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NL3D::IAddRemoveInstance Struct Reference

Callback to know when an instance group is added / removed from the scene. +More... +

+#include <u_instance_group.h> +

+List of all members. + + + +

Public Methods

virtual void instanceGroupAdded ()=0
virtual void instanceGroupRemoved ()=0
+


Detailed Description

+Callback to know when an instance group is added / removed from the scene. +

+NB: This is called after all 'transformName' calls in the ITransformName callback +

+ +

+Definition at line 61 of file u_instance_group.h.


Member Function Documentation

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virtual void NL3D::IAddRemoveInstance::instanceGroupAdded   [pure virtual]
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virtual void NL3D::IAddRemoveInstance::instanceGroupRemoved   [pure virtual]
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The documentation for this struct was generated from the following file: + + + +
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