From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../structNL3D_1_1CLandscape_1_1CBezierPatchZ.html | 264 +++++++++++++++++++++ 1 file changed, 264 insertions(+) create mode 100644 docs/doxygen/nel/structNL3D_1_1CLandscape_1_1CBezierPatchZ.html (limited to 'docs/doxygen/nel/structNL3D_1_1CLandscape_1_1CBezierPatchZ.html') diff --git a/docs/doxygen/nel/structNL3D_1_1CLandscape_1_1CBezierPatchZ.html b/docs/doxygen/nel/structNL3D_1_1CLandscape_1_1CBezierPatchZ.html new file mode 100644 index 00000000..cba1755e --- /dev/null +++ b/docs/doxygen/nel/structNL3D_1_1CLandscape_1_1CBezierPatchZ.html @@ -0,0 +1,264 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CLandscape::CBezierPatchZ Struct Reference

A Bezier patch of One value only. +More... +

+List of all members. + + + + + + + + + + + + +

Public Methods

void makeInteriors ()
 make default Interiors, according to Vertices and Tangents. More...

float eval (float s, float t) const
 Evaluate. More...


Public Attributes

float Vertices [4]
 The vertices a,b,c,d of the quad patch. More...

float Tangents [8]
 The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors. More...

float Interiors [4]
 The interiors, ia,ib,ic,id. NB: interiors are points, not vectors. More...

+


Detailed Description

+A Bezier patch of One value only. +

+NB: unlike CBezierPatch, layout is inverted on Y. (NB: same formulas...) +

+ +

+Definition at line 802 of file landscape.h.


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
float NL3D::CLandscape::CBezierPatchZ::eval float   s,
float   t
const
+
+ + + + + +
+   + + +

+Evaluate. +

+ +

+Definition at line 2752 of file landscape.cpp. +

+References Interiors, Tangents, and Vertices.

+

+ + + + +
+ + + + + + + + + +
void NL3D::CLandscape::CBezierPatchZ::makeInteriors  
+
+ + + + + +
+   + + +

+make default Interiors, according to Vertices and Tangents. +

+ +

+Definition at line 2740 of file landscape.cpp. +

+References Interiors, Tangents, and Vertices.

+


Member Data Documentation

+

+ + + + +
+ + +
float NL3D::CLandscape::CBezierPatchZ::Interiors[4] +
+
+ + + + + +
+   + + +

+The interiors, ia,ib,ic,id. NB: interiors are points, not vectors. +

+ +

+Definition at line 809 of file landscape.h. +

+Referenced by eval, and makeInteriors.

+

+ + + + +
+ + +
float NL3D::CLandscape::CBezierPatchZ::Tangents[8] +
+
+ + + + + +
+   + + +

+The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors. +

+ +

+Definition at line 807 of file landscape.h. +

+Referenced by eval, and makeInteriors.

+

+ + + + +
+ + +
float NL3D::CLandscape::CBezierPatchZ::Vertices[4] +
+
+ + + + + +
+   + + +

+The vertices a,b,c,d of the quad patch. +

+ +

+Definition at line 805 of file landscape.h. +

+Referenced by eval, and makeInteriors.

+


The documentation for this struct was generated from the following files: + + + +
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+ + -- cgit v1.2.1