From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/structNL3D_1_1CMesh_1_1CSkinWeight.html | 225 +++++++++++++++++++++ 1 file changed, 225 insertions(+) create mode 100644 docs/doxygen/nel/structNL3D_1_1CMesh_1_1CSkinWeight.html (limited to 'docs/doxygen/nel/structNL3D_1_1CMesh_1_1CSkinWeight.html') diff --git a/docs/doxygen/nel/structNL3D_1_1CMesh_1_1CSkinWeight.html b/docs/doxygen/nel/structNL3D_1_1CMesh_1_1CSkinWeight.html new file mode 100644 index 00000000..38c1a684 --- /dev/null +++ b/docs/doxygen/nel/structNL3D_1_1CMesh_1_1CSkinWeight.html @@ -0,0 +1,225 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CMesh::CSkinWeight Struct Reference

Skinning: A skin weight for a vertex. +More... +

+#include <mesh.h> +

+List of all members. + + + + + + + + + +

Public Methods

 CSkinWeight ()
 ctor. More...

void serial (NLMISC::IStream &f) throw (NLMISC::EStream)

Public Attributes

uint32 MatrixId [NL3D_MESH_SKINNING_MAX_MATRIX]
 What matrix of the skeleton shape this vertex use. More...

float Weights [NL3D_MESH_SKINNING_MAX_MATRIX]
 weight of this matrix (sum of 4 must be 1). More...

+


Detailed Description

+Skinning: A skin weight for a vertex. +

+NB: if you don't use all matrix for this vertex, use at least the 0th matrix, and simply set 0 on Weights you don't use. +

+ +

+Definition at line 112 of file mesh.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CMesh::CSkinWeight::CSkinWeight   [inline]
+
+ + + + + +
+   + + +

+ctor. +

+ +

+Definition at line 120 of file mesh.h. +

+References MatrixId, NL3D_MESH_SKINNING_MAX_MATRIX, and Weights.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CMesh::CSkinWeight::serial NLMISC::IStream  f throw (NLMISC::EStream)
+
+ + + + + +
+   + + +

+ +

+Definition at line 2090 of file mesh.cpp. +

+References NL3D_MESH_SKINNING_MAX_MATRIX.

+


Member Data Documentation

+

+ + + + +
+ + +
uint32 NL3D::CMesh::CSkinWeight::MatrixId[NL3D_MESH_SKINNING_MAX_MATRIX] +
+
+ + + + + +
+   + + +

+What matrix of the skeleton shape this vertex use. +

+ +

+Definition at line 115 of file mesh.h. +

+Referenced by CSkinWeight.

+

+ + + + +
+ + +
float NL3D::CMesh::CSkinWeight::Weights[NL3D_MESH_SKINNING_MAX_MATRIX] +
+
+ + + + + +
+   + + +

+weight of this matrix (sum of 4 must be 1). +

+ +

+Definition at line 117 of file mesh.h. +

+Referenced by CSkinWeight.

+


The documentation for this struct was generated from the following files: + + + +
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+ + -- cgit v1.2.1