From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/structNL3D_1_1CTileMaterial.html | 406 ++++++++++++++++++++++ 1 file changed, 406 insertions(+) create mode 100644 docs/doxygen/nel/structNL3D_1_1CTileMaterial.html (limited to 'docs/doxygen/nel/structNL3D_1_1CTileMaterial.html') diff --git a/docs/doxygen/nel/structNL3D_1_1CTileMaterial.html b/docs/doxygen/nel/structNL3D_1_1CTileMaterial.html new file mode 100644 index 00000000..3cdf5e79 --- /dev/null +++ b/docs/doxygen/nel/structNL3D_1_1CTileMaterial.html @@ -0,0 +1,406 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CTileMaterial Struct Reference

#include <tessellation.h> +

+List of all members. + + + + + + + + + + + + + +

Public Methods

 CTileMaterial ()
void appendTileToEachRenderPass (uint patchNumRenderableFaces)
void renderTile (uint pass)
void renderTilePassRGB0 ()
void renderTilePassLightmap ()

Public Attributes

uint8 TileS
uint8 TileT
CRdrTileId Pass [NL3D_MAX_TILE_PASS]
CTessList< CTileFaceTileFaceList [NL3D_MAX_TILE_FACE]
CLandscapeFaceVectorTileFaceVectors [NL3D_MAX_TILE_FACE]
uint LightMapId
+


Constructor & Destructor Documentation

+

+ + + + +
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NL3D::CTileMaterial::CTileMaterial  
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+ + + + + +
+   + + +

+ +

+Definition at line 72 of file tessellation.cpp. +

+References NL3D_MAX_TILE_FACE, and TileFaceVectors.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CTileMaterial::appendTileToEachRenderPass uint   patchNumRenderableFaces
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+ + + + + +
+   + + +

+ +

+Definition at line 83 of file tessellation.cpp. +

+References NL3D_MAX_TILE_PASS, and Pass.

+

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void NL3D::CTileMaterial::renderTile uint   pass
+
+ + + + + +
+   + + +

+ +

+Definition at line 628 of file patch_render.cpp. +

+References NL3D_PROFILE_LAND_ADD_FACE_VECTOR, Pass, NL3D::ProfNRdrTile, NL3D::renderFaceVector, and TileFaceVectors.

+

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void NL3D::CTileMaterial::renderTilePassLightmap  
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+ + + + + +
+   + + +

+ +

+Definition at line 656 of file patch_render.cpp. +

+References NL3D_PROFILE_LAND_ADD_FACE_VECTOR, NL3D_TILE_PASS_LIGHTMAP, NL3D_TILE_PASS_RGB0, nlassert, Pass, NL3D::ProfNRdrTile, NL3D::renderFaceVector, and TileFaceVectors.

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void NL3D::CTileMaterial::renderTilePassRGB0  
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+   + + +

+ +

+Definition at line 643 of file patch_render.cpp. +

+References NL3D_PROFILE_LAND_ADD_FACE_VECTOR, NL3D_TILE_PASS_RGB0, nlassert, Pass, NL3D::ProfNRdrTile, NL3D::renderFaceVector, and TileFaceVectors.

+


Member Data Documentation

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+ + +
uint NL3D::CTileMaterial::LightMapId +
+
+ + + + + +
+   + + +

+ +

+Definition at line 188 of file tessellation.h.

+

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+ + +
CRdrTileId NL3D::CTileMaterial::Pass[NL3D_MAX_TILE_PASS] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 168 of file tessellation.h. +

+Referenced by appendTileToEachRenderPass, renderTile, renderTilePassLightmap, and renderTilePassRGB0.

+

+ + + + +
+ + +
CTessList<CTileFace> NL3D::CTileMaterial::TileFaceList[NL3D_MAX_TILE_FACE] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 181 of file tessellation.h.

+

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+ + +
CLandscapeFaceVector* NL3D::CTileMaterial::TileFaceVectors[NL3D_MAX_TILE_FACE] +
+
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+   + + +

+ +

+Definition at line 184 of file tessellation.h. +

+Referenced by CTileMaterial, renderTile, renderTilePassLightmap, and renderTilePassRGB0.

+

+ + + + +
+ + +
uint8 NL3D::CTileMaterial::TileS +
+
+ + + + + +
+   + + +

+ +

+Definition at line 166 of file tessellation.h.

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+ + +
uint8 NL3D::CTileMaterial::TileT +
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+   + + +

+ +

+Definition at line 166 of file tessellation.h.

+


The documentation for this struct was generated from the following files: + + + +
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+ + -- cgit v1.2.1