToLight, and Width.

+


Member Data Documentation

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uint32 NL3D::SCloudTexture3D::Depth +
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+   + + +

+ +

+Definition at line 48 of file cloud_scape.h. +

+Referenced by init.

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+ + +
uint32 NL3D::SCloudTexture3D::Height +
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+   + + +

+ +

+Definition at line 48 of file cloud_scape.h. +

+Referenced by init.

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+ + +
uint8* NL3D::SCloudTexture3D::Mem +
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+   + + +

+ +

+Definition at line 50 of file cloud_scape.h. +

+Referenced by init, and SCloudTexture3D.

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+ + +
uint32 NL3D::SCloudTexture3D::NbH +
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+   + + +

+ +

+Definition at line 49 of file cloud_scape.h. +

+Referenced by init.

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+ + +
uint32 NL3D::SCloudTexture3D::NbW +
+
+ + + + + +
+   + + +

+ +

+Definition at line 49 of file cloud_scape.h. +

+Referenced by init.

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+ + +
NLMISC::CSmartPtr<NL3D::CTextureMem> NL3D::SCloudTexture3D::Tex +
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+   + + +

+ +

+Definition at line 51 of file cloud_scape.h. +

+Referenced by init.

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NL3D::CMaterial NL3D::SCloudTexture3D::ToBill +
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+   + + +

+ +

+Definition at line 53 of file cloud_scape.h. +

+Referenced by init, and SCloudTexture3D.

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NL3D::CMaterial NL3D::SCloudTexture3D::ToLight +
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+   + + +

+ +

+Definition at line 52 of file cloud_scape.h. +

+Referenced by init, and SCloudTexture3D.

+

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+ + +
uint32 NL3D::SCloudTexture3D::Width +
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+   + + +

+ +

+Definition at line 48 of file cloud_scape.h. +

+Referenced by init.

+


The documentation for this struct was generated from the following files: + + + +
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+ + -- cgit v1.2.1