From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- ...structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html | 220 +++++++++++++++++++++ 1 file changed, 220 insertions(+) create mode 100644 docs/doxygen/nel/structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html (limited to 'docs/doxygen/nel/structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html') diff --git a/docs/doxygen/nel/structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html b/docs/doxygen/nel/structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html new file mode 100644 index 00000000..fc481913 --- /dev/null +++ b/docs/doxygen/nel/structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html @@ -0,0 +1,220 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CSkeletonModel::CBoneUsage Struct Reference

List of all members. + + + + + + + + + + + +

Public Attributes

uint8 Usage
 The bone Usage (refCount). More...

uint8 ForcedUsage
 Same as Usage, but must be animated/computed, even if Skeleton Lods say not (stickedObjects). More...

uint8 CLodForcedUsage
 Same as ForcedUsage, but must be animated/computed, even if the skeleton is in CLod state ie displayed with a CLodCharacterShape. More...

uint8 MustCompute
 The current state: which bones need to be computed. More...

uint ValidBoneSkinMatrix
 Myself if MustCompute==true, or the first parent with MustCompute==true. More...

+

Member Data Documentation

+

+ + + + +
+ + +
uint8 NL3D::CSkeletonModel::CBoneUsage::CLodForcedUsage +
+
+ + + + + +
+   + + +

+Same as ForcedUsage, but must be animated/computed, even if the skeleton is in CLod state ie displayed with a CLodCharacterShape. +

+This is important for skeletons which have skeletons sons sticked on them +

+Definition at line 352 of file skeleton_model.h.

+

+ + + + +
+ + +
uint8 NL3D::CSkeletonModel::CBoneUsage::ForcedUsage +
+
+ + + + + +
+   + + +

+Same as Usage, but must be animated/computed, even if Skeleton Lods say not (stickedObjects). +

+ +

+Definition at line 347 of file skeleton_model.h.

+

+ + + + +
+ + +
uint8 NL3D::CSkeletonModel::CBoneUsage::MustCompute +
+
+ + + + + +
+   + + +

+The current state: which bones need to be computed. +

+ie: (CLodForcedUsage) | ( ((Usage & currentLodUsage) | ForcedUsage) & skeleton not in CLod state ) +

+Definition at line 356 of file skeleton_model.h.

+

+ + + + +
+ + +
uint8 NL3D::CSkeletonModel::CBoneUsage::Usage +
+
+ + + + + +
+   + + +

+The bone Usage (refCount). +

+ +

+Definition at line 345 of file skeleton_model.h.

+

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+ + +
uint NL3D::CSkeletonModel::CBoneUsage::ValidBoneSkinMatrix +
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+   + + +

+Myself if MustCompute==true, or the first parent with MustCompute==true. +

+ +

+Definition at line 358 of file skeleton_model.h.

+


The documentation for this struct was generated from the following file: + + + +
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