From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/structNL3D_1_1CZoneInfo.html | 208 ++++++++++++++++++++++++++ 1 file changed, 208 insertions(+) create mode 100644 docs/doxygen/nel/structNL3D_1_1CZoneInfo.html (limited to 'docs/doxygen/nel/structNL3D_1_1CZoneInfo.html') diff --git a/docs/doxygen/nel/structNL3D_1_1CZoneInfo.html b/docs/doxygen/nel/structNL3D_1_1CZoneInfo.html new file mode 100644 index 00000000..20ef66b2 --- /dev/null +++ b/docs/doxygen/nel/structNL3D_1_1CZoneInfo.html @@ -0,0 +1,208 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CZoneInfo Struct Reference

The struct for building a zone. +More... +

+#include <zone.h> +

+List of all members. + + + + + + + + + +

Public Attributes

uint16 ZoneId
 zoneId the Unique ID of this zone. More...

std::vector< CPatchInfoPatchs
 patchs the PatchInfo of this zone. More...

std::vector< CBorderVertexBorderVertices
 borderVertices vertices connectivity for this zone. More...

std::vector< CPointLightNamedPointLights
 List of PointLights that may influences Patchs and objects walking on them. More...

+


Detailed Description

+The struct for building a zone. +

+NB: Different from the one which is stored.

+Author:
+Lionel Berenguier , Nevrax France
+Date:
+2000
+

+ +

+Definition at line 225 of file src/3d/zone.h.


Member Data Documentation

+

+ + + + +
+ + +
std::vector<CBorderVertex> NL3D::CZoneInfo::BorderVertices +
+
+ + + + + +
+   + + +

+borderVertices vertices connectivity for this zone. +

+NB: borderVertices must contains the connectivity across zones. It is VERY IMPORTANT to setup zone corner connectivity too. A "corner borderVertex" may appear 3 times here. One for each other zone of the corner. +

+Definition at line 235 of file src/3d/zone.h.

+

+ + + + +
+ + +
std::vector<CPatchInfo> NL3D::CZoneInfo::Patchs +
+
+ + + + + +
+   + + +

+patchs the PatchInfo of this zone. +

+ +

+Definition at line 230 of file src/3d/zone.h.

+

+ + + + +
+ + +
std::vector<CPointLightNamed> NL3D::CZoneInfo::PointLights +
+
+ + + + + +
+   + + +

+List of PointLights that may influences Patchs and objects walking on them. +

+Must be of good size regarding to Patchs[i].TileLightInfluences data +

+Definition at line 240 of file src/3d/zone.h.

+

+ + + + +
+ + +
uint16 NL3D::CZoneInfo::ZoneId +
+
+ + + + + +
+   + + +

+zoneId the Unique ID of this zone. +

+ +

+Definition at line 228 of file src/3d/zone.h.

+


The documentation for this struct was generated from the following file: + + + +
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